
PC Critic Reviews
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63
Metascore
Mixed or Average
positive
1(11%)
mixed
7(78%)
negative
1(11%)
Showing 9 Critic Reviews
Dec 11, 2012
80
Cargo Commander provides gamers with a variety of interesting concepts that ultimately suffer from a lack of motivation for continuing onward in the depths of space.
Dec 7, 2012
72
A fun platformer that gives random generation an online twist, but lack of depth stops this from being a job for life.
Feb 14, 2013
70
Cargo Commander does a lot of things right. When the risk of getting cargo mixes with the need to return to your home cube it’s an exciting feeling. It requires you to think of how you’re going to get through the more difficult cubes in order to get the big cargo reward. Unfortunately, the game’s repetition and unchanging structure keep it from capitalizing on its strong foundation.
Nov 26, 2012
65
Cargo Commander has a special and original setting and some truly creative moments. But the drag sets in way too early and the many bugs and glitches don't make the game anymore fun.
Nov 6, 2012
60
Serious Brew clearly aimed for the stars with Cargo Commander, it's just unfortunate that so many nagging issues obscure the finer details that really make this game interesting.
Nov 8, 2012
60
While Cargo Commander might be an occasionally limited platform game, it's nonetheless an entertaining ode to the simple pleasures of an honest day's work.
Jan 6, 2013
60
An interesting offer if you're looking for a game suitable for short sessions – longer ones will get boring. [1/2013, p.69]
Jan 6, 2013
55
With its limited customization, uniform enemy AI, and ineffectual weapons, Cargo Commander tightly constrains the player's tactical and strategic options, no matter the mode. The game may be set in deep space, but Cargo Commander's gameplay feels like it's trapped in a box.
Nov 23, 2012
45
In the end, you are forced to entertain yourself, because all levels look the same, differing only in gravitational force and the amount of enemies. What's worse, the game ignores the traditions of the arcade genre. Monsters randomly walk about levels instead of moving along pre-determined routes, and there are no bonuses or pick-ups except for boring med kits and ammo.