Assassin’s Creed Valhalla is another success in the series. We love that it’s starting to look back at older, more classic elements of the franchise and finding ways to reimplement them in an ever-evolving, fresh feeling new game.
Assassin's Creed Valhalla takes the advancements of the series found in Odyssey and applies it to a whole new setting. As brutal as the period of Vikings is, there's something beautiful about this adventure. Every action is rewarded with some great moments of storytelling, and aside from a few narrative roadblocks tied to the player's level, there's an amazing world here just waiting to be discovered.
excellent jeu en tout point graphiquement et techniquement impeccable gamplay plaisant ost et doublage de qualité bonne durée de vie et scénario intéressant
If it sufficiently renews the experience of the saga thanks to a rich and functional overall design and an approach that should delight fans of the first hour, Assassin's Creed Valhalla also retains some stigmas of its predecessors that prevent it from aiming a little higher.
It is undeniable that the series is growing, and it’s admirable that the developers are willing to try new things. Overall, the experience works in Assassin’s Creed Valhalla. It’s not a perfect fit, yet, but there’s promise in the series future if they continue to head in a direction that has more RPG elements, and options for a direct approach. It also feels like a proof of concept that they can continue to attempt virtually any setting with a decent chance of success.
Those are minor nitpicks of course, and shouldn't take away from all of the things Valhalla does well. Valhalla builds one of the most immersive and lived-in worlds of the series so far and expertly ties in all of its various mechanics and elements into one delightfully fulfilling experience. It delivers thrilling action and a gratifying narrative while also giving older concepts like the settlement the impact on gameplay they should have always had. Assassin's Creed Valhalla is yet another captivating chapter in the story of the Assassins, and you won't want to leave this warrior's world anytime soon. Skal indeed.
Valhalla once again proves that ubisoft's chosen path for Assassin's Creed may not be appealing to the old fans of the series, and that's not necessarily a bad thing, as the series have developed into a solid RPG franchise. Still, Valhalla shows that the series is still far from completion, as there are several obvious shortcomings in combat gameplay and AI, along with some visual problems.
Vikings may be a promising starting point, but Valhalla is aimless and bloated beyond recognition, making for a dull and par for the Norse installment in the franchise.
Assassin’s Creed Valhalla es, hasta ahora, el título más sólido y ambicioso de la saga en términos visuales. Sus gráficos, la profundidad de su ambientación nórdica y la riqueza de su mitología marcan un hito que supera claramente a entregas anteriores. Valhalla ofrece un mundo abierto diverso, con paisajes bellísimos, logrando una inmersión que pocos juegos de la saga han alcanzado. Sin embargo, pese a estos avances, las mecánicas siguen siendo su talón de Aquiles. Lamentablemente, Valhalla no escapa de los errores que han plagado a Ubisoft durante años, bugs persistentes (muchos heredados de títulos previos), una IA que a veces falla en tareas básicas como calcular un "salto de fe" o mantener la lógica en movimientos de personajes, y una sensación de frustración al enfrentar situaciones absurdas, como caer fuera de un carro de heno a pesar de seguir las indicaciones correctamente. Estos detalles, que ya eran criticables en juegos anteriores, no solo no se resuelven, sino que generan desconfianza en la capacidad de la desarrolladora para aprender de sus propios errores. En cuanto a la historia, aunque es más coherente que Odissey , no alcanza la grandeza narrativa de clásicos como Black Flag o Revelations. Lo más destacable sigue siendo el mundo abierto, vasto, variado y cuidadosamente diseñado. Contrario a críticas que señalan exceso de naturaleza vacía, hay suficientes ciudades y ruinas para explorar, consideremos que Venecia no cubre ni el 25% de lo que es un solo mapa de este juego. Aquí surge mi mayor crítica: Valhalla se aleja tanto del espíritu original de Assassin’s Creed que cuestiono si merece llevar ese nombre. La inclusión de múltiples finales, la elección de género para Eivor (justificada como un "error del Animus") o habilidades sobrenaturales (como invocar lobos o encender armas) rompen con la esencia de la serie. Los juegos anteriores basaban sus mecánicas en la historia, los recuerdos eran eventos fijos, no modificables. Permitir decisiones que alteren el destino de personajes históricos diluye la conexión con el Animus como herramienta narrativa. El combate, eso sí, ha mejorado respecto a Odissey. Se eliminó el molesto "spawn" infinito de enemigos y la hostilidad indiscriminada de civiles y hasta de animales. Además, la flexibilidad en la jugabilidad (elegir entre Eivor masculino o femenino) se disculpa con una excusa técnica, pero siento que es innecesaria. ¿Por qué no simplemente presentar a Eivor como mujer desde el inicio, sin justificaciones externas? La mayoría de los jugadores no se aferran al canon, y esto solo genera confusión. Valhalla es un juego visualmente asombroso, con un mundo abierto imponente, pero sus mecánicas siguen siendo inconsistentes y sus cambios narrativos alejan a la saga de su identidad original. Por ello, aunque lo disfruté, creo que debería haberse etiquetado como un spin-off (Valhalla: Una Historia de Assassin’s Creed ) para preservar la esencia de la franquicia.
Repetitive to nausea, horribly written, generic and super super short side quests, particularly woke designs and characters which are also caricatures without any depth (there is not a singular woman that looks or dress like a woman, they are all girlboss warriors, this is beyond historical inacuracies, that is laughably cringe, but I guess having any femmininity is not progressive enough for them or something). The game is also literally offensive towards both scandinavians and brits for how horribly they rappresented their history and culture, I cannot think of a historical game less acurate than this, almost everything is wrong and based upon steretypes created by Vikings and other tv shows.
The progression is pretty bad, I never changed armour my whole game, maybe also because I got the deluxe edition armor from the start, but still it is ridicolous to ruin your own game balancing for something like that (I bought the deluxe just to have the DLC).
England was already the setting for Syndicate, I would have wished to see more of Scandinavia, but in this game they could not afford to have a singular original idea so they copied Vikings even here; also early medieval England has 0 charm, they lack the wood culture rappresentation and instead they use generic bricks for everything, they lack the was farmed fields and the dark scary forests that kids in middle ages heard stories about, even the Valhalla is shallow with the most un-epic generic rappresentation, this game is truly SOUL LESS.
Only good thing is the combat system, it is fun but it is also so easy that the stealth becomes useless (I played at max difficulty).
It’s always the same game. This one has great graphic, nice gameplay, nice DLCs, but really, for the Platinum it needs too long for no reason…and it’s so boring 🥱
SummaryBuild your own Viking Legend. Become Eivor, a Viking raider raised to be a fearless warrior, and lead your clan from icy desolation in Norway to a new home amid the lush farmlands of ninth-century England. Find your settlement and conquer this hostile land by any means to earn a place in Valhalla. England in the age of the Vikings is a f...