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Sep 29, 2013
Takedown: Red Sabre
2
User ScoretheGreatPest
Sep 29, 2013
The games creators tout this title as a spiritual successor to SWAT4 and R6 Raven Shield, both games of which I am massively fond of, although to even start to compare Takedown to either of those games is a bit optimistic. Using those games as a benchmark I gave this game a rating of 2. Sound just doesn't sound real. There isn't a feeling of immersion, especially when you get shot at. Graphics aren't special, and looks more like something from 5 years ago. AI teammates in single player don’t do anything useful. Moving slow, dying in 2 hits and leaning aren't the only things that make up a tactical shooter. There seem to be a few things like reload animation jumps magically to a locked back slide when it didn't start that way, and the holosight not behaving like a real one just kill the experience outright for me. After only playing for 30 minutes, this game appears to be more like a mod someone made that takes away half the functionality from R6 Raven Shield, than a standalone release that is ready to be sold on the shelves, even if it only costs $15. My recommendation is rather than spending an hour playing this, spend the next 30 minutes finding your old Raven Shield disk and play terrorist hunt for 30 minutes.
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