shadowforks
User Overview in Games
10Avg. User Score
User Score Distribution
positive
1(100%)
mixed
0(0%)
negative
0(0%)
Highest User Score
Lowest User Score
Games Scores
Nov 11, 2015
SUPERBEAT: XONiC10
Nov 11, 2015
The developers at PM Studios have had a long track record with good rhythm games. As previous developers of the DJMAX series, one could say Xonic is their spiritual successor to the previous rhythm franchise. What was originally a Japanese arcade only experience, has now become one of the more polished, enjoyable rhythm games on the Vita. And with their experience they have nailed down the best formula; immaculate music and presentation with a solid progression system. Aside from a few Guilty Gear intro songs, there weren’t any songs that I recognized. The selection of music were mostly Korean and Japanese, but a majority of it was sung (marvelously) in English or mostly electronically instrumental. Feeling the beat was easy, and most of the songs were easy to listen to (except for one song which is literally the s word continuously screamed). I was able to listen to the limited edition soundtrack, which came with the limited 500 copy edition of the game, in the car without any objections from my fellow passengers. With a variety of genres, the music selection is prime. The gameplay is the closest to describe if you can imagine a combination of DJ Max’s speed and intricacy, with the visual appeal of Persona 4: Dancing All Night. There are approximately 12 different inputs that can be scaled down to 8 depending on how many plates you want to spin, every right note is satisfying and the World Tour system brings about good amelioration to make sure that you can keep hitting the right notes on later difficulties. Increasing difficulty and good music goes hand in hand when making sure a rhythm game stays consistent and not boring. I haven’t been able to put down Superbeat Xonic, it’s a commendable addition to the Vita library and has a lot of passion put into it. With the great year for games 2015 has been, make sure Superbeat XSuperbeat Xonic is a rhythm game produced by PM Studios Inc. and published by Atlus. The developers at PM Studios have had a long track record with good rhythm games. As previous developers of the DJMAX series, one could say Xonic is their spiritual successor to the previous rhythm franchise. What was originally a Japanese arcade only experience, has now become one of the more polished, enjoyable rhythm games on the Vita. And with their experience they have nailed down the best formula; immaculate music and presentation with a solid progression system. Aside from a few Guilty Gear intro songs, there weren’t any songs that I recognized. The selection of music were mostly Korean and Japanese, but a majority of it was sung (marvelously) in English or mostly electronically instrumental. Feeling the beat was easy, and most of the songs were easy to listen to (except for one song which is literally the s word continuously screamed). I was able to listen to the limited edition soundtrack, which came with the limited 500 copy edition of the game, in the car without any objections from my fellow passengers. With a variety of genres, the music selection is prime. The gameplay is the closest to describe if you can imagine a combination of DJ Max’s speed and intricacy, with the visual appeal of Persona 4: Dancing All Night. There are approximately 12 different inputs that can be scaled down to 8 depending on how many plates you want to spin, every right note is satisfying and the World Tour system brings about good amelioration to make sure that you can keep hitting the right notes on later difficulties. Increasing difficulty and good music goes hand in hand when making sure a rhythm game stays consistent and not boring. I haven’t been able to put down Superbeat Xonic, it’s a commendable addition to the Vita library and has a lot of passion put into it. With the great year for games 2015 has been, make sure Superbeat Xonic doesn’t go underneath your radar.
PlayStation Vita