ryant
User Overview in Games
6.2Avg. User Score
User Score Distribution
positive
3(50%)
mixed
1(17%)
negative
2(33%)
Highest User Score
10
Lowest User Score
Games Scores
Jul 8, 2020
Pillars of Eternity II: Deadfire - Ultimate Edition0
Jul 8, 2020
Just constant crashing, same as Versus Evils other releases, like the POE on switch release. Please stop using them Obsidian
PlayStation 4
Sep 11, 2018
World of Warcraft: Battle for Azeroth7
Sep 11, 2018
TLDR: Great expansion at first, but minimal and somewhat pointless endgame content leaves you bored after a few weeks. My suggestion, get it and sub for one month. Come back when there's more content. For the first time ever, questing is the more interesting part of wow. ---------------------------------------------------- It's a difficult one to rate. There's many good and bad aspects. The new areas are beautiful and detailed, interesting to explore. The expansion focuses more on story than most previous expansions and playing those story scenarios have been a big plus for me. Horde is heavily favored in this expansion, from story, to areas, and even items and mounts, all are more detailed and varied for the horde. Alliances experience is a bit more bland, and somewhat cartoony in areas such as Stormsong valley. Dungeons have been varied, and they are trying to incorporate more raid mechanics into the dungeon boss fights. This makes it great as practice for upcoming raids if you've been away from wow for a few months or years. But there's one big issue with the dungeons, the balancing between normal, heroic and mythic is completely off. You can spend days/weeks in normals, while leveling, once you're 120, you'll spend maybe a day on heroics and then there's no incentive to ever do heroics again. The dungeon finder becomes completely useless, since you'll only be interested in mythics, which don't use the raid finder. So you'll need a group of friends, fly to the dungeon, and pretend it's a raid. This removes all quality of life they've introduced since WotLK. Right now, only a few weeks after release, mythics are easy with all the gear thrown at us, so a random group with the right ilevel is easily possible. So this restriction is really just an inconvenience. Only one raid has released so far, but we flew through it with relative ease. And unfortunately, unlike everything else so far, has had very little storytelling (without reading up outside of the game). The boss encounters are hit or miss, some are great and require a well coordinated team, but some clearly had no thought put into them. Heroic was a little more interesting, and was somewhat of a challenge, but we did it in the first week of release. The raid itself seems somewhat bland in comparison to the detailed areas we explored in the new areas of Zandalar. I find myself not interested in running the raid again, the ease with which we ran through it ruined the experience. Island expeditions are introduced as a pve(simulated pvp) or pvp, offering very little outside of leveling your necklace for the first week or two. The new war campaign instance is practically pvp but for some reason is pve only. Similar to alterac valley but pve only. It's extremely drawn out, taking up to 40min. There is very little reason to do this more than once, to get your 370 ilvl cache. And worst of all, in order to access it, players need to give up their hard earned crafting materials. This is the quickest I've become bored after doing all end game content. Very little left to do until new raids are out (and hopefully new questing areas). The only thing left to do is run higher and higher mythic+ dungeons and I've run those instances more than enough now. Despite the new warmode, which turns any area into PVP World quests started off interesting, and the rewards scaled for a short period. But they quickly become a means of grinding rep and nothing more. The mission table gives such menial rewards that it's not worth doing either, and is so awkwardly placed that you can get the same amount of rep that an 8hour mission would take, in the time it would take to get to the table by doing a world quest. On the one hand I feel like Blizzard are trying to drag things out so that you will subscribe for longer, but those efforts are also undermined by the various ways to overcome it, which also ruins the usefulness of the new endgame content they've provided. It contradicts itself. The longer you wait to play it, the easier it will become to level and breeze through end game content.
PC