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3(33%)
mixed
4(44%)
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Jun 29, 2016
Adventures of Mana5
Jun 29, 2016
Adventures of Mana is a remake of Mystic Quest (or simply known as Seiken Densetsu) from 1991. It's not the first time Square Enix decided to create a remake of it. Many of bit older gamers probably remember Sword of Mana released on GBA. Some fans might even remember never released in West remake for mobile phones. So how does Adventures of Mana compare to original and previous remake? Frankly speaking, not so well. Nobody can deny that game has lots of potential. Let's say it clearly game is still fun to play! Square Enix did great job at **** all those weird plot changes from Sword of Mana, and returning to roots of Mystic Quest. But than... sadly even on Vita it feels cheap. First of all gorgeous sprites (Square Soft had marvelous sprites) were replaced by not so good 3d models. Sword of Mana was more of eyecandy than Adventures of Mana... It such a shame that Square Enix didn't either stick to 2d style or... paid bit more attention to making game look stunning. Secondly... it's 1:1 port of a mobile phone game. Square Enix didn't even bother to make option to let players turn off touch controls or at least switching off those gigantic virtual buttons from mobile version. It's OK as an option, it's more than welcomed AS AN OPTION. But leaving mandatory mobile phone HUD on Vita port? It just doesn't work. Vita version deserved a new HUD created from the scratch. One of advantages of Vita over mobile phones are what we in gaming industry call "buttons". And many of those in Adventures of Mana are either useless (select, start) or wasted like Triangle, Square and L/R buttons. Both D-pad and analog stick does the same... that's waste of potential button combinations. In game you will find yourself often going to menu just to switch for few seconds either weapon or items/magic... Another thing... AI of teammates and monsters.... or rather lack of it. When you see your ally running around instead of using properly magic to attack enemy which far from him... you begin to wonder why he is even there. Enemies running through obstacles which you can't pass... why? The last thing I will mention is... enemies appearing on map right beneath you. That's how you will lose most of your health running around on map. You are switching region, start moving than 1-2 second later.... whoops.... enemies are appearing right beneath you making you lose some of your HP. Why? Why not make enemies appear with map? If Square Enix paid bit more attention and made a bit better port game would be much more enjoyable. But sadly Adventures of Mana is just a mobile phone app ported to Vita. Things that are acceptable on mobile phones won't pass on console/PC/handheld. Than again. Adventures of Mana is not a bad game.... it's simply not good. Everything good about it comes from the original game.... most of bad comes from another Square Enix's poor quality remake. If you are wondering whether to buy it or not. You probably should. Just to show support to the system, as Square Enix is well known from ignoring Vita system (I am Setsuna, Type-0 HD yada yada). Just be aware to not expect to much from it. Again game can be enjoyable! It's worth playing, if you never had chance to try out Mystic Quest.
PlayStation Vita
May 18, 2011
The Witcher 2: Assassins of Kings10
May 18, 2011
Mature story, dark world, not so shallow as BioWare production. Based on great novelty. It's real RPG! It's everything that BioWare's game failed to be.
Great graphic
Great story
Great system
Great music
So many diffrent endings...
Who needs more?
PC