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rhaynes7

User Overview in Games
7.6Avg. User Score
User Score Distribution
positive
29(57%)
mixed
20(39%)
negative
2(4%)
Highest User Score
Lowest User Score

Games Scores

Nov 18, 2014
Sonic Boom: Rise of Lyric
3
User Scorerhaynes7
Nov 18, 2014
When I played Sonic Lost World, although there were many problems in my opinion, there were at least redeeming qualities. This game doesn't have any redeeming qualities. It's less that the game is broken, and more that it's simply not fun to play. Having Sonic move slow is fine, as long as the platforming works well, but having him go the same speed as everyone else is outrageous. The gameplay is dull, except for the short, short high speed segments. The banter is annoying, and the world created is relatively generic. This is the opposite of what Sonic should be. If you like the opposite of Sonic, you might have some fun, but otherwise, steer clear.
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Wii U
Nov 18, 2014
Super Smash Bros. for Nintendo 3DS / Wii U
7
User Scorerhaynes7
Nov 18, 2014
Why portable Smash Bros. didn't happen sooner, I'm not sure, but one thing I know is that I'm so glad to have it now. With one of Smash's largest rosters, this game features a very diverse set of fighters and contains all the modes one would generally expect in Smash. Although I'm very happy to have Smash on the go, there are several things I'm not so much a fan of. Playing on the original 3DS screen, the action is rather small. The major problem this provides is that when things get spread out, it can be hard to determine exactly what actions are taking place, and it can make it hard to calculate your next move. Also, Smash Run is not too interesting at all. A mad dash for power ups that sometimes makes my character's movements feel unnatural (especially jump) does not justify the trip through nostalgia (especially when there is so much geared to Kid Icarus, which I don't have particularly care for). StreetSmash is nothing to write home about, and the mini games are never really worth it in my estimation. As always, the greatest fun comes in playing Smash, but the small selection of stages is quite noticeable. I could do without the mini games if that meant more stages. Online play works well enough. With a handheld system, lag is inevitable. Several of the new characters also feel overpowered compared to the old (but a patch is supposedly going to fix this). It's understandable that you can't cram as much into a handheld though. This is a great entry for the first portable Smash, and I hope the trend continues. The same solid fighting action is here, with several improvements to the mechanics over Brawl. Whether you want a copy or not depends on how much you want Smash on the go.
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3DS
Nov 18, 2014
Mario Kart 8
9
User Scorerhaynes7
Nov 18, 2014
I haven't gotten into Mario Kart this much since the DS. This game is gorgeous, and the mechanics have improved so much since then. My only gripe is that a few of the retro stages have been changed for the worse, in particular the unnecessary addition of water sections and confounding zero gravity in some retro stages. It's also a shame that the staff ghosts on time trials are relatively easy to beat. Otherwise, this might be one of the most solid Mario Karts with excellent visuals to complement excellent track selection, and online play that is usually very capable of keeping up with the action.
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Wii U
May 29, 2014
Fire Emblem: Radiant Dawn
6
User Scorerhaynes7
May 29, 2014
I remember being one of those guys that hated on reviewers for hating on Radiant Dawn because I was a diehard fan that was convinced that the reviewers merely were too bad at the game and did not give it a fair shot and would gleefully point to all the good reviews. That was then, and this is now. I've revisited Radiant Dawn and the travesty that Intelligent System developed. Despite this games multiple flaws, the strategy elements can be appreciated by those who are fans of the series and who can overcome the difficulty. The first thing you would notice about this game is that it's ugly. It looks almost exactly like Path of Radiance which didn't look all the great on the previous system either. Although character models are more animated and less goofy than Path of Radiance, it fails to capture the awesome animations of the GBA before this game. Failed collisions may have your sword hitting at least 5 feet away, funny little animation gaffes, and slow generals taking their sweet time strolling up to you are the order of the overall botched animations. Despite this, some of the spells boost some interesting animations. Outside of battle, the low polygons and awful textures will catch your eye, especially with characters like Skrimir. As far as structure goes, this game is an ugly mess. 4 different stories try and paint an overall story that is slow to develop and is way overcomplicated. It's excellent at it's culmination, but there's so much pointless filler in between that it's rather a shame. The Crimean civil war is particularly unenjoyable. Any of the Dawn Brigade chapters feel linearized because there's only a handful of cool chapters. Even the Greil Mercenary missions which are the best, are bogged down with the useless laguz units. These laguz units transform into powerful beasts and are forces to be reckoned with, but they are employed for the sake of throwing in different types of tactics. They can only transform for a limited time and it's frustrating how little time they can spend transformed. They are also EXP hogs, which makes them impossible to level up consistently with their transformation limitations. The writing and/or localization is among the worst. There are several great moments (Aimee and Soren being the highlight), but the metaphors used by one dimensional bosses and the country jargon of Nephenee and Brom are nauseating. The characters themselves don't have much personality either and support conversations are barebones and give you little character background, forcing you to get glimpses of their character from the game's story, but most units are only highlighted for one chapter, giving them little material. And yet, I get so sad when I abandon Danved to his permadeath doom cause I refuse to restart the chapter. Despite this, permadeath ensures a bond between your character whether you hate the concept of permadeath or not. The character's strengths and weaknesses are a sprawling mess. The Dawn Brigade chapters are made with very specific tactics in mind, and their characters are suited to that and nothing more. This makes many units good for one thing only. They are otherwise weak and unable to hold their own. Crimea is given too many cavaliers, and the Greil Mercenaries are composed entirely of deities. The unbalanced strengths of characters and the fact that there are many different segments to the games give certain characters limited availability and acts to dismount the replay value of this game because ultimately, you'll pick the Greil Mercenaries and the Laguz royalty that is not bound by their transformation issues. Aside from these, there are other strategical issues. Crossbows have been added, and they are entirely useless. Although when faced with a Pegasus Knight, these things will be a OHKO guaranteed. Bows don't effect wyverns anymore now that their lumped with dragons. That doesn't have to be that way. They could have had multiple characteristics. Ordering and directing units is as worthless as Path of Radiance. Dark magic is severely limited and wind sword and reaper cards feel like broken concepts. And yet, despite all of these frustrations, there is enjoyment to be had. I'm still playing it, aren't I? I enjoy the game for it's difficulty and because of how much I loved the characters of Path of Radiance and trying to understand the game's nuances more. It's just something that you need to watch out for if for some reason you want to purchase today. This game is very far from perfect, but there is some fun in overcoming this game's nasty little tricks.
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Wii
May 27, 2014
Final Fantasy
7
User Scorerhaynes7
May 27, 2014
After finishing Bravely Default, I decided to get into the Final Fantasy series which I've never done before. It was funny seeing how parallel the games pacing and concepts were to Bravely Default, albeit much more watered down. It's still an overall enjoyable game and a decent piece of history. On the way to iOS, the game receives an annoying d-pad thats hard to use, and touch controls that are not that fluid at all. These can become annoying, especially in some of the dungeons that require more precision. A relatively minor issue.
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iOS (iPhone/iPad)
May 15, 2014
Mario Golf: World Tour
8
User Scorerhaynes7
May 15, 2014
I've grown up with Mario Golf since I was a kid. The one on the Game Boy Color was my very first video game in fact and they inspired me to actually play golf as a kid. The main thing that's great about this game is the vast improvements that it makes regarding just about everything. One of my main complaints in the past was how Toadstool Tour sometimes had these weird camera angles that sometimes didn't show where your shot or put was going, but this error has been resolved. Better putting and chipping physics make them easier to perform and makes them more reliable as well. There's also a metric ton load of content to the game with numerous challenges and numerous customizations for your mii. I appreciate that rather than throwing you in with some random character that Camelot constructed that you play as your Mii and get to customize him. However there is only so much customization you can do and a lot of the different options are superfluous. It's kind of disappointing that I can't turn my Mii into some overpowered monster golfer like I could in previous iterations, but I understand there is a need for balance with the online gaming community. Characterwise, the game offers a wide choice of options, and the game does a great job of retaining a consistency with the characters in past games with their victory poses/dances. As for some of the issues with this game, it's hard not to miss how parallel this game is to others and how a lot of the content is recycled. The game takes a lot of cues from the past, and not a whole lot of this is new to a veteran myself. I breezed through the game and even it's one-on and one-putt challenges and other what not in the first day of play. I still have all the star coin and moon coin challenges to do, but for a veteran, the games content is likely too easy. Aside from some star coin and moon coin challenges that are absurdly dependent on using items which are way too gimmicky for my liking. Also, it would be nice if I didn't have to listen to Mario say "Lets-a play" every five seconds while I line up a shot or hear Waluigi cry out impatiently or Daisy doing whatever Daisy does. It's annoying filler for the silence. Also, when lining up shots, I found that you can't alter the impact point on the ball while lining up your shot anymore. That takes away a lot from me making the best shots in various positions, and is rather annoying having to leave it to guess work. There is DLC, but it's based off of the Mario 64 courses, and the wave of nostalgia is palpable. I love this little bit of fan service and the ability to play through the old courses with the significantly improved mechanics. Online tournaments keep things fresh, but don't expect to win :P. It is fun to see how you compare to others though. Overall, great game with plenty of challenges and options of play styles. There are a few issues regarding recycled material and too much chatter in between shots, but this is as polished a Mario Golf experience as you can find.
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3DS
Apr 26, 2014
Sid Meier's Civilization V: Brave New World
7
User Scorerhaynes7
Apr 26, 2014
A wonderfully fun game, and yet such a frustrating one. The game frequently crashes as you progress to the late game though, which means I rarely finish them, and the multiplayer has way too many connectivity problems to make it a reliable game for those long night extravaganzas. Too many civs are absolutely useless, but on the other hand, it is fun to experiment and try new things, though most of these don't make any difference by the time you make it to the late game, if your computer can handle it all that is. Still, it is fun to claim the world as your own. It's fun being the man on top, and it's immensely satisfying to succeed.
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PC
Apr 26, 2014
Assassin's Creed IV: Black Flag
7
User Scorerhaynes7
Apr 26, 2014
While AC4 is certainly an improvement on AC3, and I loved the naval battles and the deep sea diving sections, the game's cities lack that grand scope that the 1st and 2nd had. Furthermore, the lack of a wanted level in the town's makes my random acts of violence go without consequence. Although this game does repair many of the bugs from AC3, I still found plenty of little problems, some of which kicked me out of the game. None of the sequences stood out to me as any real amount of fun, except for the templar hunts. It's too bad that these were side missions rather than what the game focused on. As much as I enjoyed sailing and pirating, getting all the collectibles across all those uncharted islands is such a chore. Some of the other smaller locales don't even have guards or anything to make them interesting. They look all the same as well. A few design choices seemed a little clueless as well. I'm sorry, but Florida does not have peaks and cliffs. The game was good, and there's certainly a sense of adventure, but it feels too much like a chore to sail around. Good thing there's fast travel. I like the frontier areas and running through trees, but there is too much, and the cities themselves never impressed me, and there was no reason to walk around and see all of the city. I much prefer the city and environments of the 1st and 2nd installment that seemed so grandiose.
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PlayStation 4
Feb 27, 2014
Bravely Default
8
User Scorerhaynes7
Feb 27, 2014
Bravely Default is a very lengthy adventure, and an immensely enjoyable one. I'm not the biggest jrpg fan, but occasionally, I get a craving, and Bravely Default was there to satisfy. Overall, the game has a few things that are outstanding and a few things that are simply ok. I really enjoyed the battle system and the music especially. The art direction is excellent too, every locale is unique and flavorful. They are the icing on this cake. However, there were a few dry spots in this cake that prevented it from being a game that really sticks with me. My main issues lie with the game's overall pacing. At first you're finding new bosses and new side quests by the dozens. After fighting so many bosses and doing so many side quests, I came to dread seeing those blue exclamation marks as my sense of duty propelled me onward. Some of those boss fights can drag on for what seems an eternity. They can for quite a long time, but don't really change their overall pattern until they're HP critical and then proceed to KO your entire team forcing you to start anew. An incredible frustration. Due to in game circumstances, you'll have to fight many of these bosses a second time, though the stories reasoning for doing this is really quite interesting and a part of the stories great plot twist. My second issues lie with the generic dungeon set up. There's nothing to make them stand apart once you've gone through the game's many traps. Overall though, this game won my heart through it's excellent battle system, it's infectious music, and an overall strong structure. I would readily recommend it, just beware of the end. If you're not a fan of rehashing a few bosses and the occasional tedious pacing, you may need to steer clear.
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3DS
Feb 11, 2014
Sonic Colors
9
User Scorerhaynes7
Feb 11, 2014
This is Sonic's greatest 3D game. With a great sense of speed, and overall enjoying platforming due to outstanding level design as well as a few new tricks, Sonic is at his best. The level design is split up into 3D sections where you're encourage to travel at high speeds and 2D sections where you'll be doing your platforming. The level design is done in such a way to hide the controls short comings. In previous 3D Sonic games, the level design seemed to revel in forcing you to wrestle with the control scheme. In 3D, it's very difficult to control Sonic's side to side movement, good thing they just give you a straight shot. This alleviates any problems there would be since there's nothing to make it an issue. This makes for a good burst of speed before you get to a more serious 2D platforming area. These focus more on the wisps and Sonic's standard abilities. They play through quite well, and offer a good amount of variety and challenge. There are a few color powers that are difficult to handle, in particular the laser and the frenzy. Fortunately, the areas where you need them are simple enough, but when you're going for a red star ring, it can be downright infuriating how flimsy they are. This game does offer some particularly good music. It may be some of my favorite in the series. Graphically, it's also very impressive, with a lot of moving parts and onstage action. By aligning the level design and the control schemes to the various tasks of 2D and 3D, all the terrible camera issues and control issues that have plagued Sonic are minimized to a relative non-issue. Furthermore, with the ability to go through every stage and every boss, I can finally do a proper marathon without menu interruption, and the stages are all enjoyable enough that I don't mind doing so. I may just do a marathon right now.
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Wii
Feb 11, 2014
Sonic Rush Adventure
8
User Scorerhaynes7
Feb 11, 2014
It meddles with the fast pace of the first by forcing you on a ship with some rhythm games. It's got a lot of filler, and it's still short. However, it has some improvements to Sonic Rush, and provides a great sense of speed. However, I couldn't fall in love with it, like the first one. Perhaps it was Marine that really did this game in, along with the useless locals.
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DS
Feb 11, 2014
Animal Crossing: New Leaf
9
User Scorerhaynes7
Feb 11, 2014
I went through the GC and the DS versions, and I was pretty sure I was never going to do it again. In fact, my brother got the Wii version, but I quickly lost interest. However, when I saw that you were now the mayor and ruler of your own city, my curiosity was piqued, and I decided to give Animal Crossing one last go. It's nice that they finally changed the initial set up of the game. You're starting place, is a tent, and your goal is a mansion. However, throwing in the concept of being town mayor affords you better control of personalizing your town. The graphics are much improved and the 3D allows things to pop. As with any good expansion, there's more of everything to do. StreetPass affords some excellent functionality. I love running through people's homes or dream town and laying waste to their city cause I can, knowing there's no consequences. Buying their furniture and seeing the incredible things people can do inspires you to come up with ideas for your own ultimate town. However, after awhile, I hit the rut again, and the realization comes that I've played this game twice before. Animal Crossing New Leaf is still essentially the same game. It's just as enjoyable, if not better with all the improvements, but I guess I had imagined that holding the position as mayor could afford me more power. Oh well. It's just sad to know that my town is running destitute with weeds now, and few games hold that attachment for me. I simply wish it would make it easier to pull away and to know my town isn't to falling apart. This game just shows me I have deep commitment issues. Until a few more installments down the road, I bid you adieu ACNL.
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3DS
Feb 11, 2014
Golden Sun
9
User Scorerhaynes7
Feb 11, 2014
This was the first Japanese RPG to really catch my interest. I got it on the recommendation from a friend. I almost wish I had kept it. When I returned it to him, he had told me he sold it. I was devastated. This game really shines in it's well-written story, interesting psynergy system, djinn system, and great music. I can never forget the opening scene to the game, and I loved the expansiveness of the world. In fact, 9 times out of 10, I was completely lost. I just jumped from location to location, doing each little side quest until I happened upon the main quest. There are a lot of side quests, so I was lost for a long time. That might be my only issue with the game. I'm all for a great big open world, but I also prefer to have a better bearing of what I'm doing. Nevertheless, it's an excellent game and one that is very memorable.
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Game Boy Advance
Feb 11, 2014
Sonic Dash
7
User Scorerhaynes7
Feb 11, 2014
It's an endless runner. If you find them boring after awhile, then you can expect to find the same results here. I for one enjoy the way the obstacles are set up in Sonic Dash, really requiring focus and finesse. There are a few spots where it's very tricky, but learning how to evade them becomes relatively satisfying. SEGA is usually pretty good about keeping the action going with regular global challenges, puzzle piece collection, and other assortments to allow you to gain access to most anything. There are boatloads of IAP, and it is frustrating that how aggressive they are, but the global challenge, the prize wheel, and the puzzle collections, in addition to the various missions, should allow you to collect everything without purchasing them. Plus the game gives SEGA's various characters at least a little love, and the score enhancers and improvements over the years that this game has been on the app store has made it better, though I wish there was more music, a wider variety of environments and more boss type encounters, but it's an endless runner, I can't expect too much. Ultimately, it's Temple Run coated with Sonic. There are some things that are unique to Sonic Dash, but aside from that, if you're sick of Temple Run, don't be surprised that you don't enjoy Sonic Dash.
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iOS (iPhone/iPad)
Feb 11, 2014
Chrono Trigger
10
User Scorerhaynes7
Feb 11, 2014
I'm usually not a fan of Japanese RPGs. My experience with them is fairly limited. In fact, I received it as a surprise gift. I knew it was considered to be one of the best, but the genre had always intimidated me, and I was reluctant to play it. However, once I finally set down to play it, I became engrossed with the games battle system and story. The battle system is unique in that time is continuously flowing. It's not turn-based, but rather actions are made based on speed and how quick you think. Sometimes, you'll need the fast paced movements, and other times, there's an advantage for waiting on your opponent. With character combos and other combat moves, this system is complex, and you'll always find new ways to play with the games great cast. The games hilarious and often moving story also grabbed my attention. Early in the game, you participate in a festival, and some of the actions you take in the festival will come back to get you in a trial when you're falsely accused of stealing the nation's princess. Time travel intertwines the whole story in an intelligent way, and provided many excellent locales. The story is like none I had ever experienced, and I was enthralled from start to finish. The music is also quite enjoyable and aids in the action, particularly facing the dark mage, hearing the wind blow and the maniac screams of laughter. It's still eerie and effective, despite the age this game has. I'm glad I got this surprise. It's now one of my all-time favorite games, and one that I would recommend to anyone who might be curious about fantasy RPGs such as this.
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DS
Feb 11, 2014
Super Mario 3D World
9
User Scorerhaynes7
Feb 11, 2014
Super Mario 3D world is simply a pure delight. This game is nothing that will blow your mind, but it is a game that so consistently hits the right marks. Nintendo has the 3D style of Mario down to an art, and what a lovely art this game is. Typical of Nintendo, the game is fairly simple, easy to pick up and play. Of course, hidden underneath are several hidden mechanics and a few unique moves, but most everything is as it has been since Super Mario 64. However, they throw in just enough new things to make people like myself who have grown up with Mario to enjoy the new challenges. In particular, I found the double cherries to be a particularly fun challenge. This game is probably longer than the average Mario adventure. For the first time ever, I was beginning to wonder when it might end, as there's one secret world after another. Some of the later levels provide a particularly high level of challenge. I can always trust Nintendo to provide some of those at the end, and I joyously lost hundreds of lives to the last few. There's a time and a place for those kind of moments, and Nintendo usually knows when to place them, so it's fine. This game brings out the simple joy **** platformer. It builds on itself to create one of the top Mario games of in recent years, and one that I would highly recommend.
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Wii U
Dec 28, 2013
Sonic Riders
7
User Scorerhaynes7
Dec 28, 2013
It's a game that at first frustrated me. After I completed the game and mastered the controls, I was able to enjoy this games great sense of speed. Managing how much air (the games fuel) and doing tricks is great fun. Aside from the frustration in getting a grip with this game, it's very fun, but it will destroy the padding on your control pads.
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GameCube
Dec 28, 2013
Pokemon Black Version 2
8
User Scorerhaynes7
Dec 28, 2013
This game takes away some of the best parts about the first entry. It allows you to have Pokemon from other regions, which leaves the experience to be too predictable, and you'll go straight to your favorites. There is new content, but the way it's assembled into the previous entry feels awkward. Overall, it's still a great Pokemon game with probably the largest amount of content in any game. For the first time in forever, I was happy to get my Pokemon to level 100
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DS
Dec 28, 2013
Pokemon White Version
9
User Scorerhaynes7
Dec 28, 2013
Although the designs to many of the new Pokemon aren't that great, this is my favorite entry in the series. This game is parallel to Gen 1 in many several ways. It's separated from the other games by forcing you to play with only the newest Pokemon. That and the quicker pacing and smart structure, especially with how experience points work prevents you from being too strong and too weak. It's probably also one of the more challenging experiences that I've had with Pokemon in awhile. I also appreciate how the gym leaders appear outside the gym, really giving them personality and influence behind their title. The post game content is great, and there's a lot to do and see. I had been growing weary of Pokemon, and this game revived my interest.
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DS
Dec 27, 2013
The Legend of Zelda: A Link Between Worlds
9
User Scorerhaynes7
Dec 27, 2013
Nintendo shows that they still know what they're doing. I loved a Link to the Past, and this modernization of the game works just as well. I was enthralled by the stretches of Hyrule, and the Dark World, now called Lorule. Nostalgia made sweet impact as familiar music and areas hit. I appreciate that the game is fast-paced and more action oriented, and it provides a great classic feel. What's also great is being able to rent every item you could possibly need. It's great to just jump right into the action with reckless abandon. The game's story is also quite a bit different. The ending was also quite atypical from most Zelda games, and I enjoyed watching it unfold throughout the adventure. Although the game managed to replicate the old school feel, it didn't replicate the old school challenge. This might just be the easiest Zelda game to date, even easier than Wind Waker. I understand the reasoning because of how open the world was. The game's later dungeons are all accessible at once, so it would be unfair for someone whose new to enter a ridiculous dungeon, but I love digging through enormous dungeons. Some veterans may even finish the game in 10 or so hours. There is hero mode, but considering how easy it was, it would've been nice to have the option right off the bat. Still, it's a great game, especially for newcomers and those who might be intimidated by the series.
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3DS
Dec 27, 2013
Sonic: Lost World
5
User Scorerhaynes7
Dec 27, 2013
I've grown up with Sonic the Hedgehog. I've been there for the high points as well as the many low points along the path. After hitting a brief wave of decent to good games, it feels like things are beginning to slip again. The games largest failure is in the games controls. It's not very intuitive and it took me quite awhile to get a grasp of it. Even when I finally mastered the games controls I still found that they would often fail me. Jumping is horrendously inconsistent. In 3-D, your jumps carry a lot of momentum, and once you perform that double jump, there's nothing more you can do. You lose control of Sonic, and I have died many times as a result. Once you reach 2-D, you find that your jumps carry little to no momentum. I kept trying to push the control pad further to get him to budge and it further hindered the experience. Jumping provides this games greatest obstacle, and the changes between 2-D and 3-D jumping make it difficult to gauge movement. Then there's the parkour system. I love the idea of the parkour system, and in 3-D, it works very well. It took me awhile to master some of the more technical maneuvers, but once I had them, zipping through walls, climbing up ledges, and wall jumping were marvelously thrilling. I would love to see the parkour system return in future games. There is room for improvement though, particularly in 2-D sections. If you're hold the R trigger, Sonic will run up walls whenever you come in contact, and when you hit some narrow passages, it can be a pain to control. My only other complaint is that the other buttons need to be better utilized. The 4 buttons on the right each share one function with another. It would've been nice to separate the double jump and the homing attack, or even giving a separate parkour button to one of them. As far as level design, the game is a mixed bag. There are a few enjoyable levels, some mediocre levels, and some terrible levels. Frozen Hill and Silent Forest in particular feature some frustrating level design, and the late game levels feature several frustrating sections as well. Frozen Hill features some of the same level design as Windy Hill, but with ice. Skating along the ice works great and the 2-D ice skating sections were a blast. Jumping seems simple enough, but Sonic will completely follow the momentum of his skating, making it hard to maneuver, sometimes forcing you to stop to perform your regular jumps. Furthermore, when you jump on ice to break it, Sonic flies off the handle once you hit 3 blocks. This created many infuriating deaths as well. Of course, then you're placed in a giant snowball in the second act and forced to roll around along narrow pathways which will almost certainly cause dozens of deaths due to the levels unforgiving nature. The level design as a whole feels overly ambitious. It expects players to have mastered it's hard to grasp control scheme in such a short while, and then throws everything they've got. It leads to an overall disconnect that makes the later levels of the game unsatisfying. The bosses were a drag too. They were never difficult, by the battle with Zavok and whatever the girl was names are bad simply because of the failures of the control scheme. Zavok's was a pain due to the fact that the lock-on targeting for the homing attack is spontaneous and often unreliable, and the later because she was the boss of the ice stages. Good thing the music is great. If it were as annoying as some of the levels, I would've quit, but it seems that the music was it's best during the most annoying parts of the game. Oh well, it's a small treat for a game that's so disappointing. The game's Deadly Six and their dialogue though are embarrassingly horrible. It tries to be dark and childish at the same time. It's disgusting. The color powers make a return from Sonic Colors. Although I don't care for them in particular, they functioned well enough as I played through them. Ultimately, this game let me down. I knew it when I watched the trailers that this game would be a flop. The levels are overly ambitious, and expect the player to remain on track with the steep learning curve. Once you do, the difficulty spikes further and some inconsistencies in mechanics will only continue to frustrate. After completing the game though, I've gotten a better grasp of the controls, but the gameplay isn't rewarding enough to forgive this issue. The parkour system is promising though. Sega made a mistake, and it's certainly not as bad as some of there other flops. I only hope to see the parkour system improved for further installments and for Sega to find it's mojo again.
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Wii U
Dec 17, 2013
Sonic Rush
9
User Scorerhaynes7
Dec 17, 2013
Sonic Rush introduces a new style of play to 2-D Sonic games, and I for one, really enjoyed the outcome. The goal is the same, but the way you go about reaching the goal has changed. Often, it's hard to get Sonic rolling, and all these enemies in the way made it a challenge to do so. DIMPS had the marvelous idea of adding a boost mechanic in which Sonic can tear through just about any obstacle with the touch of the button and accelerate to greater speeds. One would worry that this would create an imbalance in the gameplay. All you would have to do is hit the boost button through the level. To cover for that problem, the trick system was implemented, which has you using the hang time from bumpers and ramps into moments where you're frantically hitting the trick button, which so also happens to be the boost button. You'll find yourself budgeting how much time you have before you hit the ground before you can blast off in a frenzy. Sometimes, it's a danger, and you must carefully finish your tricks before landing, cause otherwise, you may send yourself to your death. The game is smart in forcing the player to think about when to use the boost and when not to. Those that try to just blast through every obstacle will fall right into every trap that this game has to offer. Figuring out the most efficient paths and how to effectively use the new boost mechanic leaves you on your toes trying to move faster, yet smarter. The game's worlds are enormous and make good use of the 2 screens. Blaze enhances the game slightly by allowing for a different play style as well. Overall, I enjoyed the change in pacing for Sonic. A great way to modernize the 2-D style of gameplay, and full of frantic fun.
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DS
Dec 17, 2013
Ruzzle
8
User Scorerhaynes7
Dec 17, 2013
Ruzzle brings together the concepts of Boggle and Words with Friends into enjoyable harmony. The goal is to find the most words worth the most points in a 4 x 4 square of randomly assorted letters. It's great when you have friends, but you can also choose to play with random strangers and enjoy the grudge matches that ensue. The advertisement is a little heavy if you go on the free route though.
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iOS (iPhone/iPad)
Dec 17, 2013
Cut the Rope
9
User Scorerhaynes7
Dec 17, 2013
An excellent puzzle game. It's got a great amount of variety, leaving you to think in new ways. The later levels are particularly challenging, mixing in the concepts of each of the boxes in diabolical ways that will leave your head scratching for hours. Cut the Rope is frantic when it forces timed challenges by throwing mice and spiders out for your candy, and when it has you switching gravity fields. There's a little bit of everything and the variety is greatly appreciated. Some of the gravity levels do get out of hand though. Some are almost too devious. Furthermore, while the puzzles have a great amount of variety, it would be nice to have a better variety of music to listen to. Regardless, Cut the Rope is one of the best puzzle apps on the iOS market, and is great fun for anyone who plays it.
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iOS (iPhone/iPad)
Dec 17, 2013
Angry Birds Space
7
User Scorerhaynes7
Dec 17, 2013
A worthy sequel to the original, but it's more difficult to grasp. The planetary bodies and gravitational fields leave the game to be more inconsistent and luck based at times, but at the same time requiring a new layer of precision and skill that's not easy to pull off consistently. Boss battles are an attempt to add something new to the gameplay, but it's not really that exciting. It is fun to smash the piggies again and what not, but there is a limit to how much I'm willing to put up with these gravity gimmicks.
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iOS (iPhone/iPad)
Dec 17, 2013
Paper Mario: Sticker Star
7
User Scorerhaynes7
Dec 17, 2013
This game follows a fairly typical Mario storyline and restores the style of gameplay from the first two Paper Mario outings thankfully. The writing is witty and enjoyable, and I was laughing out loud at several points, sometimes to the concern of my roommates. In this game, the structure morphs to something more similar to Super Mario Bros. 3 or Super Mario World, having you complete a stage so you can go to the next stage along the path. There are several points where it diverges and several hidden secrets. Sometimes, you must go to another one of the worlds areas before you can advance in another. This prevents the game from going stale from being too linear, but it goes to the opposite problem of forcing you to retread certain areas too often. Not a huge problem, but enough to be a smudge in the otherwise enjoyable structure. Unlike previous Paper Mario games, the turn-based system is now almost entirely dependent on stickers. If you have no stickers, you better hope you can run. As a result, you make sure that you're stocked up and ready to take on the next foe. You also end up peeling all the stickers off the walls that you can find. You can choose to donate them to a museum for the reward of some great humor, but otherwise, you'll likely be very stingy with your stickers, not wanting to use them. This is where the games biggest flaw rears it's head. The boss battles are ridiculous. Sometimes they force you to use a special sticker to defeat them. These stickers can either be found in one place or brought for a ridiculous price, and you can only have one. This forces you to retread more or gouge your pockets empty to get what you need. These stickers hardly seem special either because they're based on appliances or little knick-knacks. Knowing what to use is very vague and up to trial and error if you don't want to use the internet as a resource. Then there's the final battle, which will require several of these special stickers. This final battle is frustrating as a result, and unfortunately, it usually freezes when I try to play through it. I put this game down for a month as a result. It's sad to see that the most charming elements of removing all these stickers and using them also becomes the worst elements of the game. Aside from the special stickers, and the freezing up that occurs during the final battle (don't use the bowling ball), this game is very enjoyable.
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3DS
Dec 17, 2013
Monster Hunter 3 Ultimate
7
User Scorerhaynes7
Dec 17, 2013
This game blows your mind with incredible monsters and environments, but it has one serious downfall. The text on the screen is hardly readable. This made starting the adventure difficult and unenjoyable for a first timer like myself with this. The small town area is also difficult to navigate, but once you begin to master things, this game really opens up.
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Wii U
Dec 17, 2013
Sonic CD
9
User Scorerhaynes7
Dec 17, 2013
The first of Christian Whitehead's Sonic restorations. I had never gotten to play the classic game, but only watch it. One day, I searched Sonic in the app store, and this was on the sidelines, so I had to pick it up. The main thing that sets this game apart is the idea of splitting the zones into a past, a present, a good future, and a bad future. There are sign posts distributed throughout the acts that let you go in between each of these time zones. It's initially frustrating getting the speed and consistency necessary to time travel, but when you figure out the best ways to go about it, you can easily go back and forth between the times to ensure that you get the best future. Then again, you could just rush through all the zones and not care at all, which is more likely than not, cause this is Sonic. However, there is a sense of satisfaction when you create a good future and get to run through the enemy free future that has a much more beautiful backdrop and happy music. The special stages put a grin on my face though. What's more fun than bashing UFO's to get the chaos emeralds (they aren't called this in the game, but let's be honest). This game is vibrant and colorful. Most stages are enjoyable, but some are gimmicky and infuriating (I'm looking at you Wacky Workbench). Some stages require a lot of precision like Metallic Madness, but some let you move at incredible speeds beyond most of the classical Sonic games like in **** Speedway. This game also introduces Metal Sonic, whom you get to challenge to a race. Yes, the time travel is a gimmick, but it enhances the gameplay appropriately and allows you to have an influence on gameplay style unusual to classic Sonic gameplay. Not every stage is a winner, but most of the levels are colorful and thoroughly enjoyable with several high notes. This game should be in any platforming connoisseurs collection.
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iOS (iPhone/iPad)
Dec 17, 2013
Sonic the Hedgehog 4: Episode II
7
User Scorerhaynes7
Dec 17, 2013
In my opinion, this is a much more solid game than the first episode. Thankfully, the physics are better and simply running around is more fluid. It's also nice to see the game get the retina display that the first episode did not get. Overall, the level design of this game is much better than the first episode and also present more of a challenge. Back from Sonic Advance 3 is the concept of tag action. You can use Tails to help you fly to higher locations or do a massive spin dash that is great to use, but will more often than not, lead you to your death. There was one ice level that was based off the the double spin dash though that is particularly frustrating. Whoever thought that level would be great fun was horribly wrong. Anyway, special stages are made more closely to Sonic the Hedgehog 2, but as things have come a long way graphically, the special stages are wider, which means you don't have to worry about what's around the corner anymore. Woohoo. Then there's the boss battles. They look great, and they're huge. They play awfully. There was not a single enjoyable boss battle. Often, strategies involve using tag action in obscure ways. Considering how unwieldy the double spin dash is and how vulnerable flying around is, you're going to lose your rings again and again until you die. The timing of things is very minute as well. You often have a very small window of opportunity and the lack of precision with tag action becomes very apparent here. All in all, much better than the first episode. However, this game is heavily weighed down by imprecise tag action maneuvers combined with awful boss battles.
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iOS (iPhone/iPad)
Dec 17, 2013
Sonic the Hedgehog 4: Episode 1
6
User Scorerhaynes7
Dec 17, 2013
It was great when SEGA tried bring Sonic back to a more classic style. I don't even care so much that the homing attack made it into the classic style of gameplay. The main things that upset me are the physics that feel slightly off and how infuriatingly difficult the final boss was. I think I've laid down over 100 lives on that annoying thing. The level design as a whole isn't entirely satisfying. They aren't bad, but neither do they compare to the classics. Although zones are long, there's usually just one strict path to be taken, and there's not much replay value as a result. SEGA could've done better than this, and this game is all in all, a letdown. There are good moments, but none will ever compare to the classics.
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iOS (iPhone/iPad)
Dec 17, 2013
Amazing Island
4
User Scorerhaynes7
Dec 17, 2013
I admit that when I was a teenager, I saw this ad for a game that was like Mario Party and Pokemon combined, I was curious. I laid down the money to purchase this game, and even today, I have regrets. It's full of raging, senseless button mashing. This gets the adrenaline pumping for about five minutes, and then you begin wondering if there is ever an end in sight. I have a theory that games that have a lot of button mashing correlates to greater frustration. You get all riled up because you're hitting a button all the time, but then you fail, and it's exasperating cause all you're doing is jamming a button. The difficulty also spikes towards the end, making this issue even worse. Then you wonder if you need to create more monsters, but there isn't much that specially defines them. They come in all shapes and sizes, and you can adjust them to all sorts of hideous shapes for some mild amusement, but otherwise, it's completely forgettable. At the end of the day, I simply dislike this game, and I still regret buying it. No matter how much I try redeeming it.
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GameCube
Dec 17, 2013
Sonic the Hedgehog 2
10
User Scorerhaynes7
Dec 17, 2013
There's no words to describe the pure joy that I felt coming home to see that Christian Whitehead had finished with the remastered version of Sonic the Hedgehog 2. No longer is this port buggy, full of frame rate issues, or poor audio quality, but now, it's at the top of it's game. This was the first video game I ever played as a child, when my cousin thought I would enjoy it. She was right. Sonic the Hedgehog 2 is my favorite in the Sonic franchise, and it maybe just my childhood nostalgia speaking, but it truly is an excellent game for anyone to play. This game introduces us to Tails, Sonic's new sidekick. They run through a vast number of worlds trying to take down Robotnik from taking all their animal friends. They blaze through all sorts of environments that are full of beautiful colors and deadly traps to stop him. What really sets the latest iOS update apart from the other ports and the original is that you now have more choice of how you want to play it. You can either choose to use a save state, or go the classic route and use no save state. Then, you can choose if you want to play as just Sonic, just Tails, Sonic and Tails, or even Knuckles. The world zooms by at 60 FPS, and the widescreen view allows for more of the action to be in view, helping you avoid fatal mistakes in your platforming. The special stages are much easier on the eye being much more polished, making rings and traps easier to see coming: a very welcome improvement. There's also a time attack mode added for each stage and there's even a challenging boss attack mode. Perhaps the biggest addition in the latest remastered Sonic game is the Hidden Palace Zone. It's great to see **** levels making a comeback, and hopefully, this trend will continue. They've even added the multiplayer parts of the game into an online experience. You can play with random people or with friends. Overall, words cannot express my appreciation to Christian Whitehead for making this buggy port into something much more than even the original.
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iOS (iPhone/iPad)
Dec 2, 2013
Angry Birds
9
User Scorerhaynes7
Dec 2, 2013
Angry Birds is the poster child of your typical app store game. A casual pleasant puzzle game that is easy to access, but has a robust enough rating system that leaves more dedicated players aiming for the top scores. This game is still updating today, introducing more levels and features for no cost. This game has less in app purchases than the other iterations of Angry Birds that have too many in app purchases. It's truly a great game with a lot of challenge. The physics are usually precise, but sometimes, it does feel there is a random luck factor involved. This is Rovio's best though, and you can't beat the original.
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iOS (iPhone/iPad)
Dec 2, 2013
Draw Something
6
User Scorerhaynes7
Dec 2, 2013
This game was the bomb when I had people who loved playing. As soon as your friends stop playing though, this game quickly loses it's charm. It's also way too difficult to get bombs and different color palettes. This issue is exasperated when you have no friends that want to play. This purchase is only wise if it's all the rage among your friends.
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iOS (iPhone/iPad)
Dec 2, 2013
Paper Toss
5
User Scorerhaynes7
Dec 2, 2013
I have no clue why this is still on my phone. Basically, you flick a piece of paper to the trash can accounting for the wind speed introduced by a fan. It's entertaining for a short while, but after you've gone through the scenery, there's nothing there for you. There are ads. Everywhere. I guess that's the price of being a free app. There are much more enjoyable free apps on the app store than this. I'm gonna take this off my phone now and put space for some other game that's a bit more substantial.
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iOS (iPhone/iPad)
Dec 2, 2013
Unblock Me
8
User Scorerhaynes7
Dec 2, 2013
Excellent for those who love puzzles. There's also plenty of puzzles to enjoy. The only thing I hold against it, is how after awhile, all the puzzles begin to look the same and feel like they repeat themselves. A great purchase though, and great entertainment that will keep you going for hours. You can either relax, or do a challenge mode, which tests your brain at finding the shortest solution. It really draws you in, and it's easy to become consumed by the desire to find the best solution.
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iOS (iPhone/iPad)
Dec 2, 2013
Tiny Tower
7
User Scorerhaynes7
Dec 2, 2013
Tiny Towers is simple and enjoyable. With the task of reaching for the stars in your tower, it's great fun getting consumed in the comings and goings of your tower. The design is smart, with many shortcuts that require the use of Tower Bux. You're awarded more Tower Bux for your devotion to the game, making it easy to spend hours of time on this game. Your tower is divided into residential floors and various shops, ranging from clothing to pubs, to vegan restaurants, to fire stations, the list goes on and on. As your tower grows, so does the variety of things you can make and the missions you can take on to get more Tower Bux, all while listening to some nice little jazz tunes. It's the more personal flare that this game has that makes it superior to Pocket Planes. Your bitizen residents have birthdays, crazy costumes that they can dress up in, and bitbook, which is quite humorous. Part of your goal is increasing your production by giving them their dream job. This encourages you to build more floors and get more bux to buy specific floors. You'll find yourself playing with reckless abandon, for about 30 hours, and then things get stale fast. I stalled out around 100 floors, and my desire to keep building died. As much fun as it is to keep building, it grows repetitive and when floors begin taking several days to complete, the dedication is harder to maintain. Ultimately, there is not much to truly reward you other than the fact that your tower is taller than your friends. As your tower expands, so does wait time for construction and restocking, as the joy of the game slowly dies out. Fortunately, this game is free, making it risk free. You'll get about 5-30 hours (dependent on attention span) of rabid enjoyment before the games simplicity catches up to it.
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iOS (iPhone/iPad)
Dec 2, 2013
Pocket Planes
6
User Scorerhaynes7
Dec 2, 2013
From the makers of Tiny Towers comes Pocket Planes (gotta love those alliterations). Using a similar approach to Pocket Planes, you're given a set of planes and some money and your goal is to build your airline empire from the ground up. This game benefits from being more complex than it's sister game, requiring more strategy and precision in the decisions that you make. However, this complexity without much reward makes this game confusing without reward and less satisfying when you're reaching success. This games pacing is also significantly slower than Tiny Towers, which makes this game less enjoyable at first. Upgrading, buying new planes, and new airports is initially very expensive work. It's slow and tiresome work, and when you finally push past the expense barriers, there's nothing to truly reward you for your effort. Yet, somehow this game pulled me in like Tiny Towers did. My gaming obsessive compulsions that this game takes advantage of makes me stare at the game for hours trying to navigate my planes efficiently and getting all the bux I can get to upgrade and make my enterprise better. Other times, I open up the game and then think maybe later. I just don't know what to make of it. I share a love-hate relationship with this game. It will draw you in like Tiny Tower, but it's slower to do so, and the rewards aren't that significant and are less visible than your ever-climbing tower. On the other side, it's more complex and strategic and sometimes I really want to buy every airport, and upgrade everything. It's really a toss up, and it is a good time killer, but beyond that, there's no reward and no incentive beyond the obsessive compulsions of the completionist gamer or those with many friends to compete with.
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iOS (iPhone/iPad)
Dec 2, 2013
LIMBO
9
User Scorerhaynes7
Dec 2, 2013
This game has awed me like few platformers ever have. Limbo is a story about a little boy that wakes up in a dark forest. You wake up and start exploring. There may not be motivation as you move along, but then you'll see the first set of gruesome traps that await you and all you can think of doing, is getting out as fast as possible. The developers took this mindset into account and cleverly placed traps to kill those who move too quickly out of fear, but then they also placed traps that take advantage of those who move too cautiously. This strikes a real balance that keeps you on your toes, ever watching, ever waiting, ever running. The music and visuals add to the suspense and the tension throughout the game. The deaths are brutal, and they will happen a lot. The game sets you back instantly before the trap that you die on, allowing you to instantly tackle the problem at hand. Sometimes they will even throw curveballs like brain slugs, forcing movement until you hit the light. The games puzzles have a great variety, and they leave me wanting more. Sometimes, the constant deaths can grow wearisome, but a fantastic game overall. I earnestly want more.
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iOS (iPhone/iPad)
Dec 2, 2013
Partia
5
User Scorerhaynes7
Dec 2, 2013
This game was inspired to play like Fire Emblem and the Tearing Saga. For those who've played these games, you'll be able to slip right in without any need for guidance. Most everything works out well and the game plays like Fire Emblem, making it quite enjoyable, but there are several flaws that hinder it from being the game it could be. If you can't stand these types of issues you should probably steer clear. This game is rather...choppy. Every option is slow and cumbersome due to clunky menus and a tiny screen display that make managing your items a real chore. When you finally manage to make it to battle, the tiny sprites do their little attacks, which as a result makes determining success more difficult to observe. As you gain Exp, the meter slowly crawls forward, sometimes in chunks at a time. These act to keep the mechanics from feeling fluid and makes it more challenging to become immersed in the games world. I've already mentioned the tiny screen, but let me emphasize the fact that the controls take up 1/3 of the screen around the middle and only the top half of the screen is devoted to the game itself. This small size makes it difficult to read the intro text. Speaking of text, the writing is sub-par. There are several awkward sentences, and nothing really conveys emotion in an effective manner as a result. The music is slightly better than I expected from a low budget game, but it is still quite repetitive and only enjoyable for a short while. Sound effects are pretty basic, and won't really add to the experience. There were a few glitches that I hit, especially when it came to moving. When my fingers couldn't get him to hit the move button and I instead hit cancel, my unit would still move there, but for some reason, he was capable of moving again. Quite odd, and it really gives me an unfair advantage. Also, there's some issues with details. Most magic tomes don't have their attack power. I've gotten OHKO'd by enemies because I couldn't tell their magic power in the early chapters, which is unacceptable. I also found that the touch response doesn't always register properly, sometimes hitting to the left of where I'm hitting the screen. If they are able to afford making another game, some serious time needs to be put into utilizing the screen and fixing the precision of touch mechanics to make menus better to go through. The EXP meter needs to speed up, and some more attention to detail is needed, especially among magic-users and among the games writing and story telling. I love Fire Emblem, and I like that they made an attempt at bringing something like it to the iOS market, and it plays reasonably well when all the flaws are considered, but they have a long way to go before they become anything great, and finding the resources to make this possible are probably not in reach.
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iOS (iPhone/iPad)
Nov 23, 2013
The Legend of Zelda: Ocarina of Time
10
User Scorerhaynes7
Nov 23, 2013
I still love playing this game even today. It's classic Zelda, but revamped to 3-D for the first time. It's reinvented the way we do gaming with the lock-on targeting. The dungeons are great, and the quest is lengthy, with many hidden secrets. Not to mention that this game arguably has the Legend of Zelda's best soundtracks, it should be on any gamers list of must plays.
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Nintendo 64
Nov 23, 2013
The Legend of Zelda: Skyward Sword
8
User Scorerhaynes7
Nov 23, 2013
Nintendo tried something new with Zelda, and sometimes it worked out great, but other times, it came out a little clunky. The Wii Motion Plus finally allows for the 1:1 motion play that everyone's being dying for, and when it works, it's great fun swinging your sword, rolling bombs, directing the beetle, and shooting arrows, but all too often, you must recalibrate the Wii Motion Plus back again and again. This breaks the ethereal experience of the game. Flying high through the clouds, diving into the unknown and conquering the challenges you face. The game's design is as many critics have noted, like watercolors. I especially loved the desert and forest regions of the game and the way water shimmered. I didn't really enjoy the near-sightedness of the game though. I can understand why, but there's a reason why I wear contacts. Furthermore, using Fi as a tracker for treasures and goodies, feels like a cheap cut around for exploration. Still, it's a great game, and hopefully, Nintendo can take the lessons and move forward on the Wii U.
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Wii
Nov 23, 2013
Sonic Advance 3
9
User Scorerhaynes7
Nov 23, 2013
Tag action really adds a lot more to the core gameplay than one might expect. In fact, it makes it my favorite of the Sonic Advance series as it adds more noticeable replay value than Sonic Advance and Sonic Advance 2 to the game. Furthermore, they've added a 3 act, which means that there's more levels than your typical Sonic game, always a plus. This game features some excellent levels, that are structured to the nuance of each individual team. They're also quite large, which encourages you to find quicker paths, especially if you're big on time attack. Dimps was smarter when making the chao search as opposed to the special rings for the chaos emeralds as well. This makes it more enjoyable to go hunting through the enormous stages than finding them all in one go, which would be nigh on impossible in this game. This wraps up the Sonic advance series well, and it's the best of them. I still have it sitting in my DS' game boy cartridge and still play from time to time, even today.
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Game Boy Advance
Nov 23, 2013
Sonic Advance 2
9
User Scorerhaynes7
Nov 23, 2013
After making the excellent Sonic Advance, how on Earth would they make Sonic Advance 2 better. Well, in almost every way. The music and sound quality is better. There's little animations before you start your zone that make the game feel more lively as well. With new tricks added to grinding, ramps, and bumpers, it adds a new layer of precision to objects that used to fling you around where you had no input while you were flying by. This game is better, stronger, and faster than the first Sonic Advance. It leads the game to feel more epic and thrilling, and the running boss fights are an excellent addition, but also quite challenging. Probably the only thing that has always bugged me was how difficult finding the special rings are. It's particularly difficult as you will likely fly past one without realizing, and you must make a certain path to each one. Some are intuitive to find, but others are so far off the beaten path. I've spent hours in a zone searching, and that's just not fun. Still, the extra boss is great and was worth the torment. Overall, this game builds upon the first and makes it much better. On the other hand, must won't see the whole game through because of how difficult finding those special rings are.
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Game Boy Advance
Nov 23, 2013
Sonic Advance
8
User Scorerhaynes7
Nov 23, 2013
I've recently replayed through this game boy classic. It's still just as enjoyable now than it was before. With a more classic style, this Sonic game brings 2-D Sonic back on the Game Boy Advance. The levels are all enjoyable, but most not beyond the classics. There are also different characters (Tails, Amy, Knuckles), which allows you to tackle each zone in a different fashion, though most will just stick to Sonic. The zones are quite large, with the chaos emeralds being buried in obscure areas of the zone. If you want to see the games best ending, you'll find them all to unlock the Super Sonic Stage. The music is standard stuff for Sonic. There's nothing that's really as special as the classic games though in regards to music. Probably the most memorable part though is the first stage of the 6th zone, which was kind of a first for Sonic and hasn't been done in such a way again. Rather than trying to beat the zone as fast as possible, you're trying to beat the clock and it's a great challenge. The zone is massive and full of setbacks to make sure you don't make it, and it's one of my favorite Sonic zones of all time. None of the acts really excite me as much as this one does. The game is prone to Sonic's most annoying issues though with enemies that await while you're running, giving you no time to respond, and there are a few cheap traps thrown in, but otherwise, it's a standard 2-D Sonic experience with one zone in particular being one of my favorites.
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Game Boy Advance
Nov 23, 2013
New Super Mario Bros. U
8
User Scorerhaynes7
Nov 23, 2013
Mario takes his first step on Wii U, and as expected, it's fantastic. This game has the same great polish that we would expect from Nintendo, keeping everything familiar while building on it with some new mechanics. With 4 titles with the New Super Mario Bros, they are starting to outstay their welcome though. In a nice change of events, you don't start the game near the castle, but are rather blasted away into a forest. Also, they changed around the music, but keep the same ah's and what not in the soundtrack. This aesthetic change from the previous games are very short-lived and you quickly find that you've gone through the same exact kind of levels in the previous 3 NSMB's. As a result, you wonder how much of it's actually new and how much of it's recycled. Nevertheless, this game offers many unique challenges that really encourage you to flex your platforming muscles, tempting you to try different things likely at your own peril. That's what I've always loved about Mario though. Furthermore, there seem to be a much larger amount of hidden secrets and pathways that also encourage you to try and go into every pipe possible and to seek out every challenge. These things are no less enjoyable today as it was yesterday. As a completionist, the game kept me satisfied with the star coins littered throughout the levels and plenty of challenges in the post game. Overall, I came out satisfied with the game, but with 4 NSMB titles, the content is feeling more and more recycled, and it may be a time for a change.
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Wii U
Nov 23, 2013
Nintendo Land
5
User Scorerhaynes7
Nov 23, 2013
There is some charm to be found within Nintendo Land and there are several enjoyable things about the game. Yoshi's Fruit Cart, the Donkey Kong game where you try and whiz as fast as possible through an obstacle course, and the Legend of Zelda games are all fun and enjoyable. The other games hold some charm too, but ultimately, these all grow stale fairly quickly. At the end of the day, I would rather play the games themselves than play a game pad demo with a little bit of everything.
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Wii U
Nov 23, 2013
Super Mario World: Super Mario Advance 2
10
User Scorerhaynes7
Nov 23, 2013
This is personally my favorite Mario game of all time and along with Super Mario Bros. 3, this encapsulate the experience of how our modern Mario has come to be. With expert level design, classic music, and a great deal of hidden unlockables, this game is far better than the New Super Mario Bros. which follow an all too predictable structure. You'll face an enormous variety of challenges on your way to Bowser's castle, and there won't be a single moment of boredom. Even after you take down Bowser, you'll want to find all the special coins and unlock all the special stages because you want to experience this whole game, not because you feel like you need to unlock some achievement or something.
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Game Boy Advance
Nov 23, 2013
Pokemon X
8
User Scorerhaynes7
Nov 23, 2013
When my parents first brought me Pokemon Yellow, I don't think they understood the monster they would create. I've always enjoyed Pokemon, and I probably always will, even though I'm out of the house now and should find better things to do with my time. This game finally takes Pokemon into 3D, and I was extremely skeptical, but I shouldn't have feared knowing Game Freaks dedication to the main series. What a difference 3D makes when going on the same journey again, but just with new faces. The world is incredible, and it's great to explore these environments, especially since you can move diagonally and have roller blades to quickly move around. Furthermore, the advent of character customization has come and it is wonderful. Stylizing your character is another way that livens up this predictable experience into a more personal experience. The horror of not being able to enter Lumiose City's fashion boutique really encourages you to learn how to accessorize and earn style throughout Kalos. Such gives the experience a breath of fresh air again while maintaining the core experience. In terms of gameplay, I don't think I need to say anything. If you're on this site, you know what to expect. Game Freak did add a few curve-balls to keep you on your toes though. They added horde battles, which are cool in theory, but take way too long and the frame rate drops all too often, and then there's inverse battles, which is a fascinating diversion to say the least. Probably the biggest curve-ball is the fairy type, which I wasn't too excited about when they announced it, nor was I too blown away by it in game. The type chart has been changed accordingly, and some other minor changes have been made as well. I'm still waiting for the days of dual-typed moves, although we get a glimpse of it in Flying Press. Hopefully, they will move in that direction. Musically, this game is different. They've changed the style just a little bit, and sometimes it comes off great, but sometimes I never really cared for it. They also revamped a lot of the Pokemon cries (GameSpot's long time complaint which no one cared about). At the end of my journey with X, I was left wanting more. This game didn't satisfy the itch. They have made IV's easier, EV's easier, gaining experience easier, everything was easier. Therein lies this games biggest issue. This is probably the easiest game to date, and it's mostly due to the Exp. share. Now, every Pokemon that participates in the battle gets full experience and everyone else gets half. This lead my team to significantly out level pretty much everyone. I even turned it off, but it was too late. Ultimately, it feels like the Exp. Share is a grand cover up of the fact that this game has so little material. I finished the core experience within 35 hours, the shortest I've ever taken for the game and the post game content as well. This is the most polished Pokemon game to date. It's amazing and it's wonderful, but it's too easy. It's left me wanting more, and there is no way to fill it until the next set of games roll out. Please Game Freak, at least for the veterans, make a challenge mode or add something to keep us occupied as this game ultimately lacked the enormous content of the previous generation.
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3DS
Nov 23, 2013
Crazy Taxi
7
User Scorerhaynes7
Nov 23, 2013
When I was a kid, I would occasionally go to my friend's house. He didn't have much in the way of games or anything, but he had one game in particular that he loved, and that was Crazy Taxi on his dreamcast. Imagine my surprise to find it on the app store. With both the arcade version, the original, and the mission set, you've got about a 5 hour package. The game basically consists of driving like a nut on the road to get your customers where they want as fast as possible while showing of your mad driving skills. Your customers are gonna range from priests, to pregnant women, to hard-rock loving teens, to your more regular people, and they've got a lot to say, especially when you hit people. The game is great fun and it's great nostalgia too. Pulling off crazy jumps, crazy throughs, crazy drifts and the like are satisfying and thrilling. The fun comes in trying to compete for the top earnings, so hopefully you've got a competitive side. Oh yeah, and you're listening to Bad Religion all while doing this, which is like the icing on the cake of this oddball experience. There are some issues though that you need to be forewarned about. The control schematic took awhile for me to get a hold of, and I didn't really understand a lot of the controls until I played more of the missions. Even when you learn all of the controls, they still feel relatively loose and unresponsive at times, which makes some of the more difficult maneuvers and missions incredibly frustrating. Furthermore, this game has one crazy price tag of 5 dollars. If you aren't prepared to compete with that price tag, it may be better to find your thrills elsewhere. As for me, I just hope this doesn't affect my everyday driving.
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iOS (iPhone/iPad)
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