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User Overview in Games
8.3Avg. User Score
User Score Distribution
positive
3(75%)
mixed
1(25%)
negative
0(0%)
Highest User Score

Games Scores

Oct 16, 2013
Commander: Conquest of the Americas
7
User Scoreo2deprived
Oct 16, 2013
This game is enjoyable. Currently playing with both DLC packs and presumably after some bug fixes. It is a very high-level, macro view overall. Fleet battles can be fought on an individual or more RTS level and can be quite enjoyable. Movement through the quite tedious and slow periods is easily mitigated with the battle speed control, adjustable from 1x to 10x. Trade is a bit flawed as was mentioned in some previous reviews. It is greatly simplified with trade possible between your own colonies (although not profitable) and your home port. It seems that the AI nations can offer up one-time trade shipments to you, but not vice versa. The diplomatic screens are pretty limited. Also a gripe, when diplomatic offerings are sent to you, there is no counter-offer capability, you either accept or decline, and when trade shipments are offered to you, there isn't any good way to tell whether you're getting a good or bad deal. The graphics are nice and the ambient sounds are good as well, without much variation though. Overall, while trading is how you make your money in the game (taxation gets you nowhere except having pissed off colonists), trade is not very involved or deep. Basically anything you buy from your colonies makes you money selling back to home port. The quest objectives are a nice way of keeping things a bit more interesting. The Pirate pack is a cool idea and really adds to the most interesting element of the game, being the ship battles. Capturing pirate ships and then getting their ships and treasure maps is pretty cool. Being able to automate trade routes is a huge gain for the game, otherwise it would be completely mundane to play. The interface has some quirkiness to it and it seems that some controls could be better implemented, particularly in the management windows. Many times, too many clicks are necessary to do something. Add a bit more capability and detail to the trading and diplomacy and streamline the interface some and this would be a great game. Considering this, the game is still fun to play, just not *great* to play.
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PC
Oct 11, 2013
Aliens: Colonial Marines
8
User Scoreo2deprived
Oct 11, 2013
The low ratings on this game are unbelievable. I've been playing the game in campaign coop mode with a friend and it has been a great experience. The gameplay dynamics are solid, with good controls. The graphics are decent with great lighting effects. Progressive weapon upgrades add to the experience. The story augments the play. I can only think that the game was released with too many bugs or something for people to rate it so low. We've not experienced any issues, so can only assume any problems have subsequently been repaired. Playing on Steam, drop-in/out connectivity is superb and well integrated. Good solid aliens fun. If you're a fan of the genre, I don't know how you couldn't find at least the current $20 asking price worth of fun and entertainment.
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PC
Aug 15, 2013
Defiance
10
User Scoreo2deprived
Aug 15, 2013
Unfortunately, I waited for a big Steam sale to play this game. I had read the reviews and feared the worst, but took a chance at the $13 price point. I was so **** in the game, but that I didn't jump on board sooner. All of the MMO-fanboy negativism and terrible review dynamics have all but put this great game in the grave. One review states..."it IS fun!" and gives it a zero... If you're into MMO-numberRow-button-sauce, standing stationary, generally facing your opponent, and grinding through cool-down attacks, this is NOT the game for you. If you're into go-fetch-me-X-of-Y things, this is NOT the game for you. IF you want to tick up your Schwarzenegger-strength attribute or your Legolas-dex ****'re not going to find that here either. However, if you like good action gameplay and want to really "feel" like you're killing some stuff based on your ability to point a gun, dodge, sneak, find cover, etc. AND you enjoy some good story elements to follow this might just make a favorite game list for you. Following the main story quests and the episode mini-stories, is the most engaging. The cut scenes are generally something you want to watch. They pull you in to the characters and the environment and the "feel" of the world. If you like the TV show, it makes it even better. It's just cool to take on a quest with Lawmaker Nolan and Irisa. And THANK YOU TRION for giving me a friggin' vehicle to get around this world so early on. Guns...guns...guns...this is pretty much (as you've seen in many other reviews) a Borderlands MMO. Gun customization is where the crafting comes in. It's not as involved as a lot of MMOs out **** if you're wanting to farm your ores or yew wood, move along...none of that stuff here. But, if you want to equip your shotgun that shoots grenades with a **** IT! As was mentioned, the side-quests aren't very deep, but they are a good way to do some quick killin' and the best way I've found so far to get cool mods for guns. For the most part, the interface is pretty easy to use. There are a few annoying quirks, like the need to double-click the menu items in the Salvaging Matrix. Uggghhh, take those double-clicks out Trion! And even tho I started playing later in the calendar...there are still a few bugs. But there are bugs in all games and particularly MMOs. I haven't played one yet that didn't have some sort of bug here and there. Defiance feels good. Looks AWESOME (the reviewers claiming the graphics **** the hell game are you playing...?). And sounds amazing too. Details abound all over the world. Stop and smell the roses every once in a while. If you're an MMO-snob and have to have your MMO-sauce features...then don't play Defiance. However, if you like to participate in some good action and experience a coop solution that feels more coop and less like a mob of people running around doing their own **** Defiance. It doesn't have a monthly fee and is available at bargain prices (Steam: $9.99). And like the dumbass that thought "IS fun to play" is worth a 0, I'm giving it a 10 because it is REALLY fun to play!!!
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PC
Jul 29, 2012
Inversion
8
User Scoreo2deprived
Jul 29, 2012
I enjoy co-op play, especially when it allows two people to experience the entire campaign. Inversion does not disappoint in this respect. The co-op experience is fun. It is not fully involved with assistive problem solving such as the likes of Laura Croft "Guardian of Light"; however, all of the common co-op elements are there, revives, climbs, path splits, etc. I've seen many references to Gears of War as a comparison and this is not inaccurate. If you liked playing Gears, you should like this game. While telling the story, there are a *lot* of cut scenes to move the story along...almost too many, but it's really hard to complain about a developer that is involving you in a story. The story itself is nothing earth ****, but it is engaging enough to keep you moving and wondering what's going on. One small nag concerning some of the cut scenes, they often leave you standing in the open, with a big target on your forehead while you scramble to get your bearings and find cover. The voice overs are not bad and the cinematic cut-scenes are very good, game-engine detail. At some points, the voice overs do seem slightly off, but all-in-all, very likeable and scene-setting. Game mechanics: the first thing to say is bravo! Saber has created what has to be the absolute best buddy joining system of all time. Both players start the game and can immediately see each other on the main menu screen. Click your partner's name and then click the option to join them. No invites, no port opening follies, no frustration. Plain and simple the best solution to the often frustrating nonsense that most developers put you through. Well done. Inside the game, the cover system is nearly identical to Gears, including the sometimes frustrating pieces where you bounce around on cover elements while you're trying to free yourself to fight or run. I'm sure a lot of it is my gameplay, frantically mashing buttons in the thick of it all, but it's sometimes frustrating. Cover is not absolute, and nearly anything can be used as "some" cover. Depending on what you're hiding behind and where the enemies are, your cover may not work well at all. :) Some cover elements can also be destroyed, which is pretty cool and fun to deal with. The gravity element produces some very cool options for fights and level progression. And the orientation twisting creates a pretty cool element of rotating the battlefield. This game is intended to be a two player game. Not having played the single-player, I can't comment on that aspect. Is this game ground-breaking, fresh, and flawless? Nope. But it *is* a great time spent with a buddy, romping through the story. Worth the money and is an experience that is pretty rare (campaign co-op). Don't bag on it for being like "Gears", embrace it and enjoy it for doing so. I had a lot of fun playing Gears and had as much fun playing Inversion. Great job Saber, I'd like to see even more games of this type!
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PC
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