Hideo Kojima tried to do what Yoko Taro did with Nier:Automata, but it is MMO-hiking Simulator with more budget and more weird "Kojima's meme" element. AND NO, THIS GAME IS NOT WALKING SIMULATOR, It's HIKING SIMULATOR. Those who said it's walking sim must not had play the game. It's as walking simulator as Portal = First Person Shooter. It's technically correct, not doesn't represent fact at all. [No spoiler] Yes, you heard that right, this game is hiking simulator. How is it different from Walking Simulator? In most basic term is that physic apply to your character realistically. There's no Skyrim jumping over cliff to climb it, or hovering over cliff because 1 pixel of your model is on it and the game physic treat you as 1 solid cube. If you step on 'wet' steep hill, your character can 'lost balance' and slide down hill, and you can then hit small rock during that sliding, and now your character will trip and start to 'roll' instead of sliding. Walking Simulator imply no planning or gameplay. But here you have to plan your route, manage your resource to get pass obstacle such as high cliff or abyss. But preparing for every situation will weight you down and may kill you because [high weight = easier to slip & higher damage when you fall down]. I would say it's the most realistic hiking simulator game out there in the market. In term of gameplay innovation, it can be said that Kojima somehow gamify hill climbing and make it fun. But if you want some high octane action or even basic combat system, I would say skip this game.
A quite 'realistic' melee MMO arena game. However, the horse need big debug to be playable. Horse keep getting stuck on pebble or terrain. It's basically go-cart, even 10 cm different in height would stop your horse.
This game advertise itself as FPS. IT IS NOT. If it didn't use Wolfenstein name and marketed itself as borderland's clone, I would gave it 3 score. Saying that this is FPS is like saying Portal is a FPS because it's first-person and you have a thing that use trigger to activate. Or calling Borderland a COD clone. This is a destiny sponge-shooter clone marketed using Wolfenstein name, it's a disgrace. Aiming don't do anything because they use WOW's HP system where aiming at head just do 2X dmg and not worth doing it (since aiming at body = less miss = more DPS). The game is WOW's level of grinding, this is likely to force player to buy level and item using real-world money through their in-game $hop.
*Score is relative to game price/ content quantity / content quality The game can be completed in 10 hours and endgame can be max out in 5 hours. This is unacceptable in Diablo-like loot&slash game that cost 60$. There's also no RPG element in the game, there's only linear upgrade for your ability. There's not even SHOP where player can buy and sell item.
If this is PS4 version, I would gave it 7/10 because this game isn't mean to be played with controller. It's PC game purely on the logic that, you need to use all of your finger to press every buttons in order to play and feel like a badass. The game is everything you want from Form Software. With the exception that Moonlight Blade is nowhere to be found. This game has one of the most enjoyable swordplay system I. The 'deflect' system was one of the best contribution Form Software gave to the industry. Just for the experience of deflecting boss attack instead of 'keep rolling rolling rolling rolling' is already worth the price. -1 point for requiring mod to fix the camera and lock-on bug.
I would say the game is around 7/10, not great, but not that bad. Animation still ****, fence punching still exist, and character walk cycle are still consistently eye-gore. Yet the core story and mechanic are sound. It's not Injustice level of bad, so if you are able to accept Injustice, you won't mind this game. However, it's 7/10 at 60$. Consider that the game cost around $6000. That 7 must be divide by 100, resulting in 0.07/10, so I would round it up to 1. Then -1 for all the idiocracy surrounding the bikini thing. If you think it's stupid why you put it in the 1st place? Don't go 'tradition' **** on us. We aren't idiot. Bikini warrior is added only since PS2 era to boost sale. Stop acting like you are on high ground within the hole you dig yourself. And it's always online experience, so another -10 point. A shame Metacritic don't have megative score.
This game doesn't have FOV slider, and default at 60. Wut? What is this? Is this game made in 90' ???? TLDR: If you suffer Motion Sensitivity disease, do not buy this game. Saying that dynamic FOV will make the model look weird isn't a excuse, it's your job to make it work. Even when it doesn't work flawlessly, it's better to give customer the option like in Wolfenstein. In that game the dev know any FOV other than the default will make the cinematic look weird and make model glitch, but you know what? They still gave player the option to change it with the warning. This is like ordering 60$ burger as a person who are allergy to seafood, turnout it came with seashell as 'hidden flavor', and the shop refuse to change it into something else and just rob you blind.
This game has no subtitle. This made some people like me unable to know what the character are talking about or what's the story. In this day and age, this lack of even the minimum of minimum accessibility is unacceptable.
Do not buy at the current state (and let be frank, we know Betheda never fix anything themselve, wait for mod). Game crash, disconnect, cheat. There's no QA in this game. You can't even get out of tutorial area without falling to the 'undermap'. And it won't even let me uninstall.
Keep in mind before reading review *The dev promised a uncut version for backer and PC. The promise that they announce "cancel" 1 day before the game launch.* The game has good theme, but bad execution. Map design is bad, item are invisible due to lack of indication and bad item placement. And the running, oh the running. No, running away from thing that will kill you didn't make it horror game. No matter how much you bath the thing in blood and organ. When will people realize that? I would has give the game 3-4 for art design, but decide to give it zero for broken promise.
[NOTE: Review score is balance with the game price in mind. Value proposition rule] What's new section??? Microtransaction: They sell you money, to buy bullet for your gun. (techinically the money can't be used to buy ammo, only the grind ammo can, but both ammo can be used to buy progression so functionally you buy real money so you have more ammo since you don't have to spend grind money to buy gun now) Companion: The only good feature this time, your party actually interact with each other and the enviromentin a believeable way. What's old and should be improved section? AI: Does it exist? In a sense that it understand it has to entertain player? Enemy shooting at wall, driving into wall, animal walking on wall (isn't that a bug?) Spawning difficulty is also issue. Enemy can spawn in house where you just clear a second ago. Gameplay: Same old Far Cry, open world, etc. not much to talk about. We got new location ok? Story: It follow Far Cry 4 story style. Best ending is when you do nothing at the start of the game, the other ending never end 'good' for you. And the ending make no conclusion or event a little sense, the whole game feel like a prolong of something after the ending. It also suffer a lot from 'cutscene' syndrome where player turn into helpless dude or suddenly lost his intelligent and nolonger function as a reasonable human being. (think Dying Light's cutscene) Character: Great villian as always (although many 'cutscenes' kill a lot of immersion). This didn't feel like a finish product or even a sequel, it feel like a DLC. It's don't deserve your 60$, maybe a 30$ for how little it improve. But with it aggressive microtransaction that put some free-to-play game to shame, I feel like Ubisoft should 'PAY' me to play this MMO grinding feast.
A fusion of Hotline Miami & Superhot & some a bit of Hitman seasoning. If the trailer that show player character dash slash into a room full of bodyguard, then pickup that 1st dead bodyguard gun to shoot another guard, then throw grenade to airlock, then teleport out and shoot that grenade didn't sell you the game, then maybe it's not for you.
The game used to be good, then lootbox come in, and everything turn to **** Ubisoft insult old player and abandon what make the game good and turn it into milking machine instead ****.
The game is designed using 'free-to-pay' model. Player either spend 1000 hours to farm level enough to pass level check to access STORY MISSION. Or pay additional 100$ to get to that level instantly.
Except for some unbalance range weapons that need to be addressed (HBG to be specific) and cluster F*** multiplayer system, the game is extremely enjoyable. The dynamic ecosystem and environment is the best feature to be added in this iteration. I used to hate the previous game (PS2 version, I never play any handheld version), but this one finally buy me over.
People complained for getting banned for no reason. Bungie pressed... "All banned are manual and cheaters. Everything's fine, ALL PEOPLE WHO GOT BANNED DESERVED IT". 7 hours later.... "Actually, there's error in our banning process and people are getting banned for no reasons. Deal with it." Would you give 60$ up front to this?
All options to modify the race to your taste (night, rain, storm,etc) are removed and put behind gambling box. What's next? remove break from your full price racing game and put it in shop? Yeah, who need break in game where you win by going forward; so break isn't critical to the game and should been removed and put in shop to give player "option" to get it or not.
Full of unbalance issue, lag, toxic community. Hacking, rage quit, you name it. The punishment is also laughable when you can just throw money in to negate the punishment of -75% gambling box progression. It's also should be labeled as gambling software, not game.
How dare they remove the RP out of Fallout game, and left with only G. All quest can be summaried into... "go to A, shoot stuff, quest end". There's no option on how to complete quest or alternative solution to the quest. Betheda, if you just want to make open-world shooter, do it. But don't slap Fallout name on it.
Hello microtransaction. **** ask player to pay money to skip playing the game and get that thing naturally, it means the developer believe that their game is not good enough for player to actually play for enjoyment and give player option to skip it.
The base game is actually around 7.5-8. However, it got very active mod community and a supporting developer. When combined with mod such as black liquid (which expand the game to be 3 times bigger than base game with new buidling, mechanic and such), I will give this game a 9.
-They trademark common word "Prey" and threaten to sue indie developer who name their game "Prey for the gods". This practice must not be supported. -What is this 'pre-order to get cheat item' ??? It's such a disrespect to consumer. The game sound designer is a drunkard from random pub. The music is horrible, especially the combat music that should belong to drug pub. Game is clunky, and not in a good way horror game is suppose to be. It's clunky because it's badly design, enemy move too fast to track due to low Field of Vision, a lot of upgrade are stupid +x% upgrade that almost has no impact, etc. Lastly, people at Betheda need to get educated in English. This is not horror, just having player shooting alien is not equal horror. Having limited resource is not equal horror. Having stupid jump scare out of no where is not horror.
In real life, if a polio crazy person attack you. Will you be scare or hurt? unable to defend yourself? Apparently this game main character is either grow up with only water diet, or he's mental ill and has no self-preservation mechanism and can be kill by polio person. It's like the team who did Outlast 1 resign and left the studio with 100% fresh meat who never watch/play/read horror media. Gore is not horror, poo and pee is not horror, and being kill by countryside religion person who are thin they can be blow by wind and gone like sheet of paper is not horror. In 1st Outlast, it's logical that the player cannot defend themselves from those 'superhuman from medical experiment psychopath'. Cause they are 'strong and create that way'. But here, it's stupid religion person who are 'strong' because they believe their faith make them strong (no, you can fly no matter how hard you believe you can fly). Remember how Outlast 1 fist 10 min is? It start with the main character driving into this "quarantine" hospital. This set the premise that whatever lurk inside that area, it's "officially acknowledge" to be so dangerous that the authority decide to keep people out of it while they're working on solution. Then when the player sneak in, he was greeted by "leftover" such as corpse of full growth person killed in brutal way / environment destruction that look like a work of natural disaster and such to stimulate player to believe that whatever could had done these thing must be very strong. And finally when the real culprit show up, the first action he did was "showing of strength" by throwing a full grown (player) man flying through wooden frame window (something a person with sledgehammer found difficult to destroy like in this scene). In Outlast 1 the game clearly show and convince player that he's the weak here using this clever scene. Then what did Outlast 2 do? None of the above. The game start by showing many people watching the player, and do nothing. All gore player found is done on the weak (baby/child) who can't protect themselves. Even the first cinematic death didn't work. Why? Because the process is so slow and ineffective. Slow death didn't always result in horror, it can result in "showing of weakness of the performer". In Outlast 1, the cinematic killing scene is slow, because the culprit wanted it to be slowed so he can enjoy it. While in Outlast 2, it's slow because the culprit seem to be too weak to do it swiftly (remind that the culprit outright try to kill the deadman, and the deadman almost didn't resist, yet it took so long). Everything in Outlast 2 look so weak and fragile that any 'normal' human being can just club-stomp his/her way pass those stupid/muscle weak people back to safely with only a few bruise. The locked wood door is so rotten that a accident kick would crumble the whole door frame. The unbelievable-ness of these thing take all the immersive from the game. It's like watching ant horror movie where said ant is hunted by group of crazy ant, you can't related to them and can possibly only laugh. The only redeem value is the graphic technology. The water physic is impressive. Unfortunately, everything is so dark that all of those beautiful thing can never by seem most of the time. (and the camera night vision make everything blur in black and black/green)
Edit 2017: They update the game to include 'pro' UI which minimize most icon and number to very top of the scene and not blocking the view anymore. They also improve map generator so you can finish the level without any item (99.99% of the time) (+2 score from 6) trying to be; A game of perfecting your ability as gamer. In fact: **** UI block a quarter of screen and the developer did nothing, even people said it to their face. -Some chance that the map will be 'unadvanceable' without 3-4 bombs, such as spider-map. and ruin your run -Shopkeeper who will kill you because a monster detonated TNT near his shop. (it's code that all damage or bomb happen to his area are 'player doing' even it's the game coding problem). Still a enjoyable game if you lucky not get these 'bug'.
*This is spoiler free *Time until getting all Endings A B C D E (main ending): 47 Hours. *Enemy LVL don't scale with your level. *NOTE: you can unlock debug mode and chapter selection to collect side quest and all ending. But I won't tell you how, no spoiler. (but don't worry, it's possible to get it before you get the true ending) Story: Yoko Taro/10 This is one of the game that move gaming forward in both industry and art sense. If TV is "show, don't tell", then this game is the example of "Do, don't show" and differentiate itself from a lot of games which had stories feel like a separated entity from gameplay. An example is "Last Of Us", it has awesome story, but if the gameplay can be switched off/changed without effecting how the story can be told (If Last Of Us is pure TV show, adventure game), then it's just implementing traditional TV knowledge into game, and didn't use the fact that it's 'game' to the full potential. This is not to say Last Of Us is a bad 'game'. You can think of this in this sense..."Radio's horror VS TV's horror", In TV the producer can make a 'silent screen' very terrifying by using image and light, but radio's horror cannot and must reply on sound and music. By 'evolving' from Radio era to TV era, creators will have new way to express their works, but it may take time until those 'way' turn into common knowledge, not just 'personal style/talent'. This is like one of those title such as "Undertale",etc. Where you should go in blind and you should avoid spoiler like plague. And that make explaining how the story and gameplay support each other quite difficult. And if this look edgy, it means Yoko Taro had successfully trolled you. On the surface it look like a edgy story at 1st/2nd new game+, but at the core of the game, it's talking about sci-fi philosophy thing such as (in generic example to avoid spoiler) "do robot have soul?", "If a ship/person is repair so much that none of the original part is left, is he still the same thing?", "Is real emotion possible without soul?, does that make it artificial?". However, the game won't spoon feed or force feed you about how the game "THINK" about those topic, it will show you those 'stories', but won't judge you if you have difference idea. It's up to you to think deeper (AKA, after stories of those stories). This is another reason why I like Yoko Taro works', he treat his audience like a intellectual being who have their own minds and the ability to 'understand "THING" without needing the game to spoon fed them what's going on'. And no, those Drakengard 3 edgy character and pee joke is gone (thank god). Gameplay: 8.5/10 It's Platinum Game, what did you expected?? If you had played other Platinum Game, it's quite similar. It's very satisfy, smooth, and pure joy. However, this time a lot of mechanic such as "time slow when perfect dodge" , "push the movement analog at the enemy attack direction to make counter attack", etc. are now in the form of "CHIP UPGRADE" which you can slot in/out if you like/hate those system. (and maybe use generic RPG buff like +20 ATK chip instead". *NOTE: some side quest give you special item which enable special mechanic? (I prefer to call them Quality of Life add-on, not important but make the game more entertaining) But it's not without flaw (especially when NIER 1 did it better in some area). IMO, the 'downgrade' system is the 'pod skill/magic'. In previous NIER, when you cast spell, time will slow down and you get a 'wheel ui' which contain all magic for you to select. After you select, the game will continue to slow down for you to choose target and cast the spell. However, in AUTOMATA, player have to manually install 'pod system/magic' 1 at a time. (when you cast the skill, it will just trigger the install spell). This remove the flexibility to select the skill/magic that suit the situation best. Yes, players can change spell at any time, but doing so mean you have to pause the game and go so deep into UI that it's too troublesome to do. Not to mention that now in AUTOMATA, spell/skill will auto cast in-front of player character, removing the manual aim, which may make combat faster, but it actually render spell almost useless cause it's very easy to miss (most skills' AOE are small, and just a bit of turning make can ruin your aim) Another minor problem I have is that weapon upgrade didn't change their appearance like in Drakengard series or 1st NIER. (I suspect it's Square Enix work to sell those cosmetics as DLC). Overall: Get it now. You won't regret it (if you make it to the ending E).
First of all, this game is very niche, you will either love it or hate it. And I really like it. In short: this game is just what Battleship would look like on video game (not that **** movie, the board-game) with customize units and fog of war feature. In long: - The game turn-base + real time strategy turn out to be better than expected. Each unit will have its own clock and 'commandable' when full. The heavier unit (like artillery) will move and shoot less, balancing the game. -Fog of war make this game more enjoyable, you will feel like actual commander. Deciding to just advance without much intel and hope for best or sent scout first, but risking getting bombarded or flanked and may even lose scout cause of the 'mine field' unit and get nothing. These decision make the game deeper and more enjoyable. -The game story is really light-head , don't expected for some drama. Still, it quite 'heavy' if you believe the game are making irony of war in the worst way (reduce 'soldiers' to just 'replaceable-product out of factory called 'barrack' '). And I have no problem with 'anime' characters. Big Con. -No multiplayer mode. This can be a good chance for local play. But it cost me only 10$ so I won't take this into the account. -Enemy were fixed at the start of the battle, no random. So it's quite annoying even they randomly position themselves ASAP, it's still possible to blind-fire some of them.