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merterreview35

User Overview in Games
6.7Avg. User Score
User Score Distribution
positive
2(67%)
mixed
0(0%)
negative
1(33%)

Games Scores

Mar 11, 2025
Little Nightmares: Complete Edition
4
User Scoremerterreview35
Mar 11, 2025
Little Nightmares Review: A Beautiful Mess Hey there, folks! Games like Little Nightmares are the ones that break my heart the most. You see that gorgeous box art, hear the hype, and think, “Oh man, I’m gonna fall head over heels for this the second I start playing.” Then you boot it up, and… oof, it’s a letdown that hits like a ton of bricks. Honestly, it stings, and this game left me more frustrated than ****, before you grab your pitchforks over the score I’m about to slap on this thing, stick with me, dear reader. I’ve got some solid reasons why this game didn’t live up to the hype, and I bet you’ll nod along once I break it down. So, let’s dive in! 1. Story The story here is a bit of a cryptic puzzle. There’s no dialogue—just a cinematic vibe where the environment tells the tale. You’re supposed to piece it together like some artsy jigsaw as you creep through the world. I haven’t touched the sequel yet, so I’m not 100% sure how deep my grasp of this universe is, but I’ll give it this: the story’s pretty cool. Well, almost. Here’s the catch—I only figured out what the hell was going on after watching an explanation video post-credits. Seriously, I’m wandering around, jaw dropped at all the wild stuff happening, but I’ve got no clue what it means. The eerie locations and freaky monster-things gave me some guesses that panned out, sure, but for most of the game, I couldn’t care about the story—or rather, it didn’t give me a reason to. It’s a shame, because there’s something fascinating buried in there. 2. Technical Details Buckle up, because this is where it gets ugly. Little Nightmares is a technical disaster—hands down the biggest trainwreck I’ve seen in a while. It’s like I’m trying to run an unreleased GTA 6 on my Nintendo Switch. Who ported this mess? And how did the testers not go, “Uh, guys, this is broken—maybe don’t release it”? I’m still in shock. The controls? Unresponsive as hell. The loading screens? Agonizingly long. Half my playtime was spent staring at that dull screen, wondering, “What are you even loading, dude? What are we waiting for?” Sure, it’s polished on the outside—stunning graphics, killer art direction—but those technical hiccups made it feel like a slog. I was so excited when this game got announced, but man, these flaws **** the joy right out. 3. Gameplay Gameplay-wise, it’s your standard “solve a puzzle, hop some platforms” deal. I didn’t expect much depth here—most games like this don’t deliver that—and I wasn’t crushed when it turned out as predicted. But oh boy, does it have issues. The perspective problems are a nightmare (pun intended). I get it, 3D platformers often struggle with this, but here’s the kicker: every little misstep—thanks to clunky controls or bad angles—sends you straight back to that godforsaken loading screen. One wrong jump, and you’re stuck twiddling your thumbs for minutes. I’m not asking for Mario-tier platforming, but come on, devs—a little effort? A shadow indicator under my jumps could’ve saved so much grief. Without those sluggish controls and constant deaths, I could’ve breezed through this in 1.5-2 hours instead of the 5 it took me (and that’s being generous). 4. In Summary Here’s the deal: Little Nightmares is a technical mess wrapped in a gorgeous package. The art design, music, and atmosphere? Absolutely breathtaking. I’m fascinated by this eerie world, no question. But those long loading screens, unresponsive controls, and perspective issues turned my excitement into frustration. This game’s short—clocking in at 4-5 hours—but it felt like a struggle I nearly quit halfway through. Without all the tech garbage, it could’ve been a tight 2-hour gem. Instead, it’s clear the devs rushed it out the door, leaving us with something average at best, disappointing at worst. The stunning visuals and creepy vibes got drowned out by the flaws, and that bums me out. Final score? A grudging 4.5 out of 10. I might give the sequel a shot someday, but after this letdown, I’m in no hurry.Final Score: 4.5/10
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Nintendo Switch
Nov 19, 2024
Xenoblade Chronicles 3
8
User Scoremerterreview35
Nov 19, 2024
As someone not particularly accustomed to JRPGs, *Xenoblade Chronicles 3* was an unexpectedly engaging experience. I’ve always hated the typical “your turn, then my turn” mechanics found in many JRPGs, but *Xenoblade Chronicles 3* managed to surprise me in ways I didn’t expect. Oh, and in case it’s not obvious, this was my first encounter with the *Xenoblade* **** you’re wondering whether you need to play the previous games to understand this one, the answer is a resounding no. The most captivating part of the game for me was, without a doubt, the story. Sure, I know it can feel unnecessarily dragged out at times, to the point of disrupting the narrative flow, but the overall world and the tale it told kept me hooked and actively engaged **** gameplay revolves around a real-time combat system where positioning party members and setting up the most logical skill compositions is key. As someone who hadn’t played previous *Xenoblade* games, I found this system incredibly fun—at least for the first 40 **** game consists of seven chapters, and I completed the first four on standard difficulty. However, I started growing tired of the combat system and worried that the lengthy battles might pull me away from the story. So, I reluctantly switched to easy mode—a decision that turned out to be the best one I made. This game is massive, detailed, and seemingly endless. Just when you think it’s about to wrap up, it throws another 10 hours in your **** for the graphics, they’re muddy even by the standards of the time it was released. However, I must emphasize an important point here: while the graphics are subpar, the art design is among the most beautiful I’ve ever seen. The developers have crafted a breathtakingly illustrated universe that captures the journey of six friends traversing an endless world. I lost count of how many times I used the screenshot button on my Nintendo Switch—a button I previously thought I’d never use.This game is a testament to how art direction can surpass graphical fidelity and how a strong story can make up for rough edges in gameplay. That said, I must mention that the gameplay starts to feel repetitive after Chapter 4. While the story becomes incredibly deep at this point, the layered complexity in gameplay seen in the first three chapters doesn’t carry forward as much.Despite these flaws, I’m incredibly happy to have stepped into the *Xenoblade* universe. I now understand why this game is so beloved. Its art design, unique combat system, narrative depth, and the way it keeps itself fresh with various mechanics make it a true classic. This game will undoubtedly stand out among my Switch reviews as a title JRPG fans will adore.I’ll end my review with this:“Hear that, Noah? Lanz wants something a bit meatier!”
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Nintendo Switch
Nov 11, 2024
Kirby and the Forgotten Land
8
User Scoremerterreview35
Nov 11, 2024
An Epic Introduction to Switch: My First Adventure with Kirby and the Forgotten Land First of all, this is my very first "Switch" game. Before diving into the world of Switch, I was looking for a game with relatively simple gameplay, something that wouldn’t stress me out, where I could just sit back and enjoy the console experience. Being someone who’s used to Xbox and PlayStation controllers, Nintendo’s control scheme was entirely new to me. I mention this because I believe Kirby and the Forgotten Land is one of the most accessible games on Nintendo Switch. Even someone who’s never played a console game before could easily enjoy this. Does this simplicity make the game bad? Absolutely not!Each level features creative design, and the gameplay keeps evolving by unlocking new abilities that make things feel fresh. This really keeps it from becoming boring, and instead, you find yourself wondering, “What will I unlock next?” or “What kind of level will I play this time?” I’d like to focus more on the "art design" than the graphics. It’s simply incredible! Combining a post-apocalyptic theme with a character that’s cute as a button might sound strange, but here, it’s been executed perfectly. The only negative aspect I’d mention is the repetitive boss fights. For a game that’s relatively short, facing the same boss battles repeatedly isn’t very appealing.
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Nintendo Switch
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