lifemare
User Overview in Games
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Dec 13, 2014
Dead State4
Dec 13, 2014
As of version 1.0 this game is barely playable. It's riddled with bugs: ► Worst pathfinding i've seen in a game: - Characters randomly teleporting to stairways (means sometimes you'll be engaged in a fight with one of your characters stuck on the opposite side of the map). - Blocked items (important ones for quests, like laptop data, or entire racks of medicine). - Characters often hovering above ground or sliding instead of walking (breaking whatever semblance of immersion DS has to offer). - Characters constantly unable to move to an object unless you move other characters away. - Unresolved pathfinding actually crashing the game. - Enemies inside walls. - Bodies piling on top of one another (unable to loot them). - Etc. ► Very predictable enemy behaviours, only made unpredictable by bugs and poorly implemented combat mechanics: - Cameras staying fixed on the last character that played instead of following enemy action (wow!), means when that character happens to be on a different floor you won't be able to see the combat. - If you have a character with high enough APs to wield a Sledgehammer and high melee skill, all you have to do to clear the map of zombies is approach them from behind (or the sides) and one-shot them one at a time... This makes zombies little more than scarecrows, offering no real menace, unless they're compacted into huge groups (which i've seen happen like once). - Enemies spawning out of nowhere (thankfully rarely). - Getting stuck in turn-based combat for infinite turns with no visible enemies around. ► And the final blows that made me end my own misery and stop playing: - Broken quests (plural). - Unrepairable upgrades plummeting base morale. - And finally the car magically disappearing from the shelter. But i can forgive all the bugs on a rushed kickstarter release, when the team behind the game has worked so hard to keep all their promises and continues to devote their time to patching it up (though you shouldn't make paying customers beta-test your game, and i'm afraid putting such an unpolished product for sale in an effort to catch that little xmas boost will mean disaster for future sales). What i can't really forgive is the lack of attention and creativity that pervades the entire game: ► Horrible, awkward, amateurish inventory system: - Very unresponsive drag&drop often forces you to keep trying the same item over and over. - No way to dump your entire inventory into a container without painstakingly shift-selecting one by one (often accidentally dragging instead of clicking to make things even worse, or misclicking somewhere and losing the entire selection), when it would be so damn simple to just use the shift to instantly transfer items. - No way to distribute loot from containers to all characters, having to waste awful amounts of time depositing and withrawing stuff to maximize your carry capacity. - No game pausing when using inventory leaves you open to ambush while you're merrily arranging items. - Guns only unloadable in characters' individual inventory (not on inventory transfers between base/characters/containers). - Annoying pop-ups (with no shortcut key to dismiss) warning you of exceeded weight (when it would be so, so simple to just auto fill and leave the excess in the container). - No info on character max carry capacity in item transfer windows (only in individual inventory), makes you keep guessing... Add that to the fact there's multiple units of weight in use (imperial system, really?! Why?!) and prepare to spend yet more time guessing! - Can't stress enough how much longer you'll spend organizing inventories, instead of actually playing the game! ► Crappy interaction between characters: - You pretty much only have four questions for everyone for the entire game! That's it! No more dialog, except: - You get cut-scenes in the morning: one after the other, completely disconnected, and often asking you to do things you've already done. - Characters just stick to the walls of your base, more lifeless than zombies, instead of moving around, or (dare i ask) manning the posts you assign them on the job's board (which, by the way, is a whole other can of worms). ► You have a huge base, but only ever use 10% of it (4 rooms), the rest is desolate deserted space you explore once at the beggining and never visit again. ► Practically zero ambient sound and music coupled with very basic graphics leaves you with a game completely destitute of atmosphere. And i could go on and on, but i doubt a lot of people will have the patience to read this already endless wall of text. And there's always the (very incomplete) official List of Known Issues on Steam (if anyone cares to delve further into this mess). TL;DR: Needs another year of development! If you don't mind playing a survival game filled with bugs and awkward interactions, go play Project Zomboid. At least that has good music (and a lot more fun)!
PC
Oct 18, 2014
King's Bounty: Dark Side2
Oct 18, 2014
King's Bounty was such a nice surprise when it came out. The Heroes of Might & Magic franchise was getting worst and worst and no one else seemed to care to develop this strategy genre. KB changed all that and quickly climbed to the top of my list of favorite games. Unfortunately every subsequent release has offered little more than a different campaign, never adding any more depth or perfecting gameplay (actually downgrading it on a few occasions). So, playing Armored Princess, or Legends, to me, pretty much felt like playing the same game all over again. Redoing pretty much the same tedious quests (i should say "errands"), fighting with the same units, conjuring the same spells, etc, etc, etc. KB Dark Side follows this great tradition of boredom and fear of change, adding yet more hours to the never ending KB campaign. This time however the little creativity there was on previous titles has completely extinguished. Bottom of the barrel stuff. The story is so infantile and the dialogs so horribly **** i found myself feeling like i was playing a toddler's game. On a game entirely cloned from its previous installment (again, with almost zero new units, spells, weapons & armor, environments, etc), the only redemption would be its narrative. But no, even that received the same half-assed treatment - there's simply no redeeming qualities to this title. Regarding bugs, i'm very surprised to hear people consider this release better than previous ones. I don't remember having these many issues with all other titles *combined*: Broken quests (plural!) and overall very bad information on dialogs and quest log, crashes, item buffs that don't work, serious combat glitches (enemy units becoming invulnerable to attack for a turn). If you managed to finish the game without coming across one of these issues, i must be the unlukiest guy in the world. As much as it pains me to bash a strategy game in this depressing age of Action and FPS games, unless you're really into doing menial tasks and enjoy riding a virtual horse up and down a narrow path for hours on end, stay the hell away from this game!
PC