A well-achieved gameplay, artistically beautiful coming to remember in its initial stretch to certain Studio Ghibli movies. A charismatic protagonist who compares you to an interesting story.
A game that both visually and gameplay is very well achieved. A pity that suffered the unjustified hate of the fans of the dmc saga since it is a great game and does not deserve it.
A visually beautiful game that is accompanied by a soundtrack according to the aesthetics of it. The problem is that it has a difficulty increase too artificial and with the passage of the levels the game ends up being monotonous.
A fun game with a simple gameplay and a nice artistic design. I would have liked to have more content because the games become short and repetitive as the hours go by.
An entertaining combination of dungeon crawler and rhythm game. Although it can be a bit difficult and confusing at the beginning, as the hours go by you start to enjoy better the different games in the game.
A limited gameplay that becomes repetitive in the final stretch of the game. However, it presents an artistic design and a management of the cult that makes the game experience very entertaining.
A setting as beautiful and perfect as its previous installment. Despite being considerably inferior to its predecessor, it is still a highly recommended game.
The perfect closure for the saga, a frenetic game that takes us back to an immersive city that has a gripping story that unfortunately ends up closing only with the DLC.
Although it is a huge improvement over Homecoming, it still doesn't reach the level of the originals and presents problems at a narrative level that end up weighing it down at the end of the story.
An entertaining game that adds value to the story behind Silent Hill. Although it improves aspects related to the malfunctioning of the controls of the previous games, it ends up below them in the rest of aspects.
The last good game in the series. While it has one of the best stories of Silent Hill contains errors in the gameplay that for the fourth installment should no longer have as a rough and unpolished control and sections that end up becoming repetitive.
A great closure to the story of the first Silent Hill that nevertheless leaves a couple of inconsistencies in the story. It preserves the atmosphere of terror of the previous games and presents one of the best protagonists of the saga.
It improves the atmosphere of terror of the first Silent Hill and accompanies it with a story that shows us that the greatest terror is not the fictional monsters, but the real problems of everyday life such as illness and the loss of a loved one.
The best atmosphere ever created for a horror videogame. Inflict anguish and constant oppression without resorting to cheap horror resources such as jump-scare. We will be accompanied by a constant fear throughout the journey of Harry in Silent Hill.
The game that after two weak releases like fates and valentia brought the saga back to glory. A game that takes all the good things from the Awakening gameplay and accompanies it with a story full of interesting and charismatic characters.
A game that continues with respect to its previous release. Its larger mapping takes away the weight of the story. Despite not reaching the level of its previous installment is still one of the best games of the GBA and one of the best of the series as such.
The best installment of the saga in GBA, a story that has a cast of the best characters of the saga. One of the best games of its generation. Pd: I hate the tutorial
An installment that mechanically is flawless, surpassing Awakening but is weighed down by a nonsensical story that includes many of the worst characters in the series and excessive fan-service. It tries to replicate many of the things that elevated Awakening but fails miserably because there is no back-story to go with it.
A remake that feels old because it is afraid to change outdated mechanics from its original version even though they had already been modernized in FE Awakening and Fates.