I don't know what kind of witchcraft this game did to me, but I was completely immersed in it from start to finish. The grim, but simple atmosphere, the interesting puzzles, the many ways you can die - all this made me even more determined to continue. I was intrigued and curious to see where this is going and the ending left me baffled. Loved it.
Cocoon is a slick, modern looking game with some very interesting mechanics that will make puzzles seem novel and challenging. I remember feeling very excited towards the end and enjoying it.
I absolutely loved this game. The RPG side combined with turn-based combat was perfect for me. I loved the whole teachingsystem that allows you to build your team and the fact that you can choose three paths that the game can take - which is nothing new for FE, but I still loved how you can piece together the story from multiple points of view. The combat system is extremely intricate based not only on weapons, but on classes and how well you grow your house. It's easy to play and master in easy and intermediate mode, I haven't tried the maddening mode but that's a challenge worth taking imo. Perfect story that unfolds slowly. Talking to the characters gives all sorts of clues as to what happenedand it made me feel more motivated to win each battle. It even has these updates on what happened to each character at the end. Overall, a fun and compelling game. I hope they do more of that.
I appreciated GRIS's intricate, artsy style but I couldn't enjoy it much. I felt the controls weren't quite good. I disliked that I couldn't go back to some areas and check if I missed something, althoughthe game does require a little back and forth. And for some more subjective reasons, it didn't keep me interested in the story, despite the effort that was put into the visuals. I didn't like the music either, and it was a big part of the game. Overall, it's a nice game that has some good ideas, but I wouldn't play it again.
BoTW is one addictive, amazing game. I spent a lot of time exploring and challenging myself until I was able to defeat enemies that seemed impossibleat the beginning. But the best bit is the vast world and its secrets, the post-apocalyptical atmosphere, the hidden secrets that you find everywhere. Controlling the character is easy and fun. You have lots of different activities you can do in the game. My only issue with it was that I didn't get to see a post-Ganon world rebuilding, characters acknowledging the change and Hyrule becoming whole again.
The ending seemed so swift compared to the many hours I put in that I felt I've been robbed of closure. But I understand it's a necessary mechanic so that people can come back and fine tune their skills or finish doing whatever they left out. Other than that, it's really a wonderful game that I'll always cherish.
TL;DR: A super short interactive story game with a lot of potential that gives you an itch you cannot scratch. Detailed impression: I really liked that it required me to interact differently with each story. Separate stories were put in different mediums and told in different styles. I thought that was original. The first-person POV really helped me feel like I'm transitioning into another room, another time, playing another character. The voice acting was really convincing and strong. But, as good as it was, it didn't spend enough time on each character to really make me care. Some characters get more time, which helps get into the mood of the story, but others are so short it literally only takes a minute to see their whole story: they are described more through their death than their life. Nevertheless, there were around four stories that I thought were really good. If all 12 would've been that good, I would've given this game a higher rating. Besides not spending enough time on character building, the game itself is only 2 hours long. For casual movie watchers, that hits the spot really well, but for gamers, that's an incredibly short experience. From a storytelling point of view, this game is just what we want to see from content creators, scriptwriters, and visual artists. It tries to do something different, which is always appreciated. But from a gameplay perspective, this game definitely needs a more detailed sequel than its debutant. In the end, I was left with many questions, and I think the answers deserve a game on their own.
Visually beautiful, extremely political game that teaches ways to influence opinions while exercising your creativity through tarot cards ideas. I liked how it mixed politics with cool graphics, but some of the dialogues felt like propaganda.
The sex jokes felt like they were written by a teen boy who just discovered sex and needs to brag about it all the time. I constantly felt masculine energy in the dialogues which made me feel embarrassed because this game is supposed to be about empowered women. The second thing that could be improved is making the tarot system a little bit more predictable or comprehensible.
Most of the game there's really nothing at stake because no matter what you draw, you can always spin it to your favor. If you're into cozy, political games this one is for you.
This is a great visual novel like game, and it's the first I played in this genre. While it took me a while to get used to the pacing (I was way ahead of what I needed to do and there's a lot of dialogue between each action), I eventually got used to it and autoplay became my best friend in this game. Never underestimate the Japanese slow pacing that builds up to a terrifically intense and highly rewarding ending. I got attached to the characters from episode 1 and by the last episode, I was so impressed with their evolution, resourcefulness, and determination that I didn't want it to end. It's a great story with many interesting layers.
Without giving spoilers, I thought the finale was so epic. It was a constant thrill to think the game is ending only to be taking to the edge and back about 20 times in the last episode. Everyone is against you and every situation seems hopeless until you find some inconsistency in a juror, or a piece of vital information in a cross-examination, that takes you further and further. The ending neatly ties everything together and puts a ribbon on top, leaving you feeling like you took part of a bigger picture with many impactful implications.
The graphics are great, the character development is fantastic and the stories are compelling. The detective puzzles are easy enough to keep you confident throughout.
I think this is a great game to play if you want to try an interactive movie where you sit back and relax while using your own powers of deduction.
This visually gorgeous platformer/RPG game comes with an emotional twist: your mission is to guide spirits into the afterlife, by fulfilling their last requests and wishes.
Parts of the game are repetitive but I found them the most addictive. The exploring aspect of the game was good, although I wished for a bigger map at some point because I didn't want the game to end. I also wished that getting new abilities wouldn't mean that I have to revisit the same islands to unlock all the secrets the islands hold.
The cartoony hand-drawn style of the game is creatively beautiful. The way you build and expand your ship took me back to the tetris era.
Overall, I really enjoyed playing this game. The cons: some unimportant NPC's have really long lines of dialogue and while most of them are funny, some are tedious to go through when you're in a hurry.
Paradoxically so, I didn't really bonded with some of the spirits' either. Some of the spirits are obnoxious little ****, while one was too out-of-this-world for me (namely Daria, who gives you really hard tasks and never even stays on your ship).
I wished that the amazingly supportive spirits like Gwen would stay for longer while Mickey or Elena would just go away as soon as possible. Unfortunately, you have to spend more time with the bad characters of the game than you have with the nice ones.
I found the text hard to read at times.
I was expecting the end to be with me meeting the big white owl and to find out more about what he was hinting at during the game, but the end was too uneventful to make me feel like it's a big thing.
This is more targeted at the developers: let us view the map at night even if we can't travel.
The pros: the diversity of what you can build and do on your ship, (some of) the characters, the sea-exploring adventure, the fun in the platforming mini-games once you get all your abilities, the visual style, the storyline. And the soundtrack is just so cinematic and wonderful, hands down to the composer.
In spite of the small objections I mentioned, I really enjoyed this beautiful game and I think it was an imaginative cross between different game types.
If there was another Spiritfarer coming out, I would definitely play it again.
What a delightful experience this visually stunning puzzle game turned out to be! Deciphering unknown languages was complex yet fun, and I took great pleasure in guessing words from context or character intonations and body language. The creators were quite clever in the way they gave so much character to each language's glyphs, to the point where I managed to understand them just by looking at how they symbols are written. But I'm getting ahead of myself: Chants of Sennaar is a mysterious yet brilliant linguistic puzzle game. The story is simple: a man wakes up and comes out of a tomb to find himself in a Babel Tower society where he doesn't understand anything people say. He needs to decipher what are their problems and whilst helping them, he goes further up in the tower only to discover even more languages to be deciphered. The game pulls you in from the beginning with its clever puzzles, stunning visual style, and delightful challenges. The games you have to play in order to figure out each civilization's culture and way of thinking are imaginative and original. And they seem like a natural progression of the world you're in. The fact that each language is not too complex gives you a breath of fresh air, one level at the time. The maze-like tower is perfectly built to make you feel the maze-like journey of learning a new language, but the reward is worth it. With each symbol you unveil, you feel more motivated to go on. I really liked how each civilization is extremely unique, both visually and in terms of their values and what they hold in high regard. But the true reason why I gave this game a 9 (apart from my weakness for beautiful games), is the ending. I'm not going to spoil it as the less you know, the better. But I really think it was an original, ingenious ending that invites the player to think about the game after they finish it. So overall, I can't recommend this game enough as I think it deserves more attention and appraisal from the public. It really is a great way to spend your evenings.