cmeierd
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Jun 29, 2012
Tribes: Ascend10
Jun 29, 2012
The original Tribes was the very first FPS game I had ever played, Tribes 2 was even better, and then the series sort of fell a little short after that. I kept trying to find similar games that allowed for such flexible vertical game play, but nothing ever seemed to quite work out. Tribes: Ascend, however, brings back the nostalgia in the most wonderful way, revitalizing the concept while keeping nearly all of my favorite points from the first games. In the beginning I was a little worried about the "Free to Play" format, but it has proven to be a great move on their part, and extremely versatile. The decision to make every unlock (except vanity skins) free with enough play-time was exactly the right business move, and has kept the community thriving. Earning unlocks and their upgrades also give plenty of reasons to keep playing the game, and more goodies are constantly being added. This brings me to another positive; Hi-Rez is *very* into supporting this game. They have constant updates with new maps, class skins, weapons and game types, and they release these major content updates at a staggering rate of roughly every two weeks. I've determined that they must not sleep much over there, since there's probably twice as much content as when I started playing back in mid-April. I've seen a few people complain about having to lead their shots, skiing, and just vertical game-play in general...which makes me wonder why they've even decided to play Tribes: Ascend. Those mechanics are the very things that make this franchise so unique and special, in addition to being some of the more advertised features. There are plenty of other great shooters out there that keep your feet planted (relatively) firmly on the ground, so if flying through the air and precision shooting isn
PC