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Jan 3, 2021
THE CORRIDOR2
Jan 3, 2021
So, let me start this by saying I really, REALLY wanted to like this game. I was rooting for it along the way and watching for sparks of ingenuity, but sunk into the realization that it is just not a good game. Game is also the wrong word. It's not a good experience, as I can't in good faith classify it as such. The Corridor is a Humble Original and I got it for free with a bundle. As such, it's easy to give it some leeway as you wait for it to hit its stride. Wait as long as you like though, and it offers nothing entertaining, deep, surprising, or brain-bending. It just exists. Also, let me say that The Corridor wants to be the Stanley Parable so bad that it hurts. It belongs to a little slice of programming genre of storytelling, manipulating the player, surprising/amusing the player, In this arena, budget is nice, but not necessary at all. What is expected and needed is something interesting to propel the player onward, not just actively try to get the player to stop playing (a large mechanic in The Corridor). I feel the player just plays this out of spite to the narrator, but with no payoff. There are a few things that it lacks aside from budget, which while nice, is expendable. The game doesn't make you care about a character or narrator, there are little/no paths of choice in the game, there are very few Easter eggs that end up being unfulfilling, there are very few parts that do unexpected physics hacks, and no real surprises. Your reward for making it through whatever mundane task is at hand is a small amount of dialogue by a well-meaning, but uncompelling narrator. In the end, it just feels like a competent tech demo for a budding programmer/team. To be clear, I want this sort of game to exist, lots of them, and not all of them will be phenomenal. I would just say to get some sort of hook- anything to distinguish your product or to leave the player wanting more. I love this type game so much, I would play The Corridor 2. I would just cut bait much sooner if it can't get there. Pros: Free with Humble Bundle Great genre- indie game bending physics and/or subverting expectations The right idea for a game, just doesn't stretch far enough. Small amount of competent soundtrack, including Kevin McLeod stuff Cons: Not fun No plot or surprises Not pithy/witty No character/person to care about No hook Unfulfilling
PC