ajm1205
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Jul 10, 2011
Cities XL 20113
Jul 10, 2011
I have a number of deal-breaker problems with this game and the company that made it. Overall, the game is bordering on fun, but the problems that I have run into have made it unbearable to play. First, the graphics system implementation seems to have missed a few steps in the testing process. I have a Radeon HD 5800 series video card in my laptop which is a fairly common series. Add into this the fact that I keep the drivers up-to-date and don't make drastic customizations to the display/card settings and I feel confident in saying that I shouldn't run into many out-of-the-box problems. However, I have yet to get the game to successfully change resolution. I've tried all the resolutions that my monitor and card combination will support (including an external monitor), but it all ends with a stuck on top white box and an not responding game. Since I run the game through Steam, where I purchased it, I automatically have the latest version of the game and still no change. Second, related to the first problem, is the absolute lack of support from the publisher. I've e-mailed them, checked their website, and even tried to get into their non-existent forums and the result has been total silence. No, auto-response email telling me that the e-mail I sent arrived and they will get to it when they are good and ready (not even one telling me to "check my drivers"). As with other companies I have dealt with in the past where the only reliable response was no response, I have to assume that they aren't listening and will probably appear in a short news story about another developer bankruptcy. I think that I have a pretty reasonable expectation in terms of support from most developers when I ask that they post a few FAQs and maybe a functional forum with posts about known problems. Finally, is the mixed bag that is the game play itself. I like the models and rendering that is used in the game, and I think the interface is functional if a bit simplistic. The removal of a lot of the normal city simulation micromanagement is tolerable since it has struck an acceptable balance between detailed control and needless effort. I really enjoy the supply and demand implementation that gives very quick, visual feedback concerning your addition of new services and zones. Unfortunately, the road system is very difficult manage and makes it very difficult to set up a grid system city. In addition to the overly, snap oriented road system is a camera control system that makes it extraordinarily difficult to get a useful perspective on what you are trying to do with your city. In summary, the game has great potential with poor implementation and absolutely awful technical support. I'd recommend not buying it and using the money to convince someone to make a real sequel to the Maxis SimCity games.
PC