Viperr101
User Overview in Games
8.3Avg. User Score
User Score Distribution
positive
2(67%)
mixed
1(33%)
negative
0(0%)
Highest User Score
Lowest User Score
Games Scores
May 25, 2013
Apollo Justice: Ace Attorney9
May 25, 2013
I have played through nearly every other Ace Attorney game, but Apollo Justice was special. It's true, you do not play as Phoenix Wright, but that does that not mean he isn't a factor in the game. The story is nothing short of masterfully crafted, and all of the characters are memorable and influential on your journey. My only problem with the game is the way saving works and the lack of text skipping. I hope to see a sequel to this great game some time in the future.
DS
May 25, 2013
Super Puzzle Platformer Deluxe10
May 25, 2013
As someone who is not easily impressed when it comes to new games, Super Puzzle Platformer Deluxe blew me away. I'm one of those people who think giving a game a 10 is ridiculous, but I'd be lying if I gave this game anything less than that. I played the free version and was so addicted that I went and instantly bought the game on steam. The controls are on the edge of perfection and work flawlessly on both keyboard and gamepad, the soundtrack is nothing short of amazing, each level offers unique obstacles, as well as every character changing the way you play the game, not to mention the challenges are exactly that, challenging. If you're looking for a new cheap indie game to play, look no further. If you aren't entirely sure whether or not to get it, just look up Super Puzzle Platformer and try the flash version. Can't wait to see more from this developer. This game has changed my opinion on the current state of the indie scene.
PC
Mar 27, 2013
BioShock Infinite6
Mar 27, 2013
First off, I disagree with the fact that a mixed review is considered to be only a 5 and 6 rather than also including a 7. If I had to give this game a number rating, it would be a 7.5. This is not a bad game by any means, but I don't have fully positive things to say about it. Starting with the presentation, this game is nothing short of breathtaking at times. Many small models are very low poly, however the textures and colors do more than enough to make up for that minor complaint. At times I did however encounter draw distance problems when playing on all ultra settings which broke the immersion, but they were more prominently noticeable in the beginning of the game because there was no combat. This game created a new aesthetic very different than Bioshock 1 & 2 with a colorful and vibrant world that exceeds many unreal engine titles. It works very well with the tone of the game, but it would have been nice to see some more improvements for the PC version in the graphics department. The gameplay is where I start to have mixed feelings. This is not a challenging games in the sense that dying has any impact on you, as it just makes you run through an area again. The challenge lies more in how you choose to play. When it comes to the actual combat, it is hard to describe. Many weapons feel satisfying to use, however there are times when cheesing your way through an area seems to be more efficient than exploiting all resources at your disposal. I played on medium for a quarter of the game and then switched to hard which did not seem to solve this problem at all. When comparing the way I played prior Bioshock games with the combat in Infinite, I used almost all the plasmids to their full effect, and not just for their designated area. But in Infinite, I barely had any need to use any vigors other than possession. I believe this can be boiled down to the fact that you may only have 2 active vigors at a time which require you to pause the game and open a radial menu which stops the flow of combat and ultimately does not translate well into a PC game, rather than having them all available using F1 and so on in Bioshock 1. That was also a clunky system, but it did not slow down the game. The lack of saves and quick saves can also be a fairly major problem. At many times, I skipped a tip screen which was telling me something important because I was using the F key to loot containers. There is no delay between showing the tip and then continuing the game. This then requires you to restart at last checkpoint if you want to read it again (The game menu that can be opened with O is not helpful for displaying any information and is largely pointless) and the checkpoint can be in excess of 10 minutes or more back, and it does not save any of the items you collected up to that point. The amount of backtracking that is required is also poorly implemented. If you want to find new gear or stat upgrades, you must backtrack very far, sometimes 3-4 areas back. Since there is no map, and the only way you know where you're going is by using the navigation display by pressing N (which is only for finding the next objective) it can be harrowing trying to find these special locations again. I ended up just skipping many of them because they were not a deciding factor in anything that happened. More gameplay problems exist later on such as a lack of enemy variety and encounters and it usually becomes the same formula each time. Overall, I believe the earlier Bioshock games tackled combat encounters in a better way, however the way combat "felt" in Infinite was better. The story is another area that I did not feel very positive about. Without spoiling anything, the beginning is slow but interesting to the point where you want to get more of an understanding about Elizabeth, while the middle is EXTREMELY flat and lack luster and does not satisfy any earlier curiosities. The ending is where the game really shines, but it feels like everything that you were expecting to see in the middle of the game is at the end. While the ending was well thought out, it did not make up for the entire middle portion of the game which was nearly 60 to 70% of the content. I felt extremely bored during many missions in the middle and just wanted to learn more about the power Elizabeth wields. Instead, you're left with a pretty boring attempt at trying to create emotion between other characters, but none of them are memorable other than Elizabeth. There is obviously more to be said to fully explain my feelings about this game, but they require much more information and knowledge with prior games to get the point across. This is definitely a game that will be looked back at positively, but the fact that is being coined as an "unforgettable experience" is a vast overstatement. Good? Yes. Problems? Yes. A truly unique and inspiring game? Not so much.
PC