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Vestherian

User Overview in Games
3.5Avg. User Score
User Score Distribution
positive
2(25%)
mixed
0(0%)
negative
6(75%)
Lowest User Score

Games Scores

Aug 29, 2023
Marvel Snap
3
User ScoreVestherian
Aug 29, 2023
Decent game but no way to change the email attached to my account. Now all my seasons completed, money and time spent, down the drain since i don't have access to that email anymore.
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iOS (iPhone/iPad)
Aug 29, 2023
Valorant
2
User ScoreVestherian
Aug 29, 2023
It's an alright game. I like the art style and the design but there are some major balance issues. I don't think there should be any one shot kill weapons imo. But the worst aspect of this game is the pricing on cosmetics. A bundle for just 3 a handful of guns (not all) that is TEMPORARILY available is priced at well over 80$, it's ridiculous.
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PC
May 20, 2023
The Legend of Zelda: Tears of the Kingdom
10
User ScoreVestherian
May 20, 2023
The game is definitely a sequel to BotW, and even with the same map (which makes sense) it's been changed enough to work as a new game. The abilities are completely different and the absolute freedom you have is ridiculously fun. The story is great, better told than BotW imo. The new weapon fusions add yet another layer to the combat as well as a method to make weapons last much longer. The only issue is the item selection menu for attaching/throwing. With the sheer quantity of items it can be exhausting to scroll though. Hopefully that's patched.
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Nintendo Switch
Dec 6, 2022
Cyberpunk 2077
4
User ScoreVestherian
Dec 6, 2022
Don't get me wrong, it's an amazing game when it comes to world aesthetics and story. But we've all heard the release bugs and issues. Sure, CDPR fixed a few bugs here and there, BUT, they completely abandoned all roadmap for the game including multiplayer and more DLC. I didn't refund the game because I had faith CDPR wouldn't be like many other devs and abandon a flop, actually finishing it and giving their customers what they advertised for years. Guess I was wrong.
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PC
Nov 28, 2022
Pokemon Scarlet
0
User ScoreVestherian
Nov 28, 2022
Pokemon Scarlet & Violet are an embarrassment to the series. This is by far the most disappointing Pokemon game to date taking several steps back from the features and quality previous games kept increasing. I spent over 100 hours so far playing Scarlet so I made sure i wasnt going to give out a knee jerk reaction review but not much from my first impressions have changed over time. Cons WAY outweight the Pros. Shop and Houses interiors are gone. So is chatting with 90% of NPC. No exploring and chatting with villagers. No forced trainer fights. I know this is a bit controversial but I do believe that forced fights are required in some scenarios to give a sense of accomplishment. I still think of the bridge with 5 trainer fights and at the end you get a gold nugget, big reward at the time, plus being able to go visit the professor. Stuttering, Lagging and even Crashing during the entirety of my time playing. Whether it's exploring or even mid fight!! The world itself is empty and soulless. It feels like they've made it open world JUST for the gimmick but didn't think at filling the world with any valuable things to do. The only things to do is catch pokemon and pick up junk off the floor. Most animations are missing or just lazy. There are a few fight animations that are cool and impressive, like the terastilization crystal effect. But a lot of the moves have a generic animation that feels completely unrewarding. For example a Shadow Slash; a little twirl of dust and thats it. Using items have basically no animation at all. Everything that's about 10 feet away from you runs at 5fps. Terastilization gimmick is terrible. I can see why it would be fun for competitive play but when compared to Gigas and Megas, it's LAZY. They've modeled a "Hat" for each element and that's basically the effect. Your pokemon gets a hat. Compared to the impressive and cool variances in design you get with megas and gigas, it's the worst and the most lazy gimmick to date. For the past few games the "Evil" groups have been becoming weird and unimaginative. In SwSh it was just a group of punks. And this game took it further and made it a high school gang. Not to mention the story around them and the boss/team designs is unimpressive. They should go back to evil groups destroying the world where your help actually mattered instead of trying to make some social commentary about school bullying. Clothes? They don't exist. AT ALL. You're stuck with an ugly orange pants or shorts. This when compared to SwSh's AMAZING customization, they basically got rid of the entire feature. And it's a big shame considering Scar/Vi probably has the best multiplayer system in pokemon to date. Gyms don't even have interiors! Nor do they have trainer battles for the most part and there aren't any puzzles either. Instead this time around they decided to add weird challenges, i.e quick time event test, or Where's waldo. Bring back the exciting, varied Gym interiors with custom music, puzzles to get to the leader and trainer fights. NPC and Pokemon disappear in a very inconsistent manner. As soon as they're off camera, they could disappear entirely. I cross a couple in town and turn around? They aren't there anymore, nowhere to be found. Same for pokemon, and it makes for a horrible experience. The new UI, especially the Battle UI is just horrendous and inconsistent. Mid fight you need to wait a minute during moves before you can see the enemy pokemon's health or how many pokemons the trainer has left. The AI, LITERALLY, CHEATS. And it's obvious too. If you swap a pokemon mid fight, they will instantly change their usual move they used for the past 3 turns and switch to what's needed to be super effective on your new surprise pokemon. Also affected when using Zoroark in illusion form. Pokedex is ugly but more important, tedious to use. Especially when trying to fill the pokedex and trying to see where they spawn. It gives you a bunch of blocks on the map but you can't put markers, it just lets you try to guess. The multiplayer has crashes, simple as that. Map zoom out doesn't let you zoom in and out where you want. It resets every time. Raids are confusing and also a guaranteed catch? Tera doesn't feel as impressive as Gigas. No Badges or much customization on your player card. Elite Four is in a single, lazy blue room. And the Gym leaders/Elite Four themselves are pretty badly designed too. During the game you get random heals, this ruins the challenge and doesn't make sense, especially when it's not mentioned in the cut scene. Berry Trees and farming is gone. All in all Scarlet doesn't even feel like a real pokemon game. It feels like a fan made game that was made in a month. It's still fun in a simple mindless, fill the pokedex way. But it's FAR from matching expectations from Pokemon. Can't even trust Pokemon, they've released it unfinished like the rest of the industry.
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Nintendo Switch
Jun 16, 2022
Diablo Immortal
0
User ScoreVestherian
Jun 16, 2022
The game itself is pretty solidly made. The graphics are alright on mobile but to make them nice sadly risks damaging your device apparently. The controls and gameplay is fun too The biggest issue here is that it's probably the biggest cash grab out there. The store is funny of bundles, even while playing the game you get pop ups about limited deals trying to get you to spend a couple dollars repeatedly touting 500% value and such. Ultimately the system is rigged to lock out players behind a ridiculously long grind never to see end game unless you spend literally thousands of dollars to have a CHANCE to the gems you need. Some people have spent 5000$ and still haven't gotten any. The game is a spot in the face to Diablo fans and purely made as a money making machine with a disregard to the experience and finances of their players. Lowering to a 0 with the current system capping free players basically turning free playing useless unless you don't care about progressing or don't mind Shelling out your liver for a mobile game. Yet another pathetic sort for what is an anti-gamer and predatory mobile gaming industry
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iOS (iPhone/iPad)
Nov 18, 2021
Age of Empires IV
9
User ScoreVestherian
Nov 18, 2021
This is a successful sequel to the AoE series, following the footsteps of AoE2 a little more than the others but with a few aspects of AoE3 trickled in. The game isn't perfect but with a few patches and upcoming content it's a great RTS for casual and competitive play. Yes, there are fewer civs but they play vastly differently as opposed to previous games' starting civs. There are a lot of details of love in this game that make it pop such as the language and appearance evolve as you age up. It will only get better with time and as the team works on balance and content for the game. The campaign itself is very educational and the cutscenes are a beautiful mesh of real life footage overlayed with golden re-imaginings of the soldiers on spot. I can't wait to see more of these in future expansions. The issues that I currently see and i have faith they will fix them + personal feature wishlist: - Unit pathing can be difficult and clunky - Ability to choose your color in skirmishes, maybe add more variety of color - in game taunts like AoE3 are sorely missed - WOLOLO - When graphics set to max the game looks blurry for no reason. For now i set a 50% sharpen in nVidia control panel and it's fine. - Follow and Patrol commands for units is missing - Map Editor and Modding - Random Civ option - Save, Load, Rejoin games - Improved map generation, right now there are small problems with balancing. Some of this has already been confirmed as on the way in the next several months. Overall it's the AoE sequel i've been waiting for the past dozen + years and I can't wait to see more. I really hope they support it for years to come with QoL, features and 3+ DLC with new campaign and civs.
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PC
Nov 18, 2021
Battlefield 2042
0
User ScoreVestherian
Nov 18, 2021
Unfinished game that feels like they rushed it out but still needed a year or two in the oven. The major bugs during the early access literally made the game unplayable. For 3 days in a row i boot it up just to crtl+alt+f4 when i can't even hold my gun scoped in during fights, even when i hold right click it goes in and out repeatedly. But ultimately even so, IF performance was perfect, the maps are huge and 128 players is cool on paper but because of this design decision the maps are ALL completely empty, devoid of cover, there is practically NO destruction and there is no levelutions anymore. There are barely any guns, operators are happy go lucky but the lore is dark and gritty, barely any skins or unlockables. This makes me think they intend on charging us for it all in the near future since they want this to be a live service game. I don't expect DICE to fix these issues any time soon. I cannot recommend this to anyone in it's current state. Maybe in a year IF they actually fix the game's lack of content. And for good measure, here's a list of ALL missing features compared to previous Battlefield games. This is NOT a "Love letter to fans". No single-player story (I could forgive if the base game actually had good content and lore but i see NO story or lore in the game) No standard server browser Fewer standardized game modes (Can't even play TDM or smaller scale modes without relying on community servers. Really?) Fewer base game maps than any other title (even including portal the map count is only 13) No persistent lobbies Fewer in-game assignments (none outside of cosmetic unlocks) No class system Less character customization options (than BF5) No profile progress/stats page in the menu No battle log/stats tracker for other players No global leader boards No end of round assignment progress screen No dog tags (they still sort of exist I guess?) No custom emblems Fewer achievements No medals A LOT Less destruction No map altering levolution No permanent community servers (would be useful for clans and events) Fewer guns (even including all the portal guns, BF4 still had more at launch) Fewer infantry gadgets No manual leaning No diving while swimming No high wall vaulting No crouch sprinting No backwards prone No explosion knockback No rolling after falling from heights No ammo or health pickup off teammates No scope zeroing No thermal optics No indirect fire gadgets Less anti-tank launchers No lock-on launchers (The M5 works with the SOFLAM but that requires 2 people) No AP mines/claymores No static weapon emplacements No fortification building No resupply stations No suppression mechanic (This one I don't mind but I'm including everything) Fewer vehicle types (and separate vehicle progression per faction even though they are functionally identical... why???) No squad wipe scoring No player damage points No vehicle damage points No vehicle kill assist points No headshot bonus No long-range kill bonus No assist counts as kill bonus No squad objective play bonus Oversimplified teamplay scoring (i.e. healing a teammate always gives you +5xp rather than the amount of health you give)
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PC
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