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User Overview in Games
4Avg. User Score
User Score Distribution
positive
1(33%)
mixed
0(0%)
negative
2(67%)
Highest User Score

Games Scores

Oct 25, 2016
WRC 6: World Rally Championship
1
User ScoreVainqueur
Oct 25, 2016
You need expert opinion about this game? - you found it. I'm an expert: in previous game I was the best, keepeing world records at 90%+ stages. I really know what about I speak. So, this game made great improvement in some aspects. First of all, picture became much better (althugh you dont see it in promotion movies, in strange way). Physics simplified alittle for became more friendly to Dirt players, but not spoiled really. Even copter camera in replay added instead of self-switching - great advantage! But not with it there were most annoying problems in WRC 5. They main problem was idiotic gameplay. So, now, as a result of community pressure, developers deleted mostly odious elements, but they, regardless of all, keep the TYPE of gameplay, stupid trash character of the whole. And they made it for purpose, I can say, to spite players, because all problems were many times discussed in detail and explained well. The reason for it is quite clear. For decades they produced, under "Team6" label, trash-type arcades with terribly ugly picture and without any physics - so, they adopted to concentrate at very special gameplay elements, so to say. And they target audience was also very special, looks liken, but its not the matter. The matter is in fact, that their games were empty, and they tried to fill it with idiotic inventions, making it, as if, more interesting. But now they got interesting phyical model and not so bad picture, - and they cannot accept the fact that now they must do sports simulator, but not idiotic arcade. So, mentioned gameplay type we can marc with words "surprize behind turn". Playing WRC 5, you cannot drive intuitively, being guided by co-drivers notes and your own visual data. No, you must keep in your imagination great complexes of macro and micro-virages, which you will face after some seconds. You moved in nightmare-type overtwisted tracks, where double, triple turns systems were weighed down with unnatural fracture of curvature, placed at most bad for driver points stones, trees, little knobs and so on. Trying procceed with all these, I usually imagined roared with laughter and poking fingers into mouth idiots, very glad to see all that. But instead of these physical obstacles another nice elements were presented: invisible traps. Since tracks furiously whirled, there were a lot of cut-off possibilities. Some of them were quite open, and we made these cut-offs, often huge. But sometimes just near track traps were placed: you could enter them even your car at 70-90% stay at road. Traps were of two types. At first they simply got you by the scruff of the neck and returned to road - with 2 seconds losing and, in serious struggle, losing all. But also you could recieve 5 seconds penalty - often for 10 cm cut-off, which you make NOT for purpose. So, game builders just destroyed game process, without any profit for somebody: great cut-offs could be blocked with physical obstacles well, and little- they could just really make the game more interesting. I shal not describe players impressions... I think, heavens shuddered with their moan and furious damnations. And devs knew well about it. So, what we have as a result? 1.Huge cut-offs now not presented. Tracks became, may be, a little less twisted and paled well. 2.Impudent mandotory respawns reduced to minimum: they are to be perfomed mostly in cases car really lost track. But 3.They concentrated on penalties. Of course, 5 seconds were mortal for 1,5 - 3 minutes tracks, killed game totally because no way to regain it. Now this value, grown up to 12+ seconds. They are being given for track losing. Most usual reason of it is picture freeze or bad co-drivers warning at unknown track. Also the reason is in fact you happened too close to spectators. And they for purpose make such traps: place spectators groups at jump-turn combinations in non-visible area. In case real competitions orginizers made somewhat similar, they would find themselves in a prison for people killing soon, but its, as if, improve game greatly. Here you can see, at 1.30-1.40, how I avoid spectators killing in sensible maneuver, but they anyway reload me with all-killing penalty ****/watch?v=LCRTeRfSuas. And the most nice - penaltis for little cut-offs. How little? - from 50cm down to 10cm. Penalty veries from 3 to 4 seconds, and its really interesting to acknowledge, in how way they deduce from 10 cm these also killing all 3 seconds. Impossible to predict, where is allowed way, where not. Foul traps, giving absolutly nothing for gameplay and destroying collective game at least totall. So, you must know: the only aim of this game - persecute upon you. Lure and persecute
report-review Report
PC
Oct 25, 2016
WRC 6: World Rally Championship
1
User ScoreVainqueur
Oct 25, 2016
You need expert opinion about this game? - you found it. I'm an expert: in previous game I was the best, keepeing world records at 90%+ stages. I really know what about I speak. So, this game made great improvement in some aspects. First of all, picture became much better (althugh you dont see it in promotion movies, in strange way). Physics simplified alittle for became more friendly to Dirt players, but not spoiled really. Even copter camera in replay added instead of self-switching - great advantage! But not with it there were most annoying problems in WRC 5. They main problem was idiotic gameplay. So, now, as a result of community pressure, developers deleted mostly odious elements, but they, regardless of all, keep the TYPE of gameplay, stupid trash character of the whole. And they made it for purpose, I can say, to spite players, because all problems were many times discussed in detail and explained well. The reason for it is quite clear. For decades they produced, under "Team6" label, trash-type arcades with terribly ugly picture and without any physics - so, they adopted to concentrate at very special gameplay elements, so to say. And they target audience was also very special, looks liken, but its not the matter. The matter is in fact, that their games were empty, and they tried to fill it with idiotic inventions, making it, as if, more interesting. But now they got interesting phyical model and not so bad picture, - and they cannot accept the fact that now they must do sports simulator, but not idiotic arcade. So, mentioned gameplay type we can marc with words "surprize behind turn". Playing WRC 5, you cannot drive intuitively, being guided by co-drivers notes and your own visual data. No, you must keep in your imagination great complexes of macro and micro-virages, which you will face after some seconds. You moved in nightmare-type overtwisted tracks, where double, triple turns systems were weighed down with unnatural fracture of curvature, placed at most bad for driver points stones, trees, little knobs and so on. Trying procceed with all these, I usually imagined roared with laughter and poking fingers into mouth idiots, very glad to see all that. But instead of these physical obstacles another nice elements were presented: invisible traps. Since tracks furiously whirled, there were a lot of cut-off possibilities. Some of them were quite open, and we made these cut-offs, often huge. But sometimes just near track traps were placed: you could enter them even your car at 70-90% stay at road. Traps were of two types. At first they simply got you by the scruff of the neck and returned to road - with 2 seconds losing and, in serious struggle, losing all. But also you could recieve 5 seconds penalty - often for 10 cm cut-off, which you make NOT for purpose. So, game builders just destroyed game process, without any profit for somebody: great cut-offs could be blocked with physical obstacles well, and little- they could just really make the game more interesting. I shal not describe players impressions... I think, heavens shuddered with their moan and furious damnations. And devs knew well about it. So, what we have as a result? 1.Huge cut-offs now not presented. Tracks became, may be, a little less twisted and paled well. 2.Impudent mandotory respawns reduced to minimum: they are to be perfomed mostly in cases car really lost track. But 3.They concentrated on penalties. Of course, 5 seconds were mortal for 1,5 - 3 minutes tracks, killed game totally because no way to regain it. Now this value, grown up to 12+ seconds. They are being given for track losing. Most usual reason of it is picture freeze or bad co-drivers warning at unknown track. Also the reason is in fact you happened too close to spectators. And they for purpose make such traps: place spectators groups at jump-turn combinations in non-visible area. In case real competitions orginizers made somewhat similar, they would find themselves in a prison for people killing soon, but its, as if, improve game greatly. Here you can see, at 1.30-1.40, how I avoid spectators killing in sensible maneuver, but they anyway reload me with all-killing penalty ****/watch?v=LCRTeRfSuas. And the most nice - penaltis for little cut-offs. How little? - from 50cm down to 10cm. Penalty veries from 3 to 4 seconds, and its really interesting to acknowledge, in how way they deduce from 10 cm these also killing all 3 seconds. Impossible to predict, where is allowed way, where not. Foul traps, giving absolutly nothing for gameplay and destroying collective game at least totall. So, you must know: the only aim of this game - persecute upon you. Lure and persecute
report-review Report
PlayStation 4
Oct 11, 2015
WRC 5
10
User ScoreVainqueur
Oct 11, 2015
This is a game I waited for a long time. Previous in this series were with cutted-off physics, but this - alittle simplified, but true rally physics. Great enjoyment! RBR-type game!
report-review Report
PC
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