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User Overview in Games
4.5Avg. User Score
User Score Distribution
positive
1(7%)
mixed
8(53%)
negative
6(40%)

Games Scores

Aug 11, 2018
Command: Modern Air / Naval Operations
2
User ScoreVITUNSTEAM
Aug 11, 2018
This game has potential but **** at current state. Most **** part is air missions. What's good is that for example you can see you aircraft cranking automaticly after taking bwr missile shot and not continue fly toward enemy like in old harpoon games and there's also plenty of good other improvements in realism. BAD This game is supposed to be tactic simulator about combined air/naval operation but in current state of game that's not. Worst thing is mission editor where you cannot set TOT. Mission editor has also other flaws but this is worst thing. If you put strike mission on target with AA and SEAD escorts dont expect airfield launching escorts first in sky. No they came in to target area 10 mins after your last strike aircarft is shot down only to provide SAR cap to shot down pilots. Strike aircarft don't slow down while flying toward pre-ip and escorts don't speed up to make strike cohesive. Now try imagine that you got multiple flights on strike on airfield. 1 pre sead, 1. f-sweep, 1 CAS, 2 strikes(runway+hangars) with 2 sead escorts and 2 aa escorts 1 elect. warfare. Only way to get cohesive strike on this game currently is to set all flights on area patrol with tanker in vicinity of target and micromanage flights from there or change their mission in air from patrol -> strike+others. I'll think that game is still far away from being tactical simulator about modern battles cause of it mission editor and lack of TOT in it. Funniest part of game is it tutorial mission briefings where previosly mentioned strike with multiple flights targeted on airfield is explained. Strike planes should all arrive to target at same time and time over target area including all strike aircrafts should be less than 2 mins. This is very realistic goal and easy to accomplish. Only thing that you need to do is change game. For example in Falcon BMS it's very easy plan that strike with multiple flights and watch AI plane's do their job. And game is flight simulator not tactical operation simulator. I'm waiting for better mission editor to this game and while I'm waiting it I cannot recommend this to anyone.
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