A minimalist puzzle-platformer that delivers a gripping atmosphere without a single word of dialogue. The puzzles are clever, the world is eerie yet captivating, and the storytelling through visuals alone is impressive. While it’s short, the unique style and tense ambience make it a standout experience.
Far Cry 6 offers a visually stunning open world, strong performances, and an ending with real impact. However, repetitive gameplay and occasional lapses in story depth hold it back from reaching its full potential. Despite these shortcomings, it remains an enjoyable experience, especially for players who value exploration and graphical fidelity
The Old Blood delivers the familiar Wolfenstein mix of fast-paced gunplay and pulpy ****, wrapped in a moody, old-castle setting. While the combat is still satisfying and the presentation carries that signature flair, the story feels thin compared to The New Order and the pacing drags in places. As a standalone expansion, it offers some solid action and a few memorable encounters, but overall it plays more like a serviceable side story than a must-play chapter in the series. Fans will enjoy the ride, but newcomers may find it a bit underwhelming.
For a game that received so much criticism, Watch Dogs: Legion was surprisingly enjoyable. The recruitment system is a clever concept, giving each character unique perks, though in practice I mainly cycled between only a couple of favourites. Some aspects of the gameplay feel cliched and repetitive, and the open world can feel a bit samey at times. Despite its flaws, it offers fun moments and a fresh spin on the series’ formula. Overall, a solid, if uneven, experience that’s better than the backlash suggests.
Erica offers a compelling interactive horror experience, blending game and movie elements seamlessly. The acting is strong, choices feel meaningful, and the eerie atmosphere keeps players engaged throughout. The main drawback is its short length, which leaves the story feeling a bit rushed. Despite this, the concept is executed well and provides a satisfying, tense experience. Overall, it’s a solid horror title that successfully combines interactivity with cinematic storytelling.
Man of Medan offers a decent horror experience, with a strong sense of atmosphere and engaging choice-based narrative. The branching story and multiple endings give it replay value, but pacing issues can make parts feel slow or uneven. Some characters lack depth, which reduces emotional impact during key moments. The game succeeds in creating tension and scares, but doesn’t fully capitalise on its potential. Overall, a solid entry for fans of cinematic horror adventures.
The campaign in Modern Warfare delivers an intense, cinematic experience with emotionally gripping moments that challenge the player’s sense of morality. While some missions feel like callbacks to previous entries, strong storytelling, memorable set pieces, and solid performances help the game stand on its own. It’s a compelling single-player experience, even if it doesn’t fully innovate within the franchise.
Gotham Knights impresses with its strong creative vision, engaging story, and enjoyable character variety, offering fans a fresh take on the Bat-family universe. However, sluggish combat, repetitive mission design, and limited co-op synergy prevent it from fully reaching its potential. Despite its flaws, it’s a solid and entertaining superhero adventure that will appeal to both newcomers and longtime fans.
A touching and emotional journey that stands out for its innovative gameplay mechanic — controlling both brothers simultaneously to solve puzzles. The story is simple yet heartfelt, delivering a beautiful narrative through gameplay rather than dialogue. While it’s short and sometimes mechanically clunky, the unique approach makes it a memorable experience
The Division sets players in a striking post-apocalyptic New York, offering an engaging open-world shooter with strong co-op mechanics. The setting feels unique and immersive, and tactical firefights are satisfying with friends. However, the story is fairly weak and doesn’t carry the same weight as the atmosphere. The endgame quickly becomes repetitive, with grind-heavy progression that wears thin. Overall, it’s a solid foundation that shines in co-op but falls short in narrative depth.
Ghost Recon: Wildlands offers a vast open world and shines in co-op gameplay, allowing for strategic planning and teamwork. The story is serviceable, providing enough motivation to explore the environments. However, AI companions can be frustrating at times, and missions become repetitive towards the later stages of the game. Despite these flaws, the game delivers enjoyable tactical action and a strong sense of freedom. Overall, it’s a solid experience for players who enjoy open-world co-op shooters, even if it doesn’t fully innovate
Forspoken offers flashes of excitement through its fast-paced magic combat, creative traversal, and a world steeped in lore that often feels lifted straight from Final Fantasy XVI. While the spell-slinging and parkour systems are enjoyable, the open world itself is sparse and struggles to feel alive. The story is serviceable but far from a standout, leaving the overall experience feeling like a missed opportunity. It’s a game with strong ideas and potential, but one that never fully delivers on them.
Call of Cthulhu is an atmospheric horror RPG with an intriguing story and investigative mechanics, but the gameplay is clunky and repetitive. Combat and stealth can feel inconsistent, and some missions drag, breaking the tension. While the Lovecraftian setting is compelling and the story has moments of genuine intrigue, the execution falls short, making it an uneven experience overall.
The Division 2 offers a strong open-world shooter experience with solid gunplay and a decent narrative. The environments are well designed, and the tactical combat can be rewarding, especially in co-op. However, the grind quickly becomes repetitive, and the story often struggles to stand out against the gameplay loop. Progression feels more like a chore than a reward at times. Overall, it’s a competent looter-shooter that delivers fun in bursts but doesn’t fully live up to its potential
Marvel’s Avengers delivers solid combat and a surprisingly decent story, giving fans a chance to step into the boots of their favourite heroes. Unfortunately, its messy UI, confusing progression systems, and missions often locked or dragged down by paywalls undermine the experience. What could have been a strong live-service superhero adventure ends up feeling disjointed and limited, with flashes of fun buried under frustrating design choices
Far Cry New Dawn shines with vibrant visuals and occasional fun gameplay moments, but it leans too heavily on its predecessor, essentially recycling the map and mechanics of Far Cry 5. The story feels shallow, and the repetitive grind makes progression feel more like a chore than an adventure. While it has flashes of entertainment, the game ultimately comes across as a forgettable spin-off rather than a fully realised sequel.
Assassin’s Creed is an ambitious game that introduced a unique parkour-based approach to stealth and historical storytelling. While the concept was strong, the gameplay feels repetitive, combat is clunky, and the story pacing is uneven. The open-world cities are impressive for the time, but mission variety is limited. Despite its flaws, it laid the foundation for the series and introduced mechanics that would be refined in later entries. Overall, a promising start that struggled in execution.
Suicide Squad: Kill the Justice League has flashes of fun, with fluid traversal and strong voice performances breathing life into its chaotic anti-hero cast. Unfortunately, the game leans too heavily on repetitive mission design, shallow live-service mechanics, and a surprising lack of meaningful squad-based strategy. What promises to be a bold narrative is undercut by recycled objectives and boss encounters that play out the same way again and again. The result is a stylish but frustratingly hollow experience that struggles to live up to its potential
Ghost Recon Breakpoint feels like a bloated, uninspired sequel that strips away the tactical charm of Wildlands in favour of generic looter-shooter mechanics. Clunky AI, repetitive missions, and an overemphasis on microtransactions turn what should be a tense spec-ops experience into a grind-heavy slog. Despite a vast open world and occasional flashes of potential, the game struggles to find its identity, leaving players with more frustration than satisfaction. For most, it’s a miss
Wolfenstein: Youngblood is built on an interesting idea but fails to capture the heart of what made its predecessors so memorable. The story is minimal and lacklustre, leaving little motivation to push forward, and if you don’t have a friend to play alongside, the clunky AI companion makes the experience frustrating. Instead of the tight, linear mission design of earlier titles, players are pushed into repetitive side missions and level grinding just to progress. The concept had potential, but the execution drops the ball, resulting in a shallow spin-off that struggles to stand on its own.