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Dec 29, 2010
Fallout: New Vegas - Dead Money8
Dec 29, 2010
There are lots of valid complaints about Dead Money. 1. Some of the quests are unnecessarily tedious (flip the switch quests, find the widget, etc...) 2. Extremely linear questline. That said, Dead Money was probably one of the best expansions for the latest crop of Fallout games (3/New Vegas) judging by the amount of tension I felt while playing. The difficulty curve is a LOT steeper than your typical fallout expansion, and without spoiling anything, don't get too used to the tools you've become accustomed to using during the standard game. The environmental hazards are difficult, nearly to the point of tedium. In many ways the combination of lethality and scarcity of resources turns the game into a genre bending survival horror mod. There were several points where I wished I could just leave to relieve the fear of Ghost People creeping around in the mists. But it all sets a tense, scary stage for a really stellar set of characters and motivations. As usual, the storytelling in New Vegas outshines Fallout 3 in nearly every way. At the end of the 6 hours I spent in the Sierra Madre, I was deeply invested in at least two of the four characters presented and I wished I could see them in the Mojave Wasteland, instead of leaving them behind. It may not be for everyone, but serious Fallout fans should definitely check it out for the challenge and the unusual atmosphere.
Xbox 360