Rekkzy
User Overview in Games
9Avg. User Score
User Score Distribution
positive
2(67%)
mixed
1(33%)
negative
0(0%)
Highest User Score
Lowest User Score
Games Scores
Apr 18, 2022
Triangle Strategy7
Apr 18, 2022
I like the game, the story, and the choices very much. But to be honest, I spent the first 2 hours of my playthrough looking desperately through the game options and system options for a Large Font or High Contrast option. The highly idiosyncratic serif font and the fact it's always shown against a gray or brown background makes it dramatically harder to read with astigmatism than any other game I can think of. I've played games all my life, I play FPS shooters without glasses just fine, but this font is very hard to read when you're seeing three of each letter. Please include some accessibility options to make the text bigger!
Nintendo Switch
Oct 25, 2019
Destiny Connect: Tick-Tock Travelers10
Oct 25, 2019
For some reason, all of the reviews for this landed on the Switch version. Go there. I've played it on both systems and I believe that the strengths of the game are present on both platforms, but if you like the art style and want the best visual details and animation possible, the PS4 version beats it out. Just don't get fooled into thinking the Switch version is no good. Both the PS4 and Switch have the same innovative little attempt at making a carefree game. It's great after a stressful day, or a stressful life.
PlayStation 4
Oct 25, 2019
Destiny Connect: Tick-Tock Travelers10
Oct 25, 2019
More than one of the critic reviews calls the art style "divisive" or "controversial". Even RPGfan says they had low expectations for this game. What?! I took one look at Destiny Connect the first time it was teased and thought "Wow. This looks charming and the world seems amazing. This is the future for these kind of JRPGs." From the first scene with the paper plane traveling around the city, set to music meant to tug at the heart strings, this game does so much right that I have no idea what you professionals were smoking. Destiny Connect belongs to a genre of games that might not make much sense outside of Japan. They're not really games for kids. They're games for people who often have very complicated lives and want to escape to something simple, peaceful, delicate, and sweet. Some people are strongly put off by a RPG that boasts tons of systems/exploration/customization, because they think "When will I ever have time for this?" Destiny Connect is for people who want to recapture the feelings of childhood, the simplicity of it, and that includes wanting to turn your adult brain off and not have to focus on complicated game systems or intricate plots. Destiny Connect isn't worse. It isn't inferior. That's a very Western-world culture-based opinion. You're meant to take longer to breathe in the art and atmosphere. You're supposed to pause and think about what a nice place your in-game hometown is. That itch games normally stimulate, to head forth and conquer and tackle... you're supposed to hold that itch back and ignore it. That's not wrong or different. This is just a different philosophy, that games aren't supposed to clobber the attention and reward centers in your brain. Some of these very same critics understood what they were looking at when they saw Little Dragons Cafe. Why is it so hard to understand that Destiny Connect is the same kind of game? If you want a happy little walking simulator with gameplay elements, if you want a simple and innocent visual novel that isn't high-minded or scary, Destiny Connect is for you. When I look at it, I see similarities between its art style and the famous It's A Small World attraction from Disney. THAT is how to see this game: As a charming Disney park attraction in game form. tl;dr: It's a game for people who are fatigued of games.
Nintendo Switch