PapaPitzy
User Overview in Games
8.5Avg. User Score
User Score Distribution
positive
1(50%)
mixed
1(50%)
negative
0(0%)
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Games Scores
Sep 11, 2011
Resistance 37
Sep 11, 2011
GamingJerk about hit the nail on the head. I am a huge fan of Resistance: FoM (the campaign). I was incredibly disappointed when I played through R2's campaign - silly art style, loss of the environment created by R:FoM, no weapon wheel, scripted bosses, and so on. My purchase of R2 was warranted by only one thing: the 8-player online coop mode. This is the first game to ever get me into online gaming, and only 2 other games have done so since. I was hooked to this. It could've used some improvements for sure, especially support of further downloadable content - namely more levels and missions - but overall it was fantastic. Insomniac had something incredible here. When I heard they weren't including the 8-player coop in R3 I was blown away and confused. The only reason I see for this is laziness. I think Insomniac was ready to be done making exclusives instead of making more money by going multiplat. I think they just wanted to put a sufficient - rather than excellent - effort into this game just to get done with it and move on. Wanting to make more money is somewhat understandable though. Anyways, I tried to stay positive toward the game during the pre-release phase despite the exclusion of the 8-player coop, and it worked bc I was pumped for this game. Campaigns are what I live for usually anyways. I missed the campaign quality from R:FoM, and from the sound of it R3 was gonna deliver the campaign R2 failed to do. I just played R3 last night, and I must say I'm pretty darn disappointed. The story was fairly boring for the most part; was unbelievable often (spoiler alert - A little tugboat can take 20 rockets from a goliath? Really??); the enemy AI was terrible and scripted; the human AI was just terrible (spoiler-the part where you meet up with the resistance group that has the chopper, and you run into one of the ape **** I ran around for 10 minutes evading ape guy, my "allies" stood in the corner, failing to fire a single bullet, let alone actually move. At one point when I was forced in their direction, I couldn't help but notice that they were all facing the wall. Apparently facing a wall makes you invisible to ape enemies, bc he certainly paid zero attention to anyone but me. Should've tried the wall approach); running feels like a brisk walk; melee is neither fluid nor fast to give you that great feeling of a spray-with-bullets-then-finish-off-with-sweet-melee-to-the-face combination; animations are awful at times (spoiler-the arena when you have the hammer to defend yourself...great example of terrible enemy AI, but also bad animations. Each time you hit an enemy with your hammer it's like some sort of joke how their bodies react. Pinball anyone?); grenade throwing is odd and it seems slow-motion is turned on each time you toss one; and the last thing I can think of is the sound - sound either didn't occur or was delayed many, many times when it was supposed to (example: major explosion without the occurrence of explosion sounds), making for majorly anticlimactic moments (maybe it was my ps3 though?). The only thing I found myself truly enjoying about R3 was the shooting and the ability to upgrade your weapons. I liked this added feature a lot, and it was the only thing that kept me playing. Anyways, my goal isn't to bash R3 or Insomniac. Im incredibly disappointed though bc I wanted so badly to have the excellence of R:FoM's campaign (and R2's 8-player coop) continued and expanded upon. It killed me when I saw how poor R3 was selling (preorders), but after playing it I don't blame ps3 owners for not lining up at the door to purchase it. There's just not really much to tempt anyone to buy R3 over any other game. I love you Insomniac, so please redeem yourself by going 110% on all of your games in the future. And if you want sales, load your game with content rather than cutting back on it. As a standalone game I would give R3 a 7.5. When comparing it to my expectations due to my love for the series, I would give it between a 5-6.5. I'll be nice and give it a 7.
PlayStation 3
Jan 11, 2011
The Fight: Lights Out10
Jan 11, 2011
The CRITIC reviews for the Fight: Lights Out are bad. I wrote this game off at first for this reason; but if you read actual USER reviews like this and many others instead (also see **** - user reviews average a 8.6/10), you'll get a true idea of the quality of this game. The Fight: Lights Out is really accurate, challenging, and a heck of a work-out. The first time I played this game it was only for 20 minutes because I had stuff to do at the time, but wanted to just try it real quick. My entire upper body was sore (partially because I'm in grad school and haven't had time to exercise or play sports for the past 6 months) for about 4 days after that. And the thing is, you realize how awesome the motion of throwing punches, dodging and weaving, etc. is as a work-out. You will most likely be working muscles that you have never worked - or never been able to work - before. Likewise, I had muscles sore that I don't recall ever being sore before when I used to lift or when I've played soccer, volleyball, baseball/softball, tennis, football, or even when I wrestled all through middle and high school. Anyways, I love the game, and I'm really glad I bought it - more than worth the price tag. And if nothing else, it's a fun way of keeping yourself in shape. At least give this a try, whether it's a buy or even just a rent. I really think you'll be happy you did.
PlayStation 3