NegativeBurn
User Overview in Games
Games Scores
Feb 14, 2015
SolForge0
Feb 14, 2015
As Online Trading Card Games go, SolForge is unimpressive. It is Pay2Win, no doubt about it. Not as bad as other games I've played, but still pay2win if less overt. It is a "little" different from other MtG clones. But it still has the staples of what makes MtG clones boring with the exception of useless mana, that is a plus. ~Starting Out~ You start off with a mixed bag of common card from each of the 4 factions, lets just call it what they are, Black, Green, Red, and White; or Death, Life, Fire, and Machine respectively. The Tutorial gives you the idea of game play fairly well. There is a bit of bait and switch from when you first start playing and what happens later. After you play the tutorial you get silver (non cash in-game money) and a booster pack, after that you get a pack and ton more silver up until your 10th win agaisnt the AI or real oppent. After that, wins only get you 25 silver. No more booster packs, just silver. The booster packs for new cards cost 2000 silver. ~The Factions~ Anyone that has played MtG will have a good idea about the different styles of "Black, Green, Red, White" No surprises, No new ideas. You can only use 2 different factions in your deck (30 cards Total) You can only play 2 cards from your hand per turn, after which your hand and deck is reshuffled together. An interesting gimmick of the game play is that it is possible to redraw the same card(s) you just played on the field and replay the clone if you like. The creature and spell cards level-up during the game as you play becoming slightly more powerful on a 1-3 (or 4 if you paid money) scale. Creatures have "summoning sickness" so they cannot attack the turn you play it. (Unless they have the MtG verison ability that lets them) There is a 5 spaces on each side of the field, your row and your opponent's row. Each of the 5 opposing spaces are lanes. Creatures in will only attack the creautre in the lane or lifepoints directly if no opposing creature fills it. There is an attack/Life score on each creature. So gameplay is basically a delyed verison of beatstick. Again, creature abilities are pretty much copy/pasted from there MtG alter egos. ~The Community~ Ah yes, the unknown factor that can either make a subpar game bearable or an okay game unplayable. Spoiler its the worse of both worlds. The community has its head throughtly up its own rear-end. And a common play style is to queue in the unlimited time limit games and just sit there until the other player forfits the match. As of now 9:40pm February 14th 2015; My first and only unlimited timer game has been going on for over 24 hours. So yeah don't waste your time. This game is one of those fly-by-night coiner games that won't be around by this time next year.
iOS (iPhone/iPad)
Feb 14, 2015
SolForge0
Feb 14, 2015
As Online Trading Card Games go, SolForge is unimpressive. It is Pay2Win, no doubt about it. Not as bad as other games I've played, but still pay2win if less overt. It is a "little" different from other MtG clones. But it still has the staples of what makes MtG clones boring with the exception of useless mana, that is a plus. ~Starting Out~ You start off with a mixed bag of common card from each of the 4 factions, lets just call it what they are, Black, Green, Red, and White; or Death, Life, Fire, and Machine respectively. The Tutorial gives you the idea of game play fairly well. There is a bit of bait and switch from when you first start playing and what happens later. After you play the tutorial you get silver (non cash in-game money) and a booster pack, after that you get a pack and ton more silver up until your 10th win agaisnt the AI or real oppent. After that, wins only get you 25 silver. No more booster packs, just silver. The booster packs for new cards cost 2000 silver. ~The Factions~ Anyone that has played MtG will have a good idea about the different styles of "Black, Green, Red, White" No surprises, No new ideas. You can only use 2 different factions in your deck (30 cards Total) You can only play 2 cards from your hand per turn, after which your hand and deck is reshuffled together. An interesting gimmick of the game play is that it is possible to redraw the same card(s) you just played on the field and replay the clone if you like. The creature and spell cards level-up during the game as you play becoming slightly more powerful on a 1-3 (or 4 if you paid money) scale. Creatures have "summoning sickness" so they cannot attack the turn you play it. (Unless they have the MtG verison ability that lets them) There is a 5 spaces on each side of the field, your row and your opponent's row. Each of the 5 opposing spaces are lanes. Creatures in will only attack the creautre in the lane or lifepoints directly if no opposing creature fills it. There is an attack/Life score on each creature. So gameplay is basically a delyed verison of beatstick. Again, creature abilities are pretty much copy/pasted from there MtG alter egos. ~The Community~ Ah yes, the unknown factor that can either make a subpar game bearable or an okay game unplayable. Spoiler its the worse of both worlds. The community has its head throughtly up its own rear-end. And a common play style is to queue in the unlimited time limit games and just sit there until the other player forfeits the match. As of now 9:40pm February 14th 2015; My first and only unlimited timer game has been going on for over 24 hours. So yeah don't waste your time. This game is one of those fly-by-night coiner games that won't be around by this time next year.
PC