NaturalHatty
User Overview in Games
6.4Avg. User Score
User Score Distribution
positive
4(36%)
mixed
5(45%)
negative
2(18%)
Highest User Score
Lowest User Score
Games Scores
Feb 15, 2013
Trigger Fist5
Feb 15, 2013
Trigger Fist is a top down spray shooter disguised as a third person shooter- at it's core you will find a decent game, but there is just not enough depth to the gameplay nor enough content included to entertain you for more than shallow minutes. The controls are simple and wonderful- you will never feel yourself fighting them. Basically you have a standard third person shooter, except you cannot look up or down nor can you move vertically on the battlespace- all the action takes place on one plane. You can crouch behind objects but it is pointless because you leave your head exposed and often cannot shoot while doing so. The only way to prevent yourself from being shot by enemies is to hide behind cover where you will not be able to see much going on around you due to the tight camera angle- this could have been a great time for the developer to integrate a peek and lean system, but that didn't happen. Shooting is easy- the camera automatically zooms in when your targeting reticle moves over an enemy player, and pop- or burst-firing at enemies from long range actually brings decent success. You can play solo against bots who have incredible awareness of the map and excellent aim, or you can go online and play against a maximum of three other players with the rest of the game's slots being filled out with bots. This means you will rarely play with or against humans. The bots are decent at following their waypoints, but become predictable and annoying simply because they often can spot and kill you from fairly ridiculous ranges. You can upgrade your character through in-app purchases or by playing the game, but it takes far too long and is far too painful **** to earn medium to higher ranking upgrades or weapons by playing. This is disappointing because players can earn these upgrades by playing offline and were it easier to earn them it would have given the game more of a sense of progression as well as a sense of purpose in the user for playing it- but this isn't the case. With only 4 game modes and less than 6 maps to choose from, not to mention the continuous struggle with the same old bots filling out the game's space, this game will get old fast. Worth a try if you can get it for free, but little else.
iOS (iPhone/iPad)
Feb 15, 2013
Battlefield: Bad Company 22
Feb 15, 2013
Battlefield: Bad Company 2 for the iOS is the height of developer laziness- it is a broken mess, and it should either be free or you should be payed to play it. Essentially the entire game is a completely stripped down version of the console shooter- movement is simplified by removing the ability to sprint, prone has been removed, and bullets easily track enemies to compensate for a lack of a controller. The graphics are decent as they resemble the console graphics with a lot of concessions, but the environments are particularly weak and the sound is horrible. The campaign is decent but only worth purchasing the game for if you find it on sale for a dollar- it is, like the rest of the game, a stripped down rendition of the console campaign to compensate for the iOS version. The multiplayer simply does not work. Joining or creating any games will immediately crash the app nearly 95% of the time. The 5% chance you don't crash, you will find a very stripped down version of the console shooter. You have two modes, Deathmatch and Team Deathmatch. Classes have been entirely removed. Instead you simply pick your characters appearance based on all of the campaign characters and enemies and then pick from one of the game's few weapons. The spawn system is awful- you will often spawn directly in front of enemies- but the gameplay is decent, it is surprisingly easy to track enemy players with the iOS controls and gun them down with a few shots. Unfortunately, this is all wishful thinking because even if you get into a game, you will still crash. As of this review I have never completed a single multiplayer game through multiple attempts. This game should be free- and even then it wouldn't do you much good to waste your time trying to play it. Do not waste your money.
iOS (iPhone/iPad)
Feb 15, 2013
Deadlock: Online4
Feb 15, 2013
This game should be free, as it is a top-down shooter completely devoid of any and all skill, and it punishes users who refuse any of the in-app purchases. Essentially you have a decent premise at the core of Deadlock- a top-down shooter where you earn player upgrades and new weapons (which can be outfitted with attachments) to dominate the battlespace. Unfortunately, earning these items by playing requires hours and hours and hours of gameplay and grinding to attain even basic weapons or upgrades. Paying for these weapons and upgrades through in-app purchases is instantaneous. This would not be game-breaking if the gameplay required some sort of strategy or skill- unfortunately it does not. Yes, you can hide behind cover and slide out to spray down enemies then retreat again- but the basic weapons will not damage fully upgraded players enough to kill them in these short bursts and they will simply just regenerate their health- or steam full ahead at you absorbing your miniscule attempts to kill them and simply lay waste to you. There are far better ways for you to spend your money- avoid this game, it is worth none of your time or effort.
iOS (iPhone/iPad)
Feb 2, 2013
Far Cry 36
Feb 2, 2013
The campaign, despite a storyline so far fetched and ridiculous it is nearly offensive ("you are a generic white guy with no survival or military skills at all- please lead our native tribe to victory chosen one!"), is absolutely amazing simply because of the incredibly detailed world it is set in. The jungle feels alive, the conflict between the natives and pirates seems urgent and everywhere, and there is just so much to do away from the main game (like hunting, racing, crafting, etc.) it almost makes your head spin. However, the multiplayer component featured in this game had no attention paid to whatsoever- it is bugged (I have reached the level 40 almost 8 times now only to be reset everytime), dysfunctional, and the game itself will fight you at every turn in your enjoyment of it. The map editor, which would in theory make DLC obsolete because it would provide new environments to play on a daily basis, is bugged and restrictive, and the process with which user created content is shared is so flawed only the worst, most simple maps make it into the game's rotation. It is nearly outrageous that slight fixes would have filled in this egregious gap and made this without a doubt the game of the 2012. Unless these issues are addressed, you will see a lot of used copies of this game showing up on store shelves in the near future.
PlayStation 3