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User Overview in Games
4.5Avg. User Score
User Score Distribution
positive
1(50%)
mixed
0(0%)
negative
1(50%)
Highest User Score

Games Scores

Mar 18, 2021
Taishogun: The Rise of Emperor
0
User ScoreMasters_Che
Mar 18, 2021
Same game as always. Just a slightly different art style. Boring and bad. Also, the creator abuses YouTube’s copyright strikes to silence critics, so there’s that, too.
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PlayStation 4
Oct 9, 2013
Mass Effect 3
9
User ScoreMasters_Che
Oct 9, 2013
Mass Effect 3 is the epic conclusion of one of the most ambitious, memorable, amazing stories in modern media. The lore is rich, but relatable and accessible. In this, the 3rd installment of the trilogy, Commander Shepard (the protagonist) is tasked with confronting a massive threat to the galaxy while being tasked with forging tenuous alliances with other races that aren't on the best terms with each other. Compared to earlier Mass Effect games, the combat has been refined. The controls feel responsive and crisp. I no longer felt as though Shepard was dragging a piano behind him as in previous games. You're also able to roll, which makes a huge difference in this game given the faster paced combat and more intelligent AI (e.g. they will flank you and bust you out of cover). In addition, power combos have been enhanced. To me, it's one of the things I love most about the game play. You have the ability to inflict more damage by hitting an enemy with a particular power (e.g. telekinetic/mystic, tech-based and grenadier for the uninitiated) and then following up with another special power that creates an effect that adds more damage and potentially causes collateral damage to nearby enemies. In addition, I really enjoyed seeing how the story arch does take into consideration your choices from the previous installments. While some of these past choices only affect minor aesthetic aspects of the experience (e.g. you see some generic character in a particular role than a character from Mass Effect "one"), others have implications that extend to the epilogue (e.g. the fate of a particular race). Be warned, if you've grown to care about any character from these games, then you will cry. Often. Most of these tears can be attributed to direct shots to your heart via non-exploitative nostalgia and very touching/tender moments. The music score in this game is epic. Clint Mansell (frmly Pop Will Eat Itself, Trent Reznor buddy, Grammy nominated composer of the score from "Black Swan") lends his talents and provides some of the most heart swelling pieces I've ever heard. Not to mention the amazing talents of Sam Hulick. I cannot tell you the number of times I've listened to the main soundtrack.... As for the technical aspects: Great graphics and sound. Yes, there are the occasional texture pop-in issues (which can be minimized by installing the game) and the odd glitches that range from peculiar to downright unnerving. There's one glitch that I consistently encounter in the game with every play thru that played a role in me scoring the game a 9 versus 10. It's not game breaking, but more immersion breaking. It doesn't last long, but it will haunt your dreams... Overall, the critical/story advancing missions where fun and fast paced; however, I wish there were more opportunities to explore as opposed to being compelled to push forward. While in retrospect, I've regarded the Mako-based missions from the first game to be a bit tedious; having played through it again I have to admit that I kind of miss them and the sense of scale that being able to explore a sandbox brought to the experience. However, one has to weigh that against the overall sense of urgency that the game creates, both inherent to the plot and with nice little music tricks (e.g., more frantic movements in the music which gets your heart racing). Side quests for the most part, are relegated to "Fly here, scan this planet, collect item, bring back to someone in the Citadel". This was a truly missed opportunity to have more fleshed out missions and combat. Also, War Assets, gained by completing missions and helping other races' militaries/leadership, are a pretty neat way of ensuring people complete as many side quests as possible to get the "best ending"; the threshold for getting the "best ending" is easily attained. This is especially true if you play the fantastic, though simplistic multiplayer, and if you play any of the DLC. While speaking in superlatives about this franchise has become esoteric controversy w/in the more ardent rank and file within the Mass Effect fanbase, ironically, these words are the best way I can express my opinion of this game and the franchise overall. Despite some of its short comings, I was more than satisfied with the experience, from beginning to end and I highly recommend it. IMPORTANT NOTE: Make sure you have the Extended Cut downloaded. It makes a huge difference in the ending of the game so I would say it is **** it's free. Furthermore, though not essential, I recommend that "From Ashes", "Leviathan" and "The Citadel" DLCs be purchased. These are fantastic pieces of add-on content for those who can't get enough of the lore and character interactions. Omega is an ok piece of DLC, but it feels more like an option than any other DLC in the franchise.
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Xbox 360
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