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Nov 11, 2019
ANIMUS: Harbinger
3
User ScoreJudgmentalAss
Nov 11, 2019
Has a severe memory leak bug. After half an hour the framerate gets choppy. After an hour it easily crashes. In 3 hours of gameplay it crashed twice with the same pattern I described above. Graphically wise it's passable. Aesthetically wise it's pleasing. The combat feels like trash and its far worse compared to Animus Stand Alone, its prequel. Slower weapons aren't particularly viable. Half weapon classes are bugged, their side step teleports you 10 meters away, making them almost impossible to use because every small opening is wasted by closing the distance created by said movement. Some have issues even with backsteps or even attacks. The greatsword is unusable, all its attacks are affected by said bug. They managed to kill the pacing of the game because they took a mobile, pay to win game and turned it into an upfront pay game were the difficulty level rises like a skyrocket and grinding nets you almost nothing. There's also a severe lack of looting: most missions become pointless once completed because they net you nothing save for a negligible amount of money and memories. Once you get stuck on a broken enemy, you either grind like a madman (and we are talking about grinding for hours upon hours just to beat a boss), you find out some random weapon is far stronger than the others (hint:gauntlets) or you drop the game. Learning patterns is a hit and miss in this goddamn pile of trash game. The first boss has a nice mechanic were he spawns some monsters giving the player a small window to perform a combo. By killing the spawned monster the player gets plenty of safe openings. Nice game design on that one. The second boss at 60% hp starts performing multi hit aoe, multi hit spinning attacks with blast properties (too many parries and you explode losing half of your hp). It takes around 3 well timed dodges to get out of it unscathed, which doesn't work quite well in the Switch version compared to the original mobile version where there was no stamina bar, this time around its there and dodging consumes a lot of stamina. This game is crap, it has its high moments but they are buried in a sea of indecent turd tier game design decisions. I'm no even sure how they managed to pull it off considering that Stand Alone, despite its similar technical drawbacks and a few wonky hitboxes, was an actually good souls lite boss rush game. Tl;dr: do not buy the game, it's crap. Either buy Dark Souls 1 or Animus Stand Alone.
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Nintendo Switch
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