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Oct 1, 2013
Takedown: Red Sabre
5
User ScoreJinnFighter
Oct 1, 2013
There are some people that just like to get "tactical". As for me, it have never been a big deal about realism than about the gameplay itself. SWAT was just another game I didn't quite understand: it was all about slowly advancing tasks, no place for inspiration or self-entertainment. TAKEDOWN is this kind of game but completely empty. Where SWAT had tactics, Takedown has "Open/Close door" situations. SWAT had different actions of hostiles and hostages Takedown added stupid guards with collective mind, passing from one to another right at the moment when you're not ready for it. And it's not about skill it's about random encounters that don't make you adapt, they scare and destroy you. It was the first not-horror game throughout 7or 8 years which scared me. And it's awful. Graphics are pretty much ok, but common glitches with textures are still there. Gameplay is not tactical, but dumb. You may try, but I warned you you will not like it.
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