FurbyOnSteroid
User Overview in Games
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Jun 28, 2019
One Finger Death Punch 29
Jun 28, 2019
This takes the idea from the first game and improves every aspect of it. So much content for some little money.
PC
Jan 3, 2018
Warframe9
Jan 3, 2018
The Good: - Graphics and sound are great, cool design - The movement system.. it's. just. gorgeous. Never seen that in any game and after getting used to it I missed it in many other games like titanfall (which already has a pretty solid movement system) - Even if you don't have much time, you can accomplish something since a mission shouldn't take more than 20 minutes (once you get a feel for the movement system, most missions won't take longer than 5, max 10 minutes) - Very fair free to play game, nearly every item is obtainable without spending a dime.. even cosmetics (tennogen items not included, those are community made and the creator gets a cut of the revenue DE makes off of them) - content for several hundred of hours, easily - hundreds of weapons, every one of them with different stats and sounds. Some shoot bullets, others grenades, others are flamethrowers, others are blades with integrated shotguns... with new weapons arriving every few months - currently 34 Warframes (a new one already in the oven), not including the primed version - primed versions of weapons, warframes, landing craft, mods (slightly better versions of the original versions, mainly for endgame) - you can have kubrows (dogs), kavats (cats) and sentinel (flying robot things) that support you in the battle with damage and/or utility; careful! Kubrows and kavats can die if you don't look after it. - customization of basically everything is a huge part of the game (colors of warframes, weapons, companion, landing craft, placing objects into your landing craft, etc etc) #fashionframe - many different mission types (mobile defense, extermination, spy, interception, hijack, etc) - time based events (alerts, sorties, special events like acolytes or plaque star which are available for a couple of days/weeks before they are gone) - modding system gives a possibly huge amount of customization on how you want to play a certain weapon (Fire rate, elemtal damage, crit damage, multishot, raw damage, reload speed and many more) - 99% of the community. the game is mainly pve so the community is generally really nice and helpful.. ofc you will face a **** every now and then but that's very rare - The Developers. Digital Extremes does an amazing job at being transparent about changes and listening to the community (Devstream roughly every 2 weeks). Although they have to decree some stuff every now and then it's generally a good balance and the community is well integrated into the balance process The maybe Good, maybe Bad: - one of the grindiest games I've personally ever played (I love it but I'm certain many won't) - you need to build weapons/warframes in order to use them from blueprints (weapons take usually 24 hours, warframes 72 hours, not counting the part building time which takes 12 hours). Personally I don't find it as bad because there are tons of things to do in warframe and you can always have some stuff waiting in your foundry ready to be claimed but especially in the beginning it's very annoying ("Woooh! Got my first warframe and all the parts! can't wait for that 72 hours waiting time so I can check it out") The Bad: - it takes a lot more time than usual to get the hang of the game (many different systems that are not explained well.. or at all) - wiki of warframe is pretty important if you want to progress. It's a so called wiki game that only really takes off once you use the wiki to gather information the game doesn't offer - the starter cosmetic loadout is.. bad.. there are only like 10-20 colors you can pick from, though the cool colors like black, white, pure red etc are locked behind platinum. So unless you have a buddy that may gift it to you, you are stuck with the small amount of colors until you learn how to trade or pay money - repetitive gameplay. While I mentioned that warframe has many different gamemodes, usually it looks very similar in most of them.. you either kill as much as you can (exterminate, interception, defense) or you rush to the objective/target and rush to the exit, ignoring all of the enemies (spy, rescue, capture) - untouched systems. Warframe has so many systems that some of them aren't really thought through and could see a revisit. Archwing comes to mind but also stuff like Rivens (possibly very powerful mods with random stats) or focus (not going into this because spoiler.. but once there you will know what I mean) - invulnerable bosses. The developers seem to love bosses that have invulnerable phases. Even if that means that a boss is 95% of the time invulnerable (hello vay hek). I can see that if everyone is basically an op space ninja they have to do sth to make the bosses somewhat tough.. but that's not the way I would like them to be.. make them tanky af or w/e but invulnerable with tiny spots where you can actually hurt them is definition of tedious gameplay 100 characters.. gosh I would have mentioned a lot more but I can't :c Tl;dr: It's great. Get it!
PC