Exp_Gamers
User Overview in Games
7.6Avg. User Score
User Score Distribution
positive
3(30%)
mixed
7(70%)
negative
0(0%)
Highest User Score
Lowest User Score
Games Scores
Feb 27, 2011
Two Worlds II7
Feb 27, 2011
wo Worlds 2 published by Topware is an Action RPG, The game starts with your character being rescued from a dungeon by a band of Orcs and from here on in you embark upon your quest to save your sister from an evil being known as lord Gandohar. The back story and info on characters in quite in-depth and there's plenty of options to customise your characters appearance. When you start playing you'll be greeted with some impressive vista's that include detailed grass and tree's that span right into the distance.. Once you get into some action you notice that your character is not class based unlike a few other RPG's, instead you apply skill points to your abilities such as mage, warrior, assassin, and ranger. Combine this with quick weapon and armour switching, and you'll be able to play as one of three classes at any one time. The weapons and armour selection is via a crafting system where all items are broken down into basic components such as a shield into wood, a helmet into leather and a sword into iron etc.. These components can then be used to upgrade your existing items and make them vastly more powerful. As with most RPG's you'll need to save you're progress often to avoid having to redo things if you get killed, so make sure you set the auto-save time to a fairly frequent time, If your character is mainly magic focused then there's another section of the crafting system that deals with spells. This spell system is based on cards that carry attributes. For instance, you may have a fire card, if you were to combine this with a projectile card you'll get a fireball, add in a ricochet card and you'll have a fireball that bounces between enemies. There's a whole range of different modifiers and base types for you to play with and experiment with so that you can create spells to suit your gaming style, added to the card system are modifiers based on elements such as earth, water, fire, air, life and death, these spells go into an amulet, and you can have three amulets active at any one time. If that's not enough customisation for you there's also an alchemy system, that you can top up by taking raw elements from corpses, these include wolf-claw and baboon tongue etc with which you can use to create potions. Youâ
PC
Feb 27, 2011
Two Worlds II7
Feb 27, 2011
wo Worlds 2 published by Topware is an Action RPG, The game starts with your character being rescued from a dungeon by a band of Orcs and from here on in you embark upon your quest to save your sister from an evil being known as lord Gandohar. The back story and info on characters in quite in-depth and there's plenty of options to customise your characters appearance. When you start playing you'll be greeted with some impressive vista's that include detailed grass and tree's that span right into the distance.. Once you get into some action you notice that your character is not class based unlike a few other RPG's, instead you apply skill points to your abilities such as mage, warrior, assassin, and ranger. Combine this with quick weapon and armour switching, and you'll be able to play as one of three classes at any one time. The weapons and armour selection is via a crafting system where all items are broken down into basic components such as a shield into wood, a helmet into leather and a sword into iron etc.. These components can then be used to upgrade your existing items and make them vastly more powerful. As with most RPG's you'll need to save you're progress often to avoid having to redo things if you get killed, so make sure you set the auto-save time to a fairly frequent time, If your character is mainly magic focused then there's another section of the crafting system that deals with spells. This spell system is based on cards that carry attributes. For instance, you may have a fire card, if you were to combine this with a projectile card you'll get a fireball, add in a ricochet card and you'll have a fireball that bounces between enemies. There's a whole range of different modifiers and base types for you to play with and experiment with so that you can create spells to suit your gaming style, added to the card system are modifiers based on elements such as earth, water, fire, air, life and death, these spells go into an amulet, and you can have three amulets active at any one time. If that's not enough customisation for you there's also an alchemy system, that you can top up by taking raw elements from corpses, these include wolf-claw and baboon tongue etc with which you can use to create potions. Youâ
PlayStation 3
Feb 27, 2011
Two Worlds II7
Feb 27, 2011
wo Worlds 2 published by Topware is an Action RPG, The game starts with your character being rescued from a dungeon by a band of Orcs and from here on in you embark upon your quest to save your sister from an evil being known as lord Gandohar. The back story and info on characters in quite in-depth and there's plenty of options to customise your characters appearance. When you start playing you'll be greeted with some impressive vista's that include detailed grass and tree's that span right into the distance.. Once you get into some action you notice that your character is not class based unlike a few other RPG's, instead you apply skill points to your abilities such as mage, warrior, assassin, and ranger. Combine this with quick weapon and armour switching, and you'll be able to play as one of three classes at any one time. The weapons and armour selection is via a crafting system where all items are broken down into basic components such as a shield into wood, a helmet into leather and a sword into iron etc.. These components can then be used to upgrade your existing items and make them vastly more powerful. As with most RPG's you'll need to save you're progress often to avoid having to redo things if you get killed, so make sure you set the auto-save time to a fairly frequent time, If your character is mainly magic focused then there's another section of the crafting system that deals with spells. This spell system is based on cards that carry attributes. For instance, you may have a fire card, if you were to combine this with a projectile card you'll get a fireball, add in a ricochet card and you'll have a fireball that bounces between enemies. There's a whole range of different modifiers and base types for you to play with and experiment with so that you can create spells to suit your gaming style, added to the card system are modifiers based on elements such as earth, water, fire, air, life and death, these spells go into an amulet, and you can have three amulets active at any one time. If that's not enough customisation for you there's also an alchemy system, that you can top up by taking raw elements from corpses, these include wolf-claw and baboon tongue etc with which you can use to create potions. Youâ
Xbox 360
Feb 27, 2011
Dead Space 29
Feb 27, 2011
Dead Space 2 has been with us for a week or so now and in that time I've now managed to play-through twice. We continue Isaac's story three years after the original game, This time instead of being set on a spaceship DS2 is set in a huge space colony / city called Sprawl on one of Saturn's moons, It's here where we catch up with Isaac as he wakes from a daydream to find himself bound in a straitjacket and suffering from nightmarish hallucinations of his dead girlfriend. The Original Dead Space wasn't hyped as much as this sequel, and as a result it almost slipped under the radar for a lot of gamers, but for those of us who played the first game it became a game to remember for many reasons but mainly because it was full of edge of the seat action and suspense that would scare the pants of you, even when you had that knowing feeling that something was going to happen you'd still jump when it did, and the impressive highly detailed Zero-G sections that were unlike anything scene before and the unforgiving enemies, Dead Space 2 has all of this and more by the bucket load, with more zero g sections, a bigger necromorph invasion force, this time with added necromorph types that include hideous featureless childlike creatures with pointed limbs who attack you in packs, crawling baby like necromorphs who explode when they are near you, then there's the Puker's, who are similar to Left 4 Dead's Boomers (albeit a lot trimmer), but instead of spewing bile at you the Puker's spew acid from a distance accompanied with a blood-curdling scream. Isaac does have a bit more help this time round though in the form of new weapons which include a detonator gun that fires a tri-beamed laser which explodes when touched, and a Javelin Gun, a high-powered spear-gun like weapon that lets you fire bolts at enemies and impale them onto nearby crates or walls, and of course there's the old favorites from the original game such as the line-cutter, the ripper and the flamethrower, all of which can be upgraded along with your rig and stasis modules at workbenches throughout the game by using power nodes collected on your travels. There's no HUD as such in Dead Space 2, the screen is left quite clear while in combat, this is partly to allow you to have a clear view of your surroundings and partly so that anything remotely scary still has the full impact of scaring the crap out of you, add to this one of the best in-game atmospheres there is with its outstanding graphics that this time round see more of those superbly crafted zero-gravity sections where Isaac is free to float around with the aid of little rockets and the almost perfect sound effects that have you wondering if that was a bit of trash moving behind you or a necromorph creeping up on you, this all makes for a truly immersive experience and that keeps you on your toes at all times, so much so that you'll be grateful of those save points after a while so that you can take a breather (and turn the lights on if it's getting dark outside) Dead Space made great use of the Kinesis ability in Isaac's suit which allowed him to pick up objects and either move them out of the way or fire them at enemies and objects, this system has now been greatly improved and made more responsive, so much so that it will now become part of your combat technique, and as with the original game ammo is in short supply so you may find yourself having to use Kinesis to pick up a severed limb and fire it at an approaching enemy, you'll also use Kinesis and Stasis to manipulate objects to solve puzzles in order to progress through the game. Unlike it's predecessor Dead Space 2 has an eight player multiplayer mode in which 2 teams of four try to complete their objective, namely four human engineers try to achieve their goal while four necromorphs try to stop them (think of L4D but in space and you've got the idea), As with most online games if you're in a party or lobby with a good bunch of players then the multiplayer can be a lot of fun. In Summary Dead Space 2 has been vastly improved over the original game, with everything from the environments and sounds being tweaked so that the game pulls you in and completely immerses you, almost every aspect of game play has improved, and when you combine that with an engrossing storyline then you're in for a good time, Well, unless you suffer from a nervous disposition, in which case I'd recommend you don't play through while on your own
PC
Feb 27, 2011
Dead Space 29
Feb 27, 2011
Dead Space 2 has been with us for a week or so now and in that time I've now managed to play-through twice. We continue Isaac's story three years after the original game, This time instead of being set on a spaceship DS2 is set in a huge space colony / city called Sprawl on one of Saturn's moons, It's here where we catch up with Isaac as he wakes from a daydream to find himself bound in a straitjacket and suffering from nightmarish hallucinations of his dead girlfriend. The Original Dead Space wasn't hyped as much as this sequel, and as a result it almost slipped under the radar for a lot of gamers, but for those of us who played the first game it became a game to remember for many reasons but mainly because it was full of edge of the seat action and suspense that would scare the pants of you, even when you had that knowing feeling that something was going to happen you'd still jump when it did, and the impressive highly detailed Zero-G sections that were unlike anything scene before and the unforgiving enemies, Dead Space 2 has all of this and more by the bucket load, with more zero g sections, a bigger necromorph invasion force, this time with added necromorph types that include hideous featureless childlike creatures with pointed limbs who attack you in packs, crawling baby like necromorphs who explode when they are near you, then there's the Puker's, who are similar to Left 4 Dead's Boomers (albeit a lot trimmer), but instead of spewing bile at you the Puker's spew acid from a distance accompanied with a blood-curdling scream. Isaac does have a bit more help this time round though in the form of new weapons which include a detonator gun that fires a tri-beamed laser which explodes when touched, and a Javelin Gun, a high-powered spear-gun like weapon that lets you fire bolts at enemies and impale them onto nearby crates or walls, and of course there's the old favorites from the original game such as the line-cutter, the ripper and the flamethrower, all of which can be upgraded along with your rig and stasis modules at workbenches throughout the game by using power nodes collected on your travels. There's no HUD as such in Dead Space 2, the screen is left quite clear while in combat, this is partly to allow you to have a clear view of your surroundings and partly so that anything remotely scary still has the full impact of scaring the crap out of you, add to this one of the best in-game atmospheres there is with its outstanding graphics that this time round see more of those superbly crafted zero-gravity sections where Isaac is free to float around with the aid of little rockets and the almost perfect sound effects that have you wondering if that was a bit of trash moving behind you or a necromorph creeping up on you, this all makes for a truly immersive experience and that keeps you on your toes at all times, so much so that you'll be grateful of those save points after a while so that you can take a breather (and turn the lights on if it's getting dark outside) Dead Space made great use of the Kinesis ability in Isaac's suit which allowed him to pick up objects and either move them out of the way or fire them at enemies and objects, this system has now been greatly improved and made more responsive, so much so that it will now become part of your combat technique, and as with the original game ammo is in short supply so you may find yourself having to use Kinesis to pick up a severed limb and fire it at an approaching enemy, you'll also use Kinesis and Stasis to manipulate objects to solve puzzles in order to progress through the game. Unlike it's predecessor Dead Space 2 has an eight player multiplayer mode in which 2 teams of four try to complete their objective, namely four human engineers try to achieve their goal while four necromorphs try to stop them (think of L4D but in space and you've got the idea), As with most online games if you're in a party or lobby with a good bunch of players then the multiplayer can be a lot of fun. In Summary Dead Space 2 has been vastly improved over the original game, with everything from the environments and sounds being tweaked so that the game pulls you in and completely immerses you, almost every aspect of game play has improved, and when you combine that with an engrossing storyline then you're in for a good time, Well, unless you suffer from a nervous disposition, in which case I'd recommend you don't play through while on your own
PlayStation 3
Feb 27, 2011
nail'd7
Feb 27, 2011
Nail'd is a grungy off road racer built on a lightning fast 3D engine with an assortment of powerful ATV's & dirt-bikes that look like they could be straight from a post apocalyptic movie, that you can customise with new shock, brakes, gears and paintjob's etc. Graphically, there's plenty to applaud, with 14 courses that weave their way through mountains, deserts, even molten lava and offer an impressive range of racing conditions including off-road events, stunt races and time trials in both single and multiplayer modes. The courses also make up for their relatively short length by using the third dimension far more creatively than most. Jumping off ramps and plummeting 100 metres to the level below feels more like being on a rollercoaster than a conventional racetrack. The emphasis in Nail'd is most definitely on an arcade style of racing, with speed coming a close second. Be they quad bikes or motocross that youââ
PlayStation 3
Feb 27, 2011
nail'd7
Feb 27, 2011
Nail'd is a grungy off road racer built on a lightning fast 3D engine with an assortment of powerful ATV's & dirt-bikes that look like they could be straight from a post apocalyptic movie, that you can customise with new shock, brakes, gears and paintjob's etc. Graphically, there's plenty to applaud, with 14 courses that weave their way through mountains, deserts, even molten lava and offer an impressive range of racing conditions including off-road events, stunt races and time trials in both single and multiplayer modes. The courses also make up for their relatively short length by using the third dimension far more creatively than most. Jumping off ramps and plummeting 100 metres to the level below feels more like being on a rollercoaster than a conventional racetrack. The emphasis in Nail'd is most definitely on an arcade style of racing, with speed coming a close second. Be they quad bikes or motocross that youââ
PC
Feb 27, 2011
nail'd7
Feb 27, 2011
Nail'd is a grungy off road racer built on a lightning fast 3D engine with an assortment of powerful ATV's & dirt-bikes that look like they could be straight from a post apocalyptic movie, that you can customise with new shock, brakes, gears and paintjob's etc. Graphically, there's plenty to applaud, with 14 courses that weave their way through mountains, deserts, even molten lava and offer an impressive range of racing conditions including off-road events, stunt races and time trials in both single and multiplayer modes. The courses also make up for their relatively short length by using the third dimension far more creatively than most. Jumping off ramps and plummeting 100 metres to the level below feels more like being on a rollercoaster than a conventional racetrack. The emphasis in Nail'd is most definitely on an arcade style of racing, with speed coming a close second. Be they quad bikes or motocross that youââ
Xbox 360
Feb 14, 2011
Dead Space 29
Feb 14, 2011
Dead Space 2 has been with us for a week or so now and in that time I've now managed to play-through twice. We continue Isaac's story three years after the original game, This time instead of being set on a spaceship DS2 is set in a huge space colony / city called Sprawl on one of Saturnâ
Xbox 360
Feb 8, 2011
Trinity: Souls of Zill O'll7
Feb 8, 2011
The latest action adventure from Tecmo Koei, Trinity Souls of Zill oll is set 5 years before the original game Zill Oll, youâ
PlayStation 3