EDGE
User Overview in Games
1Avg. User Score
User Score Distribution
positive
0(0%)
mixed
0(0%)
negative
4(100%)
Highest User Score
Lowest User Score
Games Scores
Jan 31, 2014
Cthulhu Saves the World1
Jan 31, 2014
Just like 'Breath of Death VII: The Beginning', this sequel features some ugly (and that even by SNES standards) and uninspired graphics. Funny ironical storyline & -telling. Better play a Japanese masterpiece like a 'Final Fantasy' episode on SuperNintendo!
PC
Jan 31, 2014
Breath of Death VII: The Beginning1
Jan 31, 2014
This game features some ugly (and that even by SNES standards) and uninspired graphics. Funny ironical storyline & -telling. Better play a 'Final Fantasy' episode on SuperNintendo!
PC
Dec 4, 2012
Karateka (2012)1
Dec 4, 2012
I just played the game through... took me 34:33 minutes. While the comic style character design (the princess looks like MULAN) looks good, I would have preferred something more "sincere" - as in the original. I must say, although Jordan Mechner himself was involved in its production, the game is utterly disappointing. While the 1984 original was won through tactics and using timed high mid and low punches / kicks, the 2012 version is a mere series of QTE (quick time events): First block the enemy's attacks - then attack. You just hit the punch/kick buttons - it does not really matter which. Funny how it seems today's computing power often hinders great game design & balance nowadays...
Xbox 360
Dec 4, 2012
Karateka (2012)1
Dec 4, 2012
I just played the game through... took me 34:33 minutes. While the comic style character design (the princess looks like MULAN) looks good, I would have preferred something more "sincere" - as in the original. I must say, although Jordan Mechner himself was involved in its production, the game is utterly disappointing. While the 1984 original was won through tactics and using timed high mid and low punches / kicks, the 2012 version is a mere series of QTE (quick time events): First block the enemy's attacks - then attack. You just hit the punch/kick buttons - it does not really matter which. Funny how it seems advanced techniques hinder great game design & balance nowadays...
PC