DominicBarbon
User Overview in Games
1Avg. User Score
User Score Distribution
positive
0(0%)
mixed
0(0%)
negative
3(100%)
Highest User Score
Lowest User Score
Games Scores
Sep 5, 2021
Baldo: The Guardian Owls1
Sep 5, 2021
Alright, where to start. This game feels like a passion project, and there are things about it that I really like. I would say I managed to enjoy it up to a certain point but it really feels like a game made by artists who lacked a programmer and decent combat designer. Visuals are great. The environment art and Ghibli feel of the game are spot on. The character art feels like student work, but its not so bad that it brings the game down. A lot of the characters are at least visually interesting. The music is good, but constant. UI is bad. The coders clearly didn't know how to get an on button down or on button up event, so navigating the UI is a mess. Also, the game just seems to be missing an exit app button? Thats like two minutes of work, so not sure what thats about. Did they just forget lol? The puzzles are okay, but need some work. There are a lot of arbitrary rules for how the game works that really don't make a lot of sense and aren't communicated well. Sub par UX. The level design itself is pretty good. The first level is small but interesting. The boss fight at the end just doesn't make any sense. I had to watch a video to understand why my hits weren't landing when they clearly should have. You have to hit him at a specific time, which really isn't communicated at all. Combat is just abysmal. They should just remove it if they are unable to fix it. There are no real stagger animations or wind ups. No viable strategies for defeating enemies. Combat actions are waaaay to slow and clunky to the point of being really frustrating. The combat really gets in the way of an otherwise decent (if unpolished) game. I want to like this game, but it really seems like this is their first attempt at something and they don't know what they are doing. I kinda want to help them fix their issues. I wonder if they would accept free help from dev who likes the idea, but is pretty disappointed with the execution lol. Can't recommend in its current state.
PC
Sep 5, 2021
Baldo: The Guardian Owls1
Sep 5, 2021
Alright, where to start. This game feels like a passion project, and there are things about it that I really like. I would say I managed to enjoy it up to a certain point but it really feels like a game made by artists who lacked a programmer and decent combat designer. Visuals are great. The environment art and Ghibli feel of the game are spot on. The character art feels like student work, but its not so bad that it brings the game down. A lot of the characters are at least visually interesting. The music is good, but constant. UI is bad. The coders clearly didn't know how to get an on button down or on button up event, so navigating the UI is a mess. Also, the game just seems to be missing an exit app button? Thats like two minutes of work, so not sure what thats about. Did they just forget lol? The puzzles are okay, but need some work. There are a lot of arbitrary rules for how the game works that really don't make a lot of sense and aren't communicated well. Sub par UX. The level design itself is pretty good. The first level is small but interesting. The boss fight at the end just doesn't make any sense. I had to watch a video to understand why my hits weren't landing when they clearly should have. You have to hit him at a specific time, which really isn't communicated at all. Combat is just abysmal. They should just remove it if they are unable to fix it. There are no real stagger animations or wind ups. No viable strategies for defeating enemies. Combat actions are waaaay to slow and clunky to the point of being really frustrating. The combat really gets in the way of an otherwise decent (if unpolished) game. I want to like this game, but it really seems like this is their first attempt at something and they don't know what they are doing. I kinda want to help them fix their issues. I wonder if they would accept free help from dev who likes the idea, but is pretty disappointed with the execution lol. Can't recommend in its current state.
PlayStation 4
Sep 5, 2021
Baldo: The Guardian Owls1
Sep 5, 2021
Alright, where to start. This game feels like a passion project, and there are things about it that I really like. I would say I managed to enjoy it up to a certain point but it really feels like a game made by artists who lacked a programmer and decent combat designer. Visuals are great. The environment art and Ghibli feel of the game are spot on. The character art feels like student work, but its not so bad that it brings the game down. A lot of the characters are at least visually interesting. The music is good, but constant. UI is bad. The coders clearly didn't know how to get an on button down or on button up event, so navigating the UI is a mess. Also, the game just seems to be missing an exit app button? Thats like two minutes of work, so not sure what thats about. Did they just forget lol? The puzzles are okay, but need some work. There are a lot of arbitrary rules for how the game works that really don't make a lot of sense and aren't communicated well. Sub par UX. The level design itself is pretty good. The first level is small but interesting. The boss fight at the end just doesn't make any sense. I had to watch a video to understand why my hits weren't landing when they clearly should have. You have to hit him at a specific time, which really isn't communicated at all. Combat is just abysmal. They should just remove it if they are unable to fix it. There are no real stagger animations or wind ups. No viable strategies for defeating enemies. Combat actions are waaaay to slow and clunky to the point of being really frustrating. The combat really gets in the way of an otherwise decent (if unpolished) game. I want to like this game, but it really seems like this is their first attempt at something and they don't know what they are doing. I kinda want to help them fix their issues. I wonder if they would accept free help from dev who likes the idea, but is pretty disappointed with the execution lol. Can't recommend in its current state.
Nintendo Switch