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User Overview in Games
9.7Avg. User Score
User Score Distribution
positive
3(100%)
mixed
0(0%)
negative
0(0%)
Highest User Score
Lowest User Score

Games Scores

Mar 28, 2016
Kero Blaster
10
User ScoreDentorehedge
Mar 28, 2016
Some of the best platforming on iOS. Even better thant the PC verstion, whose review I will paste here. It is simple lighthearted fun. The control scheme is unique, and despite a lack of complexity the colorful art style conveys tons of charm. The music in this game could be a stand alone release worth your purchase. There are three campaigns that offer a great range of difficulty and good stopping points. The story in the first and last campaigns are not very intense, only bare bones enough to provide us with a reason to run and gun. The second campaign's story actually offers some food for thought. At most, the characters might make you giggle or gasp a few times. The menus could be considered hard to navigate (keyboard only), and weapon switching takes practice (both of these issues are fixed on the phone version, highly recommended). Aside from the control scheme, there is no unique take on the run'n'gunner here, which is only an issue if you want it to be. A desire for upgrades could tempt a person to grind for points, but this is not required to be strong enough at the end of the game. Losing all lives means restarting an area, which means you will get a boost in upgrade points to balance the difficulty. The gameplay and art direction will likely be enough to pull most people through the game, and the flaws are so minor that this is only worth skipping if you've got a similar game with a meatier story already on your to-play list. (Then, when you are done with that, it is time to play this). Once again, the iOS version of this game is superior (that would get a ten) in every way, even benefiting more from the simple art style on a smaller screen.
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iOS (iPhone/iPad)
Mar 28, 2016
Kero Blaster
9
User ScoreDentorehedge
Mar 28, 2016
It is simple lighthearted fun. The control scheme is unique, and despite a lack of complexity the colorful art style conveys tons of charm. The music in this game could be a stand alone release worth your purchase. There are three campaigns that offer a great range of difficulty and good stopping points. The story in the first and last campaigns are not very intense, only bare bones enough to provide us with a reason to run and gun. The second campaign's story actually offers some food for thought. At most, the characters might make you giggle or gasp a few times. The menus could be considered hard to navigate (keyboard only), and weapon switching takes practice (both of these issues are fixed on the phone version, highly recommended). Aside from the control scheme, there is no unique take on the run'n'gunner here, which is only an issue if you want it to be. A desire for upgrades could tempt a person to grind for points, but this is not required to be strong enough at the end of the game. Losing all lives means restarting an area, which means you will get a boost in upgrade points to balance the difficulty. The gameplay and art direction will likely be enough to pull most people through the game, and the flaws are so minor that this is only worth skipping if you've got a similar game with a meatier story already on your to-play list. (Then, when you are done with that, it is time to play this). Once again, the iOS version of this game is superior (that would get a ten) in every way, even benefiting more from the simple art style on a smaller screen.
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PC
Oct 8, 2015
La-Mulana
10
User ScoreDentorehedge
Oct 8, 2015
Huh. This game has been out for a while, and the professional reviews all do it justice for the most part, so I won't detail any of the reasons here why this remains my favorite game ever (so far). What is strange, is that the original Wii version, with the least content, received an 87 on Metacritic, while the PC version, that contained huge additional content, less than half of the few bugs the Wii version had (at the time of launch now less), was scored at 80, even though it is almost objectively better. This last version, which has the benefits of being on a current gen console, almost no bugs, all of the previously added bonus content, re-balanced game-play, and an expanded story-- has a 77. ? This game is popular enough to be one of the first greenlit titles (and the first one developed in Japan), be picked up for a humble bundle, be the #1 seller since the launch of a a distribution service, inspire a cult of fans (such as myself), and have a sequel funded on kickstarter~~~ so why on earth is this pattern on Metacritic so strange? Likely it is due to the standards of each of these reviewers who specialize in certain consoles, but the fact that there is not a positive trend always flabbergasted me. Well, I know they are fair, and professionals for a reason, so their reviews function in place of mine (I reviewed the last two iterations anyway).
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PlayStation Vita
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