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May 2, 2013
Zeno Clash II9
May 2, 2013
The main problem with this game is that it feels like a beta. There are many glitches (most annoying being the map telling you to go to the wrong places for quests), and some sequences feel clunky, like many of the melee combos. I didn't let that get to me though. Battles are still lots of fun, and better than they were in the original(less tedious feeling). The story of Zeno Clash gets exponentially better as you progress through the game, which really helped drive me to finish the game in one sitting as I did. The open world environment isn't as open I interpreted from ACE's booth at E3. My best comparison would be that it is about as open as any of the 3D "Legend of Zelda" titles. Zeno Clash 2 has a way of fast-traveling though, so you don't have to run through half of Zenozoik just to get into town. The campaign is around 2x~ larger than the first, and paces itself just right to keep you going. The visuals are about the same quality as Skyrim, but the art style makes very beautiful levels, not as boring as Skyrim's half-forest-half-mountain environment, which barely ever changes outside. The shadows are very good and the day-night system is fun to see. Being a huge fan of Zeno Clash 1, and having waited for this game some time, I have to say I am not at all dissapointed. The developers stayed true to the original and didn't try to completely mess with the feel of the series (Portal 1 to Portal 2). I do not regret getting this game. If you liked the original, just get it now. If you're a skeptical RPGamer, buy it on sale or wait for a few bug fixes.
PC