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User Overview in Games
2.1Avg. User Score
User Score Distribution
positive
2(4%)
mixed
5(11%)
negative
40(85%)
Highest User Score
Lowest User Score

Games Scores

Mar 16, 2013
Crysis 3
2
User ScoreCoeco
Mar 16, 2013
[SPOILER ALERT: This review contains spoilers.]
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PC
Mar 10, 2013
Star Conflict
0
User ScoreCoeco
Mar 10, 2013
Another one of these games I would normally love but evidently ruined by design-flaws that run short with the other aspects of the choices that the developers made. Initially, i was horrified to see that this game is almost a copy-paste of World of Tanks, forcing your space ships to be locked into battle, even after you leave (which serves no purpose whatsoever besides limiting your ability to play for fun) but the biggest of my concern was shrugged off thanks to one very vital change that kept me playing which was the ability to respawn in the same game after dying in certain game-modes. Unfortunely, this change also falls short due to you being unable to pick what map/modes you specifically want, leaving me half-heartedly disappointed in the already impressive amounts of turd-flinging one have to swallow in order to enjoy the good bits of this game. I also haven't seen any lag in the gameplay itself but they managed to screw up the "get back in game" function you need if you disconnect because, yes, you guessed it: your ship will be unavailable as long as the old match is still going on which is to be expected after going through the horrible account creation procedure consisting of severely late email activations, automatic random passwords and steam-account linking issues. (You MUST log into the game through your steam account orelse you won't get in, another **** function with no purpose) I could keep on going about the mountains of flaws like balance, pay 2 win and lack of weapons but at the end of the day, this is just a solid space-shooter with good graphics all with solid controls being utterly demolished and pulled down into the depths of **** because someone had the bright idea to along with all the other horrid design decisions, include unlimited range and unlimited ammo sniper ships in SPACE (where small asteroids are the only scarce cover you'll ever find) and have them do insane damage on any kind of ship. R.I.P Star Conflict.
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PC
Mar 9, 2013
Team Fortress 2
9
User ScoreCoeco
Mar 9, 2013
Not much to say about this masterpiece **** except the recent choices it has made such as the mann-conomy, micro transactions, Free-2-Play and the other bogus, plaguing/plagued the game with lag, crashes, DRM delay, hitbox denials and one of the worst communities of all time. Yet I'm still playing it now over 2000 hours to count. Why? Because It's a fun game and I sincerely wish that more game developers would take after it's old ideals instead of pushing crap like CoD through the sneeze tubes that is the entertainment industry today.
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PC
Mar 9, 2013
Angry Birds Space
0
User ScoreCoeco
Mar 9, 2013
The angry birds series is at this point simply trying to make cash off it's popularity on the phone before people will start to realize that they don't have to pay anything to get scrappy flash games like this, ESPECIALLY not on the PC. Mobile applications should stay the hell away from personal computers since they were not meant to be together, see Windows 8 for that truth signed and stamped. Avoid buying free cell games on the PC at all cost.
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PC
Feb 28, 2013
Mark of the Ninja
1
User ScoreCoeco
Feb 28, 2013
An overall enjoyable title but it has far too many problems to be praised this much. To begin with, the game is plagued with the same issues that Hitman: Absolution had where it is essentially a stealthing-game for the impatient, the 2d limitations only proves to further hamster the potential this game could have had and while I can appreciate the stylish artstyle and cartoony cutscenes with a decent story just as much like the next guy, game-play wise it is an collection of frustrations. To truly assassinate an enemy, you need to be undetected closely behind them (which can be a long and bothersome process involving a lot of trial-and-error) and then click M1, followed by a certain swipe movement with your mouse which either very often gets miss-read by the game, screwing the kill up completely or you knock something over on your desk. Getting to the point of being behind the NPC's is also tedious as you need to find the intended scripts that the developers put in place and if you choose to skip all that (not possible at many occasions) and simply engage them with your fists, the enemies will spam "Combat-rolls" which essentially make them invulnerable (Kunais, your throwable items literally bounce off them) leaving single 1v1 fights a matter of "Waiting for the invulnerability to go away" while with enemy teammates turns to a "Pause the game every half second to spam stun projectiles or you'll die" competition. Yes, the feature of freezing time and instantly throwing projectiles at enemies to stun them is an honest game feature which should let the next fact come less of a surprise: You engage any enemies that have spotted you with your fists instead of using weapons. I am dead serious. To fully kill an enemy requires a mandatory melee-range grab when they are incapacitated (for a few seconds after you've punched them about 20 times in the face)to fully kill them which is just laughable. I also had several occasions where I would be almost done cutting a guy's throat and he'd suddenly still somehow put out an alarm, making every enemy on a 5 kilometer radius rush to my location. And even with all these "****" moments, I found the game to be ridiculously easy due to the no-limit freeze-time function, allowing you to take your time at any moment and mark enemies to be instantly thrown with Kunais, infinitely stunning every single enemy you see. I cannot honestly see the logic behind actually implanting something like this. It does not benefit the combat in a positive way and it is just an eyesore of a function for the stealth as well since it removes any actual difficulty. But I guess these kinds of poorly-thought through design choices are mandatory and very obvious trait of being ported from the 360. To sum it all up, did I like Mark of the Ninja? No. Why? Because this can be played in a browser and stealth-games are not meant to be played through 2D. Oh and, all the **** spamming thumbs down on negative reviews in regards to this game should give you even more reason to stay away from this smelling turd ****.
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PC
Feb 23, 2013
Dead Space 3
0
User ScoreCoeco
Feb 23, 2013
Horrific excuse of a "game", as on per with the standards of EA. The controls feels like there's a tumble dryer on your head ingame as the character is seemingly incapable to look anything but left and right IN A GAME THAT FEATURES ENEMIES WHO SPENDS A MAJORITY OF THEIR TIME CRAWLING ON THE FLOOR. It was at an acceptable degree in DS2 but now they've gone with the "realistic" approach of completely removing your ability to use A S or D effectively unless you're scoped in which creates laughable scenarios where you'll either repeatedly get stuck on invisible walls (with the courtesy of kindergarden level design because the game doesn't inhibit movement physics other than on certain areas which will be extremely confined) or be slapped around like a handpuppet, effectively stunlocking you by every single mutant enemy you'll come across, leaving the already weak melee attacks you inhibit to only be use able if pixel-accurate timing spam is achieved and to top all that off, DS3 has also managed to completely remove all sense of an atmosphere, replacing any inch of actual horror games like these would normally inhibit with jump-scares as (most of the time) your arsenal will consist of weaksauce weapons with small strings sticking out of them disguised as "attachments" which has the feel of trying to clean a toilet with a toothbrush when used against actual enemies, even the most casual ones unlike in DS2 where there was often the feeling of helplessness which is one of the many thing that creates the ATMOSPHERE for so-called HORROR GAMES in which EA has apparently forgotten completely by this point. As far as the story is concerned, watch it on a walkthrough instead of putting yourself through hell trying to play this turd game.
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PC
Feb 23, 2013
Dead Space 2
5
User ScoreCoeco
Feb 23, 2013
A sequel that lost sight of it's original goals for better or worse, DS2 tries exploring too much new territory at once and is forced to take short-cuts in the form of jump-scares, bad graphics, and difficulties dumbed down for the masses while having a very short and straightforward story campaign. Buy this on sales only.
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PC
Feb 22, 2013
PlanetSide 2
0
User ScoreCoeco
Feb 22, 2013
A brilliant game at it's core with potential unlike any other. But as with all games, they're only as good as their worst. In Planetside 2's case, this is the controls, gun accuracy, SoE's illegal billing department, laughable iron crosshairs that miss like the gun of your barrel is bent, abundant vehicle HP and overall balance between the three different factions. As it was with P1, Terran is still the most overplayed faction to date with no xp consequences, allowing the one with an advantage achieve even greater boosts through zerging tactics. But one of the flaws that stands out the most to me is the Terran guns. All of them have an insane rate of fire which either brings out two frequent scenarios: 1. Your gun shoots so fast to the point that the server cannot keep up and 2-4 of your bullets will not be affected by the initial recoil, leaving a gun that would normally not be able to hit anything past 3 yards suddenly gain the accuracy of a sniper rifle. Or. 2. Your gun shoots so fast that the proper amount of bullets is either increased or lessened, often with a rubber-band effect, causing a yoyo effect in one's DPS. Stack these along with the constant overall lag with hitboxes and hackers (which is to be expected in a game such as PS2) and your shooting experience will be ruined most of the time. Going back to balancement, in the beta, MAX units could effectively take down aircrafts with dual AA gun attachments if they came too close or didn't spontaneously move. What did they do to resort this? Remove the weapon completely from the entire beta, relaunch a 80% hamstered version into the release and only allow 1 per arm which you'll now have to purchase for an insane amount of in-game money. All because of a whining community on the forums, crying that their ultralight scouting airplane got shot down as it was flying a few meters above enemy towers. The situation is currently much the same, Sunderers for example, a transport/spawn vehicle require roughly 6-8 rocketlauncher hits before dying and it has no weakspots, be it rear or flank. A heavy assault unit can only carry 4-5 rockets at a time (with upgrades which also require you to pay for) which means if you happen to run into an enemy Sunderer, you will not be able to take it down without an ammo-refill, even with no opposition. The game is poorly thought through&executed and even more poorly managed. Even so I hope one day they will actually confront these issues and iron them out, not just leave them to fester like in P1 but alas, SoE has not gained the reputation of being massive incompetent cu nts for nothing. R.I.P, PS2.
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PC
Feb 22, 2013
FTL: Faster Than Light
3
User ScoreCoeco
Feb 22, 2013
After getting swarmed by all the hype of this game and playing it for myself, I can only call this title a mediocre experience and that's saying a lot considering how much I usually like these kind of games but at the end of the day, it had the same disappointing qualities as the latest XCOM minus the save-abuse which is replaced by mandatory "hardcore" mode frustrations instead where if you die, you die permanently and same goes if any of your crew also die. You begin by being thrown into a stringed-together series of space locations consisting of small "dots" as "locations" where random **** will happen, be it getting **** by some random enemy ship or just driving into some scrap (currency). And that's it. This is all that the game expands upon. A randomized stringed-together pile of event that gradually just gets harder and harder until you fail while having you abide by a timer (Invading rebel fleet "chasing" you). Looking at it now in retrospect, I guess a more fitting description for this game would be Tetris. But in space. So is it a good game? It's mediocre. Why? Because it's good enough to kill time, even if the fashion of killing this time is not very desirable which strives quite a stretch from what a GAME is supposed to be. FUN.
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PC
Feb 9, 2013
World of Warcraft: Mists of Pandaria
0
User ScoreCoeco
Feb 9, 2013
The economy is inflated, the amount of gear is inflated, the stats are all inflated and an amazingly still on-going stream of bad design choices. It is truly sad to see that World of Warcraft is now on life-support in the form of being spoon-fed yearly expansion-packs that is gradually dumbing the game down in order to slow down the amount of subscribers they're very rapidly losing until they can release their next pile-of-turd MMO known as Titan. Being disappointed far enough by Diablo 3's "Pay 2 Win" auction house I will give everyone this advice from now on: Stay the hell away from Blizzard's new products. They aren't themselves anymore. R.I.P
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PC
Feb 3, 2013
Halo 4
0
User ScoreCoeco
Feb 3, 2013
Doggy-chew for the fanboys. Don't expect any originality or new content for that matter here. Don't believe me? Look at the 10's. Save your money and go buy a quality FPS, like Half Life. Anything beat this turd ****, really.
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Xbox 360
Feb 3, 2013
Strike Suit Zero
0
User ScoreCoeco
Feb 3, 2013
If you fancy flying a space-ship with no breaks, unlimited ammo, insane amount of HP all while having toilet rolls glued to your eyelids, this is a game for you. Oh and, don't expect any actual mecha-combat when you jump in and play. Tutorial is a few hours followed by god knows how much grind before you can even unlock the first ship for it and by then, you'd already be bored to death from the laughable voice-acting and MMO grind quests IN THE SINGLE-PLAYER CAMPAIGN.
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PC
Feb 3, 2013
Omerta: City of Gangsters
1
User ScoreCoeco
Feb 3, 2013
They really managed to drop the ball on this one. Boring, repetitive, bland, imbalanced and extremely overpriced, Omerta: City of Gangsters should be stayed away from as far as possible unless the price drops to around 2-10$. Combat is decent in its core, much like the new X-Com but still manages to be despicable with corner-shooting pixel-calculating AI's, luck-based hit system, random deployments, shooting through walls and far too easy. The rest of the games involves around managing and expanding your business in the 1920's america which is probably one of the most fun concepts I've ever heard about but it is FAR too easy and next to impossible to lose unless you've been force-fed lead while growing up. Even on hard because there's next to no random events in sandbox, the campaign is one long sticky scripts that tugs you out of the RTS experience as soon as you start to establish yourself (the most fun part) just to force-feed you a generic story through 2d cutscenes. Me giving this one an 1 is generous due to me being a **** for these kinds of games, but If you actually bought this for 40+ Euro, get a refund ASAP.
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PC
Dec 18, 2012
Call of Duty: Black Ops II
0
User ScoreCoeco
Dec 18, 2012
I can only look down and shake my head in pity to see what the CoD series have become. But I can also point and laugh at all the moronic fans trying to plunge their head into the sand with denial going "Lalalalala". That is, however, mainly peer-pressure in which I also shake my head in pity.
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PC
Dec 18, 2012
Infestation: Survivor Stories (The War Z)
0
User ScoreCoeco
Dec 18, 2012
Unpolished, unfinished and poorly thought through, War Z manages to disappoint me in ways I didn't think was possible. The producer is a moronic jackass, developers lie on a daily basis, there's no communication in their company and the game-play is still in very early alpha-stages. To top it all down, they are also trying to deny people their human rights by pre-emptively saying "No refunds" before the game was even released, knowing that it would have turned out like **** and that people would demand their money back. Good thing they used a 3rd party to transfer funds. Day Z fanboys raging at it before even seeing in-game footage aside, avoid this title like the plague and check back within a year or two to see if they've finished adding all the animations.
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PC
Dec 15, 2012
Europa Universalis III
3
User ScoreCoeco
Dec 15, 2012
For all it's intense depth, length and re-playability, EU 3 ultimately fails to deliver a solid combat experience which can be a lethal blow for games like this. One example would be on how combat ends with your enemies once either your morale or theirs gets too low, ultimately causing one side to run away even with deaths that can be as small as 300. So for an 12,000 man army to rumple over an army of about 3000, you would pretty much need to chase them around the world in order to actually kill the unit off. This develops hair-pulling frustration when you are engaging more than 2-3 different enemy troops, while not big, stray too far from repeatedly kicking the same unit away and he'll grab your territory. Same frustration can also be found in the "Tech" bars, where you have production, navy, government and stability to pour funding into without knowing what the rewards will be in the slightest. And if you want to become especially precise in a certain field, you'll have extremely heavy draw-backs due to the tech being discovered "Too early", leaving you wasting years of in-game time to get a small 1% bonus. Of course you can choose to not spend this money like a proper sane individual but then the game will punish you for "Inflating" your currency, pretty much giving you an guaranteed chance to fail later. In the end, this game has too many angles and I certainly don't blame them for balance-issues but dropping the ball on combat? Come on now.
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PC
Dec 4, 2012
Far Cry 3
3
User ScoreCoeco
Dec 4, 2012
As much as I tried to like this game, the extremely dragged out crysis experience ultimately forced me to give up on it. Enemy AI is laughable, stealth is terribly broken with "the enemy must see your face and you must see theirs" logic, gathering materials feels like an MMORPG grind-quest, healing system is dumbed down and becomes laughable as to either spend skill points to have an infinite amount of first aid that fully heals you after some time or constantly run around in the woods, looking for green herbs so you can constantly inject yourself with syringes. If you jump on say, a hill that's going two degrees down-hill, you will stumble and damage yourself, AKA dislocating your thumb for 1 bar of damage. If you shoot a silenced sniper rifle 5000 yards away, enemies will still rush to the exact spot where the weapon was fired. If you get knocked down by an enemy to the ground, struggle with quick time events and get up with low hp left, you will instantly die as the enemy will spam melees, effectively spawn-camping you. Yes, animals as well. I could go on and on and on about the countless amount of flaws and smelly design choices in this game but at the end of the day, it is a polished turd that has been dumbed down version of Far Cry that tries to be a cinematic version of Crysis with graphics with little regard to the original series as it tries to force-feed you a story using a wooden spoon with splinters. Stay away from this title as a fan or get into it with small/no expectations.
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PC
Dec 3, 2012
Far Cry 2
1
User ScoreCoeco
Dec 3, 2012
A title that unfortunely had a bit of a wild tango dance during the development face, not knowing whether it wants to be dumbed down for the masses or stay true to difficulty and we end up with this horibly spread-out hybrid between an MMORPG with infinite enemy spawns and an single-player RPG shooter. It's not realistic, It's not immersive and It certainly does not posess a quality enemy AI. Stay away from this one unless you can try it before purchase.
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PC
Dec 3, 2012
Miner Wars 2081
0
User ScoreCoeco
Dec 3, 2012
I funded this game when it was waaay back in pre-alpha with promises of a persistent world, mining to develop your ship & character and now ages later, all they've managed to achieve is a deathmatch mode which no-one plays, a severely lacking and unbalanced storymode and the developers censoring people on Youtube who brings the game's DRM up. Yep, it's there. 100% online connection or ****. Avoid this game at all cost.
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PC
Dec 3, 2012
Guild Wars 2
4
User ScoreCoeco
Dec 3, 2012
Ah, Guild Wars 2. How the Internet have been waiting for you so long. What are they greeted with? A polished wow-clone. Channeling spells, lag, outdated graphics for it's time and an insane amount of bribes going to the critiques to cough out "Unique combat system" quotes whenever possible. As much as I like one-time fees, like with single-player games, it will only do harm to MMORPG's because they will need a steady stream of income to offer a continuous service. Otherwise, bankruptcy or P2W is inevitable. This fate can already be hinted towards on how they locked out the ability to purchase the game, being too cheap to have an adequate amount of availability on the servers while banning more users than Origin, clever NCsoft. In It's core, the game isn't by any means bad but it's just very, very, very average.
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PC
Nov 4, 2012
Counter-Strike: Global Offensive
0
User ScoreCoeco
Nov 4, 2012
Counter-Strike going Call of Duty, AKA being a bunch of sell-out **** for the current generation of little peer-pressured kids with hormone problems.
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PC
Oct 22, 2012
Chivalry: Medieval Warfare
5
User ScoreCoeco
Oct 22, 2012
As polished and appealing as this game is, it still fails to distinguish itself from the countless other free medieval warfare mods besides a small bump in graphics at the cost of 23 euro which will plague this game with a lack of players in the coming weeks.
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PC
Oct 14, 2012
Dishonored
4
User ScoreCoeco
Oct 14, 2012
Picked up this game without watching any trailers and the moment I got the controls, Skyrim and Thief: Deadly Shadows popped up in my head like a prostitute wearing a party hat out of a cake. While by no means lacking in quality, the graphics are great, (For PC) story is decent and the game offers new ways to explore the sneaking-around genre with various "magic" abilities. The lacking parts however, are quite severe. The more people you kill, the worse ending you'll get and you cannot render enemies unconscious in combat by say, a club weapon or with the hilt of your sword but you must instead strangle them from behind (while undetected) or shoot expensive "Sleeping" bolts into their faces (In which you can only carry a maximum of 10 with upgrades). Challenge or not, you'll be extremely disappointed at the moments you simply must kill to progress in missions (Some allow a non-lethal approach but you'll still draw blood on some), leaving any kind of 100% perfect play-through impossible. I found myself just running through the entire game by repeatedly gulping down mana potions and stopping time because rendering enemies unconscious was an insane bother, like having to ride a unicycle up a mountain instead of taking the sky-lift. For **** and giggles, i went ahead and took Hardcore on my second play-through and wouldn't you know it, the game is still dirt-easy. Sadly a flaw that will forever appear in console-ports like this even if they do a good job with most of the stuff, the rest will be sticking out like a huge pimple.
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PC
Oct 14, 2012
XCOM: Enemy Unknown
3
User ScoreCoeco
Oct 14, 2012
As much as I have fallen for this game, I cannot ignore the big throbbing acne problems it which is the combat system. The devs were clearly not ready to transact this game into full-blown 3D seeing how most of the time, my characters are being shot through 25 tons of concrete, behind 3 walls of cover while **** their thumbs. It has also started to get repetitive very quickly once you realize on how linear it really is, all the alien invasions being one long sticky script. Customization and loadouts are fantastic with tons of options for armors and guns while feeding you new enemies every now and then but as far as strategy and tactics goes, this game really drops the ball.
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PC
Sep 8, 2012
I Am Alive
1
User ScoreCoeco
Sep 8, 2012
One of the biggest turds I've ever seen. The game attempts to pride itself on being a "Survival/Explorer" as it has the most linear maps of all time. Granted, survival and exploring is an illusion by itself, but the game literally prides itself of being an illusion of an illusion while having their biggest feature be a stamina bar and "Replays". Literally a few minutes in I get owned by enemy A with a gun around corner and after I died, i automatically use a replay to surprise said enemy with an instant melee attack around the corner just to freeze in-place and wait until the enemy shoots me down. LAZY, LAZY programming, obnoxious grain & bloom art and many situations of frustration if you do not know the exact patterns of which the developers wanted you to take.
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PC
Sep 6, 2012
APB: Reloaded
0
User ScoreCoeco
Sep 6, 2012
One of the worst games I've ever played in my entire life. Matchmaking is broken. In-game FPS is a roller-coaster depending on the ping. If you're in the correct region, expect a minimum of 80-120 ping with a constant spike towards 300-400. Driving is broken. Guns are broken. Cars are broken. What have G1 done to fix it? Nothing. Over the entire time from the alpha stages with G1, they have not made a single change that was for the better. Cops are now unable to witness actual crimes as which was the true nature of the game, turning this into a mission grindfest with the winners being the ones that camp, glitch and buy the most items from the in-game real cash store. If you lack the ability to steal your mom's credit card, simply hack like 40% of all the other players do because hey, you can't make this game any worse than it already is and that's being generous, ignoring the worst community existing today on the Internet. Missions are unbalanced, not thought through and has the appeal of scrambled eggs mixed with dog feces.
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PC
Sep 1, 2012
X3: Terran Conflict
2
User ScoreCoeco
Sep 1, 2012
A space grindfest with awkward controls, a steep learning curve and broken achievements which only limits itself to single-player. Stay away from this one.
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PC
Aug 26, 2012
Jagged Alliance: Crossfire
1
User ScoreCoeco
Aug 26, 2012
As much as I love the style of Jagged Alliance, this can BARELY be called a DLC, let a lone a standalone game for 29,99 Euro considering all that is new is another map, significantly smaller than the previous BIA one with no elements of exploring and a few new mercenaries, all of them practically useless. The new items are a joke, only letting you have scraps of old stuff and you STILL cannot repair armor. Do NOT buy this, instead, get actual content from mods. Shame on you Kalypso.
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PC
Aug 19, 2012
Syndicate (2012)
1
User ScoreCoeco
Aug 19, 2012
Syndicate - A shooter in a future-realistic setting involving giant corporations struggling for power with cybernetic implan- Wait, haven't I seen this before?.. Oh that's right, Deus Ex HR. Complete lack of originality aside, Syndicate does make for a good solid shooter experience if you turn off all the handicaps that was brought over fro- Yep, you guessed it. It's a console port. And one made by EA which can be seen by the most worst structured maps I've ever seen. It's confusing, unappealing with all the excessive bloom/hue and linear which is clearly something that only EA could pull off. It's mediocre and I would normally recommend to give it a try but considering the publisher, I'd say stay the hell away from this.
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PC
Aug 9, 2012
Need for Speed World
0
User ScoreCoeco
Aug 9, 2012
As much as I can appreciate a free 2 play game with decent graphics and customization elements, Need for Speed World is an unorganized, cash-in attempt on the NFS series with pay-2-win in mind as you struggle against people that's several levels above you with superior cars in the very first minutes you join. Stay away from this game.
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PC
Jul 27, 2012
Garry's Mod
5
User ScoreCoeco
Jul 27, 2012
As much as I like Garry's mod, the crashing and constant connection issues that has not been fixed for over 5 years now is starting to become unforgiving. Next to all the mods and activities you cherish will need some extensive amount of game-play time invested in one single go. And once the game disconnects you from a server or simply crashes whenever it feels like it, all that progress is permanently gone and It has been doing this for as long as I can remember with no hard fixes in sight. Buy this game only if you need to casually kill some time rather than spend time to build something magnificent because it just does not work..
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PC
Jul 24, 2012
Fray (2011)
0
User ScoreCoeco
Jul 24, 2012
An admittedly broken game by the developers and Steam whole-heartedly refuse any kind of refunds for the game unless you bring up the BBB. What happened to you Valve? Hats, Mann-conomy store in tf2, Dota 2, Mann-conomy store in Dota 2, STILL no episode 3 and now you're pulling **** like this?
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PC
Jul 23, 2012
Legend of Grimrock
5
User ScoreCoeco
Jul 23, 2012
A dungeon-exploring game that follows the rules of good ol' D&D. Unfortunately, it did not follow any kind of turn-based systems but attempted to go with "Real time" combat which creates really huge pit-falls in the difficulty curve along with having awkward controls and manual spell-casting required after EVERY SINGLE SPELL. Casters will have to sleep/rest after every encounter and ranged units will never have enough ammo for any encounters that involves more than 1 mob leaving melee units the only viable option which then turns into running around in "circles" on squares, hitting the enemy repeatedly before the enemy AI even has a chance to react. The way you look around is quite awful too considering you need to "Drag and Drop" with the mouse and use Q / E to very violently turn 90 degrees which can create nausea. I appreciate where they were trying to go with this game but It just didn't do it for me in the long-run.
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PC
Jul 23, 2012
Max Payne 3
0
User ScoreCoeco
Jul 23, 2012
A game that tries to be a movie accompanied with console-port performance and controls while forcing us character story down our throats with a plunger. Nothing more to be said about this one than STAY AWAY. Watch walkthroughs if you want to know how everything plays out as an old fan instead of flushing your money down the sink.
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PC
Jul 23, 2012
Alan Wake
3
User ScoreCoeco
Jul 23, 2012
I can't help but feel that they missed to land the stone in the bucket with this one. As moody the maps are, getting spoilers from writing before every exciting combat-situation just ruins the games already lacking ability of horror because the player is far from defenseless and adrenaline does not go well with fear. The story is intriguing leaving you wanting for more but alas the publisher Microsoft decided to pull another DLC stunt (with a "manual calling them through a phone for any chance of refunds if the content is found lacking" requirement) out of their arses, covering this gem in even more dirt which is ironic considering 98% of the environments you are in contains trees and dirt. LOTS of trees and dirt as you are forced into the supposedly 21 century mandatory cut-scenes over and over again. I would be on the verge of overlooking all these flaws if it wasn't for the fact that It's a console port as well. Extremely poor performance at certain points and the aiming can be horrible when you need it the most. Remedy, come on man. You're better than this.
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PC
Jul 22, 2012
Tribes: Ascend
3
User ScoreCoeco
Jul 22, 2012
Had loads of fun with this game at beta. Then it just got worse. And worse. And worse. And worse with every single update they released which is odd considering Hi-Rez studios pride themselves on listening on the community which has clearly not been the case for this game. Originally, they threw a few mixed updates both with good and bad, nerfing some of the obnoxious explosive weapons but then they tugged down the weapons that requires actual aiming and started adding more explosives instead with not the slightest hint of concern for balancement in regards to rewarding players for aim or tactics. I thought that all the good stuff had to be in the paying section so I threw them a couple of bucks to try more content just to be met with even worse weapons, including a set of daggers that you could throw for around 200-300 damage each depending on enemy armor quite slowly with extremely precise aiming and timing required or pick up the standard silenced SMG that spews out hundreds of rounds per minute for 50 damage each. I asked for a refund not too long afterwards, explaining my disappointment and they insisted on having my account closed due to their inability to retract purchases manually which is a shame because now I've lost all hope of returning to the game once things have been polished but hey, at least they honored people refunds which is more than I can say for most US companies right now.
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PC
Jul 22, 2012
Space Pirates and Zombies
7
User ScoreCoeco
Jul 22, 2012
SPAZ really manages to grabs one by the balls in the first couple of hours but along with it being the games greatest strength, It is also its biggest flaws. As fun as the first couple of hours will be if you're into space, zombies and all that good stuff, it becomes repetitive real fast. especially if you're having a blast and progressing faster than normally but I guess that's what Indie games are made for. Other than that, It manages to be a bit linear with unlocking new goodies along with a few balance issues here and there but nothing that heavily affects the actual game-play. Buy it on a sale and you won't regret it.
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PC
Jul 19, 2012
Call of Duty: Modern Warfare 3
0
User ScoreCoeco
Jul 19, 2012
This used to be a really enjoyable shooter series. Now the only remotely use it has left for sane individuals is a reminder on what marketing does to the quality of games thanks to greedy publishers. Way to go Activision. I can only truly hope that you people will never figure out how to repopulate.
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PC
Jul 10, 2012
Endless Space
3
User ScoreCoeco
Jul 10, 2012
You want to play Civilization 5 Billy? No? How about some Rock-Paper-Scissor then? Not that either? Hmm. What about Eve Online? No? Well f*ck you billy. This is Endless Space and it has everything except real strategy elements in a RTS. I really tried to like this game, I did. But once I started to learn how things worked after getting over-run by excessively difficult AI's at normal, I realized that for all the different name-given technology trees, they are ultimately mixed together. Lets say you want to play offensively, military style. Sure, you can research better weapons and armor for your ships in the Galactic Warfare tree but unless you get better coordination technologies in the Diplomacy tree to have more units in a fleet, the AI/opponents will overwhelm you due to bigger numbers per group. Get bigger ship blueprints you say? Sure! Just spend over half the game's time researching technologies in the Exploration/Expansion tree! Yeah, lost an appetite for war already, didn't you. That's alright, we can try a scientific victory instead. Just start researching things in the tech tree and don't forget to get food for your people through the diplomatic tree. Oh, right. You'll need to inhabit planets to give people somewhere to stay as well. That's in the exploration tree, sorry. Short said, It is a MESS. It's like having four kinds of your favorite foods on separate plates just to have them slapped together in a mixer and then poured out all over again in piles of goo. Talking about feces, you think you can balance all that out by the same time while staying alive through constant blockades by 1 hp scouts, interrupting your research as pirates constantly swarm you? Have fun trying to learn anything from the intensive build-up of loading times. Let's say you want to research something useful, that'll be 30-50 rounds of waiting. Every round, the AI creates more units, increases their influence substantially and have war with each other which is constantly growing in scale. You WILL NEED to play the smallest map possible with as little opponents as you can. Anyone who played Civ 5 with 4-5+ players late in game will know what I'm talking about. But really, the moral of this review is: Try the game where you either can get a refund or not have to buy it at all doesn't matter. Make sure it both works and fits for you.
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PC
Jul 6, 2012
The Secret World
3
User ScoreCoeco
Jul 6, 2012
Ah, the secret world. How I longed for this game at its very first secret-ish reveal with the website that had the coded numbers, counting down until it's release, which turned out to be bogus thanks for that, Funcom. No. But the real **** here is that they chose Electronics Arts as their publisher later on which was the biggest kick in the balls for me, knowing that one of the most acclaimed "creative" studios are to be mutilated completely by budget-cuts and "quality assurance" departments while having the release be full to the brink with glitches and short-cuts in the design at release and boy was I right. There is next to no facial expression or movement in the cutscenes in where they have glorified so much in the trailers, leaving any chance to an in-game atmosphere in the hands of the voice actors. Who in all fairness, does a good job in bringing out personality from the polyphonic excuses of characters and the grinding. Oh the grinding they promised us the game didn't have. You will be pressing one button five times and then another button. If anything, it is a cut-down version of wow's grinding, only including Rogues. Oh and "Active dodging"? Moving to avoid attacks? The only motion of avoiding damage is to slowly back away as an enemy stands still for 15 seconds, charging its AoE and letting you know how much is left by showing an obnoxious expanding circle beneath its feet, which bugs out completely if there is a change of elevation nearby. You could also be "Actively dodging" in any way, direction or timing but it will not reduce or remove ANY kind of damage, be it ranged, magic, melee or AoE and this is AFTER they "Reformed" it fit for release. Developers that are serious in having "Active dodging" should honestly go and try out Gunz: The Duel before smearing down the word "skill" but then again, Funcom is just like Electronic Arts, in which it comes to no surprise they have partner-shipped considering their combined illegal business practices and non-existing decent customer support. Yes. I initially asked for a refund after they've had the bright idea of strangling the already underpopulated pvp activity by mutilating the reward-system right before release and I got greeted with "Hi, yeah, we can't give your money back for your GAME ORDER because you've logged into the game". I gave the kind support staff a lesson in customer rights and ethics but he continuously repeated their EULA and ignored me, forcing me to contact the BBB. Five minutes later, I got my refund so a big warning to anyone out there, considering to purchase and/or glorify this game. Yes, It is unique. But at what price? Fanboys, greedy corporates and monthly fees with imbalances at every turn. P.S Big thanks to all the fanboys of the title that will be thumbing down my review, just like they've done with everyone else that rated this game negatively without reading what they've typed. It really just proves my point. :)
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PC
May 28, 2012
TERA
9
User ScoreCoeco
May 28, 2012
The main reason people are even criticizing this game seems to be that It's an Korean MMORPG. Sure, it has It's balance flaws like the potion system WHICH THEY ARE CURRENTLY CHANGING and the main story line scripts aren't too favorable with a lot of people on the same realm but hey, It's better than wow in many ways. Graphics are cutting-edge with acceptable performance on max settings, all kinds of combat is skill-based be it PVP or PvE. (which I have to say is a true first for any MMORPG I've played in my 6+ years of gaming) No but seriously, you can pick any class and go solo bosses. Sure, it will take some time and effort but you will be fully rewarded once you manage to kill it. This says a lot compared to Blizzard's HURPADERP HULK SMASH 200K AOE 100% HITCHANCE boss logic from boss humanoids that are often smaller than you. Fantasy or not, It gives a mush and bland aftertaste in your mouth along with the restriction of having at least 25 organized people to have a shot at killing said bosses and if you fail, people leave. And when people leave, more people leave. Random match-up you say? Why yes! More failing and more loot-ninjas for everybody! Granted, wow was a good game for It's time but now It's a sinking wood-rotten vessel that has more holes than a Swiss cheese. Obviously you can find this in Tera as well if you have the ingenious idea of running head first into an end-game dungeon as level 1 but Blizzard actually allows players to get one-hitted at their own level for "Challenge". Yeah, we sure see how that concept worked out in Diablo 3, didn't we, Jay? TLDR: Tera is everything Wow tries to be but on a new, fresh engine/graphics platform.
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PC
May 26, 2012
Diablo III
0
User ScoreCoeco
May 26, 2012
A story that the fans cracked literally years before release, difficulty-setting with gear-dependance that had the AH in their sights since day one, epically failed launch and still on-going with latency roller-coasters, unresponsive controls and just obnoxious enemies around every corner. The philosophy that Jay used to "Turning people hardcore" by making a game impossible to play later stages without dipping money into the auction house is no way to please customers. It feels forced, necessary and dumb. If you want to make people "hardcore gamers", make a game addictive and fun instead of this miserable pile of **** which guarantees death, disappointment and endless grinding accompanied by an extremely lacking service lever after level. As far as the appeal go, graphics are extremely outdated and just like Wow, no matter how much you polish them, they will still look old along with a REPETITIVE story accompanying REPETITIVE game-play with a REPETITIVE set of maps that has no true "randomization" involved besides a small pool of maps and don't get me started on the music. Bye bye Matt. What's blizzard's first thought? FILL EVERYTHING WITH AS MUCH ORCHESTRA AS HUMANLY POSSIBLE BECAUSE THAT'S ALWAYS A GOOD MOVE. Thanks for leaving me hanging in over 10 years just to kick me in the balls, blizz.
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PC
May 7, 2012
Sniper Elite V2
4
User ScoreCoeco
May 7, 2012
Your run of the mill shooter with a poorly coordinated AI that tries to dip into some strange Idea of implementing an "X-ray bullet killcam" without including the realism and extremely limiting It's use which is trying to bake cupcake without flours. It doesn't work. Combine that with some other serious design flaws and you got Sniper Elite V2.
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PC
Apr 25, 2012
The Walking Dead: Episode 1 - A New Day
4
User ScoreCoeco
Apr 25, 2012
[SPOILER ALERT: This review contains spoilers.]
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PC
Apr 18, 2012
Battlefield 3
0
User ScoreCoeco
Apr 18, 2012
The beta was fun even with no destruction and the occasional floor-glitching but once it hit release, it was unplayable with a dozen different kinds of connectivity issues hitting you at the same time along with overall huge amounts of lag and delay. Something that Is not welcome in a FPS so I asked for a refund on the same day I bought it. That was 6 months ago. I've now been ignored by their support over 4 separate times with no hope of seeing my money. Thanks EA.
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PC
Apr 11, 2012
World of Warcraft: Cataclysm
0
User ScoreCoeco
Apr 11, 2012
Outdated graphics? Check. Re-reusing old content? Check. Boring grinding? Check. Screwing over everyone that played and spent a lot of time on the previous expansion? Check. One of the most redundantly stupid and offensive community in the world? Check. Not listening to that community for better or worse? Check. Still shaking the class balance around like its a pot of scrambled eggs? Check. Slapping on 80000 extra health for all classes? Check. You still want more? Okay then. Giving away level 80's including gear, mounts, gold and flight-paths, completely screwing anyone that earned level 80+ over? Check. Unbalanced arena matchup? Check. Crossclassing? Check. Rapidly losing a huge amount of subscribers? Check A decrease of user ratings by 40% over a year? Check. Money-grubbing overzealous company that has most of its staff leaving? Check. I will laugh HARD once they release MoP which will have roughly 20% approval by the end of next year.
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PC
Apr 11, 2012
Starcraft II: Wings of Liberty
4
User ScoreCoeco
Apr 11, 2012
Outdated graphics, some overly-simplified HUD controls so basic that average gamers can't figure, a game-play made to satisfy competitive game in Korea with a huge demand on micro-management causing actual stress in order to gain the upper hand, lag and hamstring of the custom games functions (Only prompting people to play the most popular ones which involve generic Tower Defense and other re-re-replayed junk) and you'll get Starcraft II. It's like eating a really tasty looking eye-appeal pie that has no filling besides the bread crusts for anyone that isn't Korean along with the beautiful cinematics accompanied by some silly storyline.
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PC
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