Cageyanemone007
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3(75%)
mixed
1(25%)
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Jan 14, 2024
Master Detective Archives: RAIN CODE7
Jan 14, 2024
A few chapters in, I have conflicting options on some of the storyline choices made in this game. It’s essentially an advanced detective version of Dangan Ronpa. Because of that, I feel like the creators deliberately chose to make it darker and more hopeless than it needed to be, and it falls flat sometimes. You start the game with amnesia, finding out first that you are a part **** of master detectives, and shortly after that you are a detective in training. A kid. You narrowly dodge being murdered on a train full of master detectives heading out to a secluded city controlled by a corrupt organization. Each master detective has a different supernatural power. Besides you.
Plot twist, you made a contract with a death God because you are largely useless. This contract gives you an adorable little ghost that revels in sarcasm, death, and dark humor. This adorable monster turns into a fan service demon aimed at your average basement dwelling NEET or weeb. Once you gather all of the clues after a murder, she sends you into a mystical labyrinth where you can put together the evidence, Dangan Ronpa style, to overcome the fact that you’re a bad detective. Cue the lazy script writing: when you figure out who the culprit is, they get murdered. Which you’ll need to go up against the corrupt and clownish super villains that aim to choose a person to frame for each crime. They make up their “Peace Keepers” police force.
The obstacles in the labyrinth are quick time decisions like jumping to a right answer block, while the rest crumble, and choosing the right mine cart path. The corrupt peace keepers show up looking like cheesy 70s or 80s rock stars, and you have to dodge their word attacks, and slash conflicting statements with your sword key of truth. Once they are defeated, the culprit shows up in the same style, and must be defeated. Here’s where one of the problems enters. Finding the truth causes the culprit to be executed, rather than executing villain that’s obstructing justice and framing people. What’s the issue if they’re a murderer? Well, the city is corrupt, and the culprits only turn to murder to eradicate evil or avenge death. In other words, you’re executing people that banded together to take out the murderers, etc. that the law was protecting because of who they are. That’s right, the victims aren’t innocent, and the culprits aren’t the criminals. It adds a depressing layer to each case being solved, as the “Peace Keepers” get away with framing people, and good people are executed. Because you, Yuma, can't solve cases without the aid of a Death God. Aiding you in each chapter is another master detective with powers -called a Forte. Most follow tropes. The teen pervert, the lazy emo, the ditsy airhead, and the lazy boss. Only one, although admittedly money hungry, seems to be an elite detective. If you push aside the poor writing elements, that the controls sometimes aren’t 100% responsive to dodging, and some clues where the answer could easily be two similar clues, it’s well done and fun to play. Not for kids because of the murder, suicide, and sexual comments. WilL update once complete.
Nintendo Switch
Sep 19, 2019
Akiba's Beat9
Sep 19, 2019
Yes. I liked this game. So much that I platinumed it. It is not a Persona clone, It's a very cliche and anime trope-y action JRPG set in a world that repeats. Lazy teenager Asahi finds that Sunday night arrives, and when he wakes up the next morning, the day has reset. Over. And over. He has no idea why, but enter delusions. Alternate worlds dreamt up by people living in Akihabara, that take over the real world. There is naturally a cause, and our very much nonhero meets a girl who's already fighting monsters in these delusions. Once one is defeated, another springs up. These feature a boss and multiple floors in each dungeon. As the story unfolds, the two pick up other members to their little band of misfits. Along the way, they have bonding events and take on missions to earn items. These can be comical and cute. Overview- Gameplay- I loved the Tales-esque battle style of attacks and using the directionals for magic attacks. More magic attacks unlock over time. Characters - Laziness of Asahi and snobbiness of another aside, no is thoroughly unlikable at the end. Music -Average anime pop music really fits some of the power up attacks. Story- I have to admit that I was invested in both the repeating day and the fall into another world to battle demons tropes. I couldn't wait to see what was happening in the next chapter, and I even roped in another human. Neutral to some, con to others: Graphics - average anime style. Nothing to be excited about, but not bad enough to skip. These very much could be called Vita generation. Cons- End Story- I have to admit that I saw the ending coming about a hour ahead, and I was really disappointed with one element that they chose to make a reality. Or an unreality should I say since the game is based on delusions. I found myself hoping for a sequel and I found myself missing the point where I had been in the beginning and the middle of the story. I finished the game in about 40 to 50 hours, and platinumed it in about 80. Overall, the only part I did not enjoy was elements of the ending.
PlayStation 4
Sep 19, 2019
Tokyo Xanadu eX+10
Sep 19, 2019
I loved this game. Insert cries of "this is a Persona clone!" I will entertain those accusations from those who have played more than just Persona 5. I feel like this is more of a nod to Persona than as a clone. This is the team that brought us Ys and Trails. And it plays like a modern action version of that, right down to a reported character, and the same menus. Anyways. The story follows an ordinary student who accidentally falls into another world that holds demons. There he meets a girl who has been fighting these demons. And so the story starts. Other characters join, and humans are kidnapped or drawn into the other world abyss. Pros- Decent music and average anime graphics. Comfortable combat featuring weapons and magic attacks, with three different super attacks. The story is immersive, and I was never bored. It features social events and optional tasks or missions to get to know your classmates and pick up some items. It also features mini games and an incredibly useful teleport menu system on the map. In school and need to be at the park? Teleport. I know what you're thinking here. Another element that was interesting was taken from Trails, and that was cooking recipes for power ups. The characters lacked that annoying one that you won't use to battle and skip in cutscenes; instead they were all generally likable. Cons - My only con was the fact that they went a little cliche with an element in the endings, and the fact that there are 3 endings. Think end, real end, and then after story end. And the skateboarding game. Overall, I put in over 100 hours and achieved a very frustrating platinum by beating it in Nightmare mode and Infinity mode. After it was over, I was sad that I had to move on, and at the same time, craving Persona 4.
PlayStation 4
Sep 19, 2019
Crystar10
Sep 19, 2019
I loved Crystar. Yes, there are some weak points in repetitiveness and also in the characters themselves, but in the end, it wasn't a game I regretted buying new, and here I sit, wanting the games I am playing from my "next" list to be more like Crystar. A few words of warning: this game is dark. It contains a very haunting scene of a child's suicide, done in childlike yet realistic and haunting sketch art, and it references miscarriage, death, neglect, torture, and abuse. Many involving children. You fill in a Memoirs of the Dead, that tells three episodes of the tragic lives and deaths of the spirits that you are contracted to execute. The game is an action JRPG about a girl named Rei who is **** into Purgatory for some unknown (at the time) reason, and while wandering around, discovers that her odd little sister Mirai has been **** in with her. In an odd chain of events, she develops powers and ends up stabbing Mirai. Insert the "curators" of Purgatory, two mischievous girls who promise that if she becomes their warrior and then executes the rebellious stray souls, and also collects humans tears that form a substance called Idea, they will revive Mirai. The catch? She only has until Mirai wanders through too the Cogs of Renewal that will reincarnate her. As Rei starts her journey, she will, of course, meet other girls on their own journeys. Pros: Background - The background is a beautiful and mesmerizing trip through gothic, dark, majestic, and even whimsical lands. Soundtrack- The soundtrack supplies an expansive, and also mesmerizing classical soundtrack that uses violins to make your emotions connect to the beautiful backgrounds. Graphics & Art - I have no complaints about the character stylings, and it creates a stark contrast to the dark, childlike, and jerky illustration scenes done in a haunting sepia. Gameplay - Action RPG where you use both weapons and SP magic attacks. Magic attacks unlock as you gain levels. You can also collect tears to unleash a power attack, and then a super attack using your Guardian. Your Guardian is essentially your inner strength, and essentially the only moment anyone can connect this game to Persona (read that review calling it a Persona clone and laughed). The Map - Why mention the map? Well, if you've ever played an old school JRPG, or even Kingdom Hearts, you know how amazing a good map can be. This one folds and expands, highlights enemies as red dots, and it even shows you where you have yet to travel. Cons- Characters- The characters delve heavily into almost dissolving on themselves in their effort to find a crusade our a cause to believe in. Rei herself goes through a whiny and selfish phase, and I honestly almost reached my max on hearing Mirai's name. Yes, I was flinching by the middle. The second character she meets is obsessed with her cause, to the level of blindness. And the third is fixated on the only cause that allows her to function. Until it threatens to become a hard lesson in humanity and exceptions. Repetitiveness-This was mentioned in the beginning. To avoid spoilers, just know that the true end requires you to replay some of the same levels and the same bosses over and **** over. You restart at the X point, and replay your fate. Overall, I was happy to get the the ending, but at the same time, I was sad afterwards. I'll miss Sen. I'll miss Anamnesis, and dammit I will especially miss canine sweetheart Thelema. Clocking in at about 40 hours of gameplay if you take your time, and at about 86-90 for a Platinum if you take your time, I defeated it on easy, and was left glaring at the next game I moved on to. I played for so long, that I changed the controls in Ys to match Crystar. It left a lingering impression, and it left me feeling appreciative for what the art team and the designers set out to create. It stands out from the pack as a truly unique and beautiful journey.
PlayStation 4