BVG2025
User Overview in Games
8.3Avg. User Score
User Score Distribution
positive
6(86%)
mixed
1(14%)
negative
0(0%)
Highest User Score
Lowest User Score
Games Scores
Aug 14, 2026
Denshattack!9
Aug 14, 2026
****! is one of those games with a concept that immediately sparks curiosity, yet whose true brilliance only reveals itself after a few hours of play. Turning a train into a trick-performing machine could easily have remained just a fun gimmick; instead, Undercoders has crafted a genuine arcade game that is both precise and surprisingly deep.Each new level compels you to try for a better line, an extra trick, or a cleaner landing. The progression gradually transforms the player: you stop merely trying to finish the course and start figuring out how to squeeze the highest possible score out of **** game also successfully pays homage to 2000s arcade titles without relying solely on nostalgia. The energy of *Jet Set Radio*, the score-chasing appeal of *Tony Hawk's Pro Skater*, and a bold visual style blend together to create an adventure with a distinct personality of its own.While a few sections lack the wild excitement of the game's best moments and the narrative takes a backseat, these minor issues quickly fade into the background, overshadowed by the sheer joy of handling the train. ****! evokes that rare urge to immediately restart a level just to do a little bit better.With a train capable of grinding, drifting, and pulling off outrageous tricks, the game far surpasses its initial premise. It is an excellent arcade title—generous in scope and brimming with creative ideas. ********
PC
Aug 14, 2026
LIFTED7
Aug 14, 2026
With *LIFTED*, Adventure Works has crafted a love letter to the family-friendly adventure movies of the 80s—an influence openly embraced through references to *Indiana Jones* and *Back to the Future*. The studio prioritizes storytelling above all else, even over gameplay mechanics, which remain intentionally safe and at times overly familiar. Yet, it would be unfair to judge *LIFTED* solely on this point: its direction, pacing, and central duo carry just as much weight as its shortcomings. Players seeking a technical, demanding platformer may find themselves wanting more. Others, however, will experience *LIFTED* much like a trip to the movies to see a great film, walking away with a smile on their faces. ****/article/test-lifted-une-aventure-familiale-qui-prefere-raconter-une-histoire-que-repousser-les-limites-du-jeu-video
PC
Aug 14, 2026
Helix: Descent N Ascent8
Aug 14, 2026
Helix: Descent N Ascent delivers on its promises right to the end. The demo offered a glimpse of an adventure that eschews explanation in favor of evoking a visceral experience—a promise fully realized in the complete game, driven by puzzles that constantly reinvent themselves without ever betraying their underlying logic. Here, silence is not an absence but a language in its own right, and Badass Mongoose has crafted a rare success. ****/article/test-helix-descent-n-ascent-le-silence-comme-unique-langage
PC
Aug 14, 2026
Grizzy and the Lemmings - Crazy Party8
Aug 14, 2026
Crazy Party doesn't reinvent the party game formula. It is essentially *Mario Party* dressed up in *Grizzy & the Lemmings* attire, featuring polished execution and a tighter pace. While Nintendo often relies on numerous explanatory screens, Balio trusts the player: the rules are learned through gameplay, which makes a significant difference to the session's **** €39.99, the game offers generous content and solid technical performance, marking a convincing debut for the Mons-based studio as a publisher. Even after eight hours of play, the desire to jump back in remains. ****/article/test-grizzy-the-lemmings-crazy-party
PC
Aug 14, 2026
Agent 64: Spies Never Die8
Aug 14, 2026
Agent 64: Spies Never Die est avant tout un véritable hommage aux FPS d'espionnage de la Nintendo 64. Son intérêt ne vient pas uniquement de ses graphismes low-poly ou de son filtre CRT. Le jeu reprend également les principes de gameplay de cette époque, de la visée particulière à l'absence de checkpoints, en passant par une progression qui demande de connaître progressivement les **** quelques aspérités peuvent demander un temps d'adaptation. La visée surprend au départ, certaines missions peuvent demander plusieurs tentatives et l'absence de checkpoints rend quelques échecs plus lourds à encaisser. Le système de Cyphers pousse lui aussi à rejouer les niveaux pour progresser, ce qui ne conviendra pas forcément à tous les joueurs.Mais cette exigence trouve rapidement son intérêt lorsque l'on entre dans la logique du jeu. Agent 64 récompense la maîtrise plutôt que la précipitation et propose surtout un level design suffisamment travaillé pour justifier plusieurs passages dans les mêmes missions. ****/article/agent-64-spies-never-die-un-hommage-retro-qui-demande-de-l-investissement
PC
Aug 14, 2026
Duskfade9
Aug 14, 2026
Duskfade ne cherche pas à réinventer le platformer d'action en 3D. Il en maîtrise au contraire tous les fondamentaux avec une constance rare : un héros agréable à contrôler, des combats qui gagnent en profondeur à mesure que l'aventure avance, des boss taillés pour marquer les esprits, et une histoire de deuil et de mémoire traitée avec une sincérité qui dépasse largement le vernis Disney auquel elle emprunte pourtant beaucoup. Le tout dans un jeu complet, sans DLC en embuscade, livré avec suffisamment de contenu et de rejouabilité pour occuper largement les 15 à 16 heures annoncées. Weird Beluga n'a pas les licences d'un Kingdom Hearts, mais s'en approche avec une identité qui lui appartient entièrement. ****/article/test-duskfade-weird-beluga-studio-fireshine-games
PC