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Dec 4, 2016
World of Final Fantasy
6
User ScoreAlokosy
Dec 4, 2016
World of Final Fantasy suffers from a bad case of No Mans Sky syndrome; A neat idea that could've been executed so much better. While the game is a fun way to pass the time, visually great and has a story that can somewhat stand up on it's own two legs, I have major complaints with it. If a sequel was to be made, they'd need to nut out a few of these. 1 - The lack of difficulty scaling: The difficulty does not scale to your level. At all. What was just a little bit of grinding, ended up putting me so far ahead of the difficulty curve, I was able to speed through the rest of the game repeating the basic attack command (which is actually what I am doing while writing this review), with the exception of bosses and unwinnable conditions. 2 - The amount of times the game just gives you the middle finger: People over at Square must have serious control issues. There were numerous occasions were - at no fault of the player - the game would launch you into fights where you have 0% chance of winning unless you've grinded to the EXTREME. These are serious mood killers, and don't generally accelerate both the story and the XP bar. Seriously, most of them are due to silly mistakes which are either caused through the main characters stupidity or everyone elses stupidity. [This is where the Cinema Sins 'ding' sound is played]. 3 - Lack of 'Repels' - This game is basically what would happen if Pokemon had an affair with Final Fantasy and made a baby. There is pretty much no where in the wild that you cannot jump into a battle. Which annoys the hell out of me. Seriously, the amount of times I was one step away from a chest, a door or a save point and I fell into battle (which basically did nothing to me due to how over-levelled I was) seriously grinded my gears. 4 - Those frustrating imprisimtunity conditions: Jesus, this has to be the worst part in what could've been a great game. While I'm all for attempting to what would've been repetitive and boring after a while fun, they did it poorly at best. A lot of the time, in my attempt to be ready for spontaneous boss battles (yeah, those are a thing), I would equip only my highest level mirages. As such, I didn't always have the opportunity to capture other mirages, forcing me into a repetitive cycle in which I want to add a mirage to my team, but can't so I just stick with the team that's annihilating the competition, which only makes that team stronger, thus making it difficult to catch new mirages since I can't even wittle them down any more. Just give me Pokemon's way of doing it - damage + status affect + random chance = catch rate, so I can actually have a chance of catching them all. Not to mention a few occasions when I simply didn't have a mirage capable of even creating an imprismetunity, causing me to need to back-track. Boo to you game for pointlessly extending your 100% time. 5 - "GIMME GIMME": There is a mechanic in the game in which a sentient block will prevent you from advancing unless you bring a certain item which can only be found in a chest held within the dungeon. This is an extremely poor attempt to drive players to fully explore areas. They did it better when they explained the mechanic of secret areas with special exclusive mirages, but they kept those gimme gimme blocks, so I'm going to complain. 6 - Bad writing: Look, the story in itself isn't that bad, if you squint your eyes. When looking at it the writing is extremely lazy. Many MANY times, the best explanation they could come up with is "just coz," which is the absolute worst when it comes to writing. Especially when it's the answer to questions THEY [characters in game] ask. If it's not "just coz" it's because a god-like figure which refuses to stop holding our hands (even after saying they would) chose to make things easier for us. That, and one of the main protagonists, speaks in a weird way. Every so often they add "the-" to random words to that their the-conversations can sound like the-this. Which is the-annoying and makes want to the-tear my the-ears off. To add to that, the main antagonist's intentions are about as clear as who the main antagonist even is. And if you could figure that out, you're sherlock holmes. As for the main protagonist, they're clueless idiots who literally obey almost every command they are given, meaning that their growth is attributed to levels and their motivations are driven by other characters, not an internal desire. REALLY lowballing it, considering how great FF's and Kingdom Heart's stories were. TL;DR It's a bad game if you don't plan on just having it run in the background while you do other stuff. Otherwise, it's decent at best.
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PlayStation 4
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