AgentMilkshake1
User Overview in Games
10Avg. User Score
User Score Distribution
positive
1(100%)
mixed
0(0%)
negative
0(0%)
Highest User Score
Lowest User Score
Games Scores
Mar 5, 2020
Lair of the Clockwork God10
Mar 5, 2020
I've been waiting for this game a long while and honestly it was definitely worth it! I also had to wait a little longer to experience it as the launch window fell the week I was moving house - sods law! After finally playing and completing the game, I can honestly say that it's the best Point-And-Click game I've ever played, and certainly up there in the top few Indie Darling platformer games I've ever played too. The unique way in which the two genres are combined sounds weird at first, but Size Five achieved effortless synergy of the two in this game (no doubt through A LOT of trial and error during development). The end result was certainly one for the ages, perhaps we can hope to see more genre-mashing in the future! As for the game - it's incredibly funny, emotional in parts (What, you're telling me a Ben and Dan game is going to make me FEEL things? pffft) (yeah, one or two parts got A LOT deeper than I was expecting), well thought through, and generally executed to a fine tee. The puzzles in the game have well designed solutions, some were silly/easy solutions (as mocked by Ben), and some solutions hit Hideo Kojima mind-blowing levels of meta design . I'd love to see more of Ben and Dan's puzzle design in the future, it's only gotten better with age... like a fine wine! The sheer amount the game achieves in terms of variety, mechanics, polish (such as lines for a considerable number of random interactions for Ben) is honestly impressive considering how small the core development team is - primarily Dan Marshall and Ben Ward. Their experience from past titles is clear as day with ever evolving adventure game tropes building on BTDT, TGP, and the old adventure games they're such big fans of; smooth platforming mechanics with inspiration from The Swindle, Gun Monkeys, and of course the many indie darling platformers the game regularly pokes fun at (as well as highlighting some of it's best qualities and testing our assumptions of well defined linguistics of the genre a couple of times). There are a few jokes in the game I missed out on, either I'm not old enough to get the reference, or I've not seen the particular game/film/tv show to truly appreciate the punchline - but that's okay, not every joke is going to land with everyone, and the number that stick the landing vastly outweighs those that flew right over my head! I genuinely found myself laughing out loud at home alone to some lines I'll remember for a long time! As a quick round off of some other features - the accessibility options are thorough, clearly a step above from their past titles and even most other games on the market. Whilst the humour might be immature in parts (plenty of poo, bum, and **** jokes) it's never distasteful, and sensitive topics are treated with the respect they deserve (a reflection of Ben and Dan's own growth in the past 10 years no doubt) and poke fun at the negative sources of these remarks rather than the subject matter itself (for example - racists and sexists are the butt of the joke). Whilst the overarching themes of the game might touch upon gloomy, the journey along the way is light-hearted and memorable. There are a couple of aspects of the game that people might not "get" or could cause them to think of the game in a poor light but people should give it a chance, there's always more under the surface you're not aware of! Everything has purpose, and Size Five have not overlooked that one bit. Overall the game is an absolute blast, well deserving of all the positive critic and user reviews coming it's way. I would expect in the future this game could become a milestone we look back upon to see where adventure and platforming games are at in the early 2020's. Hopefully we don't have to wait another 10 years for a sequel, but equally if it's as polished, well executed, and consistent as this then I look forward to the sequel in 2030! P.S. If you're reading this and still have any doubt in your mind about whether to buy it, you REALLY should - it deserves a lot more recognition. Plus the additional sales will (hopefully) bring us more of that Ben and Dan design, humour, and fun that we all love.
PC