It’s easy to get overpowered to the point where you can enter a melee completely naked, and emerge victorious. But still, you’ll find yourself putting on your best armor just because it feels right. KCD2 isn’t about powergaming – it’s about immersion in a very unique setting that’s obviously a labor of love. [Issue#266]
What trailers failed to convey is that Machine Games managed to replicate the golden ratio of the classic Indiana Jones movies. Stealth, action, puzzles, dialogue and beautiful scenery are perfectly measured and mixed in a way that gives you a taste of a true Indiana adventure. [Issue#266]
The game keeps shifting the mood, going from upbeat light novel to horror, hitting all stops in-between. The same can be said about gameplay: developers did their best to make sure that MiSide never goes stale in the 4 hours it takes to complete a single playthrough. [Issue#266]
In this “fantasy California” no one dares to hurt someone’s feelings – not even a necromancer or a hired killer. It’s a shame that dialogues are this bad, because the rest of the developer team was actually working hard: combat is fun (if a bit too simple), and some levels are outright gorgeous. [Issue#266]
Avowed kinda works. The story is bland, but at least dialogue doesn’t make you cringe every time someone opens their mouth. Combat... exists. And level design is actually good: it looks quite nice, and offers interesting exploration opportunities. But it’s definitely not worth the asking price of $70. [Issue#266]
Unlike the deadly hide-and-seek of Alien: Isolation, The Road Ahead leaves no room for improvisation nor gives a chance to rectify your mistake. Either you do everything exactly as the level designer wanted you to, or you die. [Issue#266]
Despite being a little inexperienced, Bloober Team delivered a remake as great as Resident Evil 2 (2019). Long-time fans of Silent Hill won’t be disappointed, while newcomers will get to experience one of the best horror games ever in all its terrifying glory. [Issue#265, p.56]
This rather short, but very eventful journey will send Astro up in the air, out to the deep waters, or even inside gargantuan monsters. [Issue#265, p.70]
Nomada Studio is very open about Neva being inspired by Hayao Miyazaki’s works. And I have to admit – they’ve really hit the mark: the game is very heartwarming and emotional. [Issue#265, p.82]
A great entry point for people new to the Warhammer 40k franchise, as well as a nice throwback to the action games of old. No open world, no Souls-like mechanics, no “meaningful” story choices. Just you, your bolter and a whole lot of enemies to mow down. [Issue#265, p.72]