One of the less solid games I ever played. Did it in 2025 out of curiosity and no wonder why it failed. Flawed mechanics make you miss 70% hits, wasting your time. You can chain 8, 9 hits and make 0 damage even with risk zero. It's just not serious, nor respectfull with players' time.
There’s still nothing quite like it. No game is perfect — by design, they are always imperfect. But Vagrant Story comes closer than most. Its narrative, systems, and aesthetics fuse into something seamless, profound, and endlessly compelling. Even today, it remains one of the most fascinating stories told in video games, with direction that elevates it beyond the sum of its parts. Vagrant Story is a unique fusion of action RPG, puzzle-box dungeon crawler, and dark political fantasy — and features my favorite battle system in the genre, rivaling titans like Final Fantasy Tactics, Soulslikes, or Dragon’s Dogma.What makes Vagrant Story so special is that it arrived during the 32-bit era — a time when developers still wanted, and could afford, to reinvent the wheel. Yet it wasn’t just invention for invention’s sake. In many areas, it felt like the next iteration. The music and narrative stand as a continuation — and refinement — of Matsuno’s signature "political fantasy fiction," something that transcends typical game storytelling. The combat system, inspired by Parasite Eve, turns tactical positioning and targeted strikes into a deeply personal rhythm — equal parts cerebral and brutal. One of the things that made me. And I am grateful for that.
Great game, I've been playing it off and on for years. It wasn't love at first sight, it took me a few days to master the commands and then the perfect story , Vagrant Story began.
From the makers of Final Fantasy and one of the greatest games ever made. I hope that one day it gets remastered. Gamers these days may find the puzzles and combat difficult. It doesn't hold your hand and play the game for you like many modern games do. But a little perseverance and it becomes amazing. The combat is incredible. The story is epic. This is an adult Final Fantasy set in a fantastic fantasy dungeon.
One of the greatest PS1 games ever made, this was Squaresoft at its best. Yes, its difficult but this is one of the reasons I really liked it. I remember there was a boss duo that was extremely difficult but could only be accessed in NG+ which was almost unheard of at the time. I put this game right up there with Parasite Eve.
First off, the story is like delving into a rich, dark novel. It's not your typical plot; it's intricate, mysterious, and keeps you hooked at every twist. The atmosphere is this perfect blend of eerie and captivating, drawing you right into the heart of the **** let's talk gameplay – and oh boy, does VS deliver. The risk system adds this intense edge to combat that's both thrilling and rewarding. This isn't mindless button-mashing; it's a thinking gamer's paradise. And the weapon customization? Pure brilliance. Crafting your arsenal to suit your style adds a satisfying layer of personalization.Graphically, it's not pushing the PS1 to its limits, but the art style is a visual feast. The gritty, medieval aesthetic perfectly complements the game's tone. And the music? It's like a symphony of atmospheric brilliance. Each note enhances the mood, making every moment ****, the learning curve is something to reckon with. This isn't a casual stroll; it's a challenge, and it might take a bit to master. But once you do, it's pure gaming **** summary, "Vagrant Story" isn't just a game – it's an experience. For those who appreciate a deep storyline, strategic combat, and atmospheric brilliance, this PS1 classic deserves a spot in the hall of gaming greatness. Grab your controller, prepare for a challenge, and dive into a world that's as mysterious as it is mesmerizing.
Just impossible to play. Even if you endured the absurd difficulty, you only play with one character for some reason, which makes it repetitive and boring. I never understood the fame this game has, its barel playable.
First of all, I wouldn't say this game has aged particularly well. The games that try to push the limits of their hardware in terms of gameplay and graphics tend to age the worst - see Golden Eye as an example - and Vagrant Story fits that. At the time I'm sure its graphics and gameplay were revolutionary but they havent aged well. On top of that, the game is very gameplay heavy - theres no towns or NPCs to interact with, its a straight up dungeon crawler. So its kind of a chore to play today. That said, I try to keep in mind how a game would be like when it released. And I can see how brilliant this was. The combat system might be somewhat tedious today, but there is still nothing like it. I love the ideas here and when it works its quite engaging and fun. What really sells this game is the art style, the dialogue, the characters and the story. Right from the start it blew me away with how tight the writing was. There's simply nothing on the PS1 that rivals the quality of the dialogue and writing here. Thats not to say that the story is the best I've come across, it isnt, that it has some cliches that I've experienced too many times. But its solid and its presented very well through great dialogue and excellent art style that really shines in the cutscenes. I usually think the writing in JRPGs is the weakest link, so its quite refreshing to come across a game like this. Its very mature and complex. I'd say its ahead of its time but in terms of combat complexity and narrative quality JRPGs only went downhill from here. I'd give an 8 for its time and 6 now, so lets call it 7.
Oh what a unique game. I never beat this game as a kid and now i see why, this game is hard and there's no holding hand here, the game expect you to learn and explore by your own. That's just so good and rare in today's industry. The story is mature, cryptic, convoluted and is presented with a strangely good camera work for PS1 generation. Only two things I would have liked to be better: first, I would have liked the armor changes to be reflected in Ashley appearance, just like weapons do. And more important, this game NEEDS a quick weapon swap! The game demands you to have the right weapon for the right enemy, you need at least 3 different affinity weapons at all time and it's a pain to be changing weapons on the normal menu, this game needs a d-pad quick weapon swap. Can believe Square just forgot about this gem, it totally deserve to have a sequel.
En una época en la que imperaban los RPG's por turnos y la formula ya presentaba síntomas de estancamiento, Square se atrevió a experimentar con un Action RPG saliendo de su zona de confort y apostando por un género que no garantizaba éxito alguno. Curiosamente recibió una puntuación perfecta por la revista "Famitsu" en una época en la que aun era estricta y tenia un mínimo de credibilidad. Por alguna razón esto no se tradujo en ventas y apreció en un momento en cual se produjo un salto generacional y la expectativa de la gente estaba en "PS2", por lo que este juego quedo atrapado en el limbo y todo intento de quedar en la memoria colectiva de los jugadores se vio mermado. Vagrant Story es lo más parecido al género "Soulslike" cuando este todavía no se había normalizado en nuestra cultura, pues hablamos de un juego de hace 20 años. Ante todo tocaba el techo de la parcela gráfica y exprimía todos los circuitos de lo que una PS1 podía gestionar con unos gráficos al limite de la capacidad técnica de la consola y que no disfrazaban la estética con entornos prerenderizados como la saga "Final Fantasy", sino que se mostraba con su propio motor gráfico, por desgracia media parte del desarrollo se omitió y se tuvo que eliminar mucha parte del contenido original. A diferencia de cualquier RPG de entonces, en este no había miembros en la party, no había NPC's con los que interactuar, era una experiencia solitaria, oscura, opresiva y atmosférica en la que exigía al jugador dominar los combos encadenados, la fabricación y combinación de armas, armaduras y escudos, que te obligaba a entender bien las mecánicas del juego si querías salir ileso. Pues una mala gestión de PM, de no usar las afinidades adecuadas que coincidan con la vulnerabilidad de tu enemigo, ya sea por el tipo de arma, elemento o mala defensa en tu equipo podían asegurar una muerte inmediata. Por otra parte la trama era ambiciosa, muy honesta y realmente recordaba a una versión nipona de "Juego de Tronos", era seria y no había ápices de humor, ni de alivios cómicos. Vagrant Story es decadente, poco definido, difuso en su ambiente, en su naturaleza, es una experiencia de la que te tendrás que armar de paciencia, e ir con la cabeza fría. Tiene momentos tediosos e insufribles que han llegado a crisparme y me hicieron querer abandonar el juego, pero a pesar de ello reconozco que este es el juego MÁS INFRAVALORADO de la PSX. Y por ello no deje de jugarlo. Otro plus es que al finalizar el juego, desbloqueas nuevas rutas y zona inaccesibles que en la primera partida eran imposibles de explorar. Si eres fan devoto de Demon's Souls y juegos similares de esas características, entonces ni lo pienses...
Impecable, de lo mejor que he jugado en mi vida! tiene todos los condimentos que se necesita y bien logrados, suspenso por la trama y las peleas de bosses, puzzles para poder resolver, crafting de tus armamentos, un sistema de batalla impecable que varia en funcion del arma que elijas!. un sistema de incremento de stats fantastico y random! ademas de la forma que tiene de hacer combos.
It has a deep story full of twists and characters hidden agendas, a great battle system and exploration elements from a Metroidvania. Atop of this for its time it has excellent graphics and a really memorable soundtrack. It is a mixture from action RPG with a lot of strategic elements and a Dungeon Crawler. It is set in Ivalice the same world as Final Fantasy Tactics and Final Fantasy 12. However I think it is far later in the timeline as many the fantasy elements are missing and magic is something that is not common knowledge if I remember correct. You are playing as Ashley Riot who is a Riskbreaker. Those are special agents deployed only at really dangerous missions. Like a fantasy “Mission Impossible” squad but with the expected death toll. If I remember correctly the game sources say that 50% of all Riskbreaker’s do not survive their first mission and later missions have still a double digit death risk. Ashley however is one of the few veterans that survived many assignments. Shortly before the games story Ashley was sent to investigate Duke Bardorba’s estate as he has ties with the mysterious Müllencamp cult. There he meets briefly their leader Sydney Losstarot who has incredible magic abilities and Sydney abducted the Dukes son before he escapes. The story starts when Ashley together with fellow Riskbreaker Callo is set to the abandoned city of Lea Monde which is on a dangerous to reach Island of the coast and holds many secrets to find Sydney Losstarot and free the Dukes son. However others also have intention to find him. With this the story starts. It has a lot of depth. Nothing is as easy or direct as it (firstly) seems as there are hidden layers and plots or agendas at play. With each twist and reveal you unlock more and more of the truth. At the end of the story I was deeply impressed. The gameplay is excellent but definitely something you have to put attention to as it can be a bit overwhelming at first. Lets start with the battle system. It has elements from Parasite Eve 1. You move in real time through 3D rooms until you tap the attack button. Now a dome / spherical grid appears displaying the range. Now you can attack an enemy and with the correct timing make a long chain of attacks if you hit the corresponding attack button (A ! mark is shown as help and you can use different types of attacks out of the available once and some have additional effects). Many say it is like a rhythm game and I agree. Beware that long chain have a negative effect. There is the “Risk” system. Long chains add risk points (the longer the more). With these your defense, accuracy and evasion is lowered which can be devastating. There are also defensive abilities that decrease damage or avoid status effects. Each weapon has some proficiency or elements. There is the type like slash, piercing or blunt, an element like fire, earth, water etc. and its usefulness against an enemy type like humans, lizards etc. The higher the rating the better the damage. Also using it against a type increase a value but can decrease the opposite too (Fire decreases water and vice versa for example). There is more to it as there are different materials, gems that can be inserted and special abilities for each of the many types of weapons. It is quite interesting to make or improve new weapons but can be overwhelming first. I use multiple weapons for different types of enemies. Then there is the exploration which is like a Metroidvania game. Lea Monde is huge and there is a lot to explore. There are optional areas, hidden secrets and shortcuts to unlock. It was already marketed with a slogan like “Your second problem is fighting this man and your first is finding him”. It is really enjoyable to explore the world but remember not everything can be found in the first playthrough. All this together make a remarkable gameplay experience. Maybe a bit to overwhelming for some would be my warning. The presentation looks amazing for its era. It was well done and the art style is so great done that I would buy an artbook. The locations have also a European medieval style and I read that they studied French architecture for inspiration for the game. Lastly the soundtrack is a hidden game that works amazingly well. Overall this is a somehow forgotten masterpiece that never got a sequel. I say it is still worth playing and should be recognized as classic game of its time.
A story for the ages. Absolutely amazing cutscene direction, script, graphic design, model design... everything about the game is perfect. Even the weapon system which I was initially wary of became something i looked forward to, desperate for my next upgrade!
I wanted to give this game a 10/10. Believe me, but as a child playing this game, I HAVE NO IDEA what to do. The game has a ton of puzzles. I believe there wasn't much tutorial either. It's difficulty is set for a man. Honestly, the graphics in this game may be even better than some PS2 titles. It was one of the most memorable PS1 games in my life.
An absolute diamond in the gaming industry. Like no one deserves a remake or sequel. The best game from these developers, which surpasses the famous series Final fantasy.
Hands down best gamer ever. Period! Every gamer should play this gem of a video game. If you call **** and haven't played this game yet, then you are in for a world of hurt and disappointment.
Vagrant Story is a great game and even though I give it a 8, it is overrated by most people. The stages of the game look atrocious even for a PS1 game. There were better games coming out in 2000 with better graphics. The story is overrated and needlessly complicated. Very little light is shed on the main character. He is basically on a mission and things happen around him. The battle system is novel and unique but not without its flaws. First, there is a substantial chance you may not understand the battle and customization system at all. Secondly, the fact that you can spam a move with timing for eternity makes the customization basically useless. Once you learn the combos and their timing, you can continue to destroy things with the equivalent of 1 attack for the most part. Heal, attack, repeat. Virtually none of the other magic in the game is actually useful. You can chain your attack and quickly chip the enemy's health away without worrying about element they are weak to. Every boss fight is like every enemy fight, get close and spam the attack; heal if necessary, repeat for 40 hours. While it is a great game, it is one of the most overrated games ever.
An absolute masterpiece, worthy of being on a par with Chrono Trigger and Xenogears, having awesome mechanics and a great story, coated with excellent graphics and great sound.
was replaying it in 2019 on emulator what a awesome game, what a soundtrack and story , that you also can replay in NG+ just like DS the only problem it has it's inventory management, switching weapons and items and etc can be pain in the ass, other than that it's perfect
Wast that impressed when it came out and just power thru it but as i revisit it again years later and coming in with more patience and more maturity in handling the story and its gameplay mechanics. This is a must play for me. Hoping SE wake the f up and remaster or make a sequel out of this. Imagine this game in our current graphics.
One of the best arcade games ever has a strong story and characters as a package and a beautiful and amazing world of a previous game of its time by all standards
Brilliant masterpiece. Cutscenes in this game are better than many fantasy movies. Characters are believable and complex, so is the story that you could write a bestseller novel based on it. Music is just perfect match that blends everything together in a unique experience that you won't find in any other game to this date.
Played this game some time in late 2000. Arguably it has the (or among) best graphics and artwork for the PS1. The story is very intriguing, dark and mature, with a variety of complex characters. As an old gamer in this PS4 era, VS gameplay has more complexity compared to most current gen games. Its battle system is still very much unique, immersive and one's understanding of the gameplay mechanics will define how you will succeed in the game, it's a combination of good reflexes, comprehension, strategy and wit.
I won't use technical writing to describe this game because it's a game beyond anything I've ever experienced. It's like the developers knew how to enter our brains and how to hook people up, with challenging situations, requiring constant critical thinking, through either puzzles or combat. I was instantly grabbed by this game, every minute I've spent with it in absolute awe, desperate to explore every single bit of content it offered, from the first time I've turn the game on to the last piece of equipment I've perfected, hundreds of hours later. It was the pinnacle of game design of it's time and it didn't aged a single day in terms of gameplay. Even today, when I replay it (as I do every year or so) I still feel greatly challenged. It's the kind of game that makes you feel bad when you realize what we used to have compared to what the gaming industry has become.
Vagrant Story is a painful and clunky attempt at an action RPG, with barebones story The level design is almost non-existent because every area is a generic dungeon of some sort, and enemies are all generic monsters. There are few characters you interact with at all outside of cutscenes and the story is pretty drab, relying heavily on obfuscated, contrived plot twists that the player could never possibly have predicted but are absurd. I can understand liking the story but this again lacks the depth you'd expect out of a Square-Enix RPG of this era, it's just so desperately trying to be different but comes up short in every respect compared to the turn-based games of its time. I'm not sure an action RPG on the PS1 was truly possible considering the console's limitations, but I would not be surprised if one existed far better executed than Vagrant Story. As you roam around the empty and vacant world of Vagrant Story, enemies will chase you down if you come within their scope - think Metal Gear Solid - and then you or they can initiate the battle. Once the fight starts, both the player and the enemies are frozen in place for the duration of either's attack, a weird, clunky hybrid of turn based and action. You can move around the stages but once either you or the enemy tries to attack, then everything comes to a grinding halt. This is very frustrating when you're trying to get away from an enemy then because they got in range of an attack, they freeze and attack you. The way the combo system works is pretty asinine too. You simply string together combos by timing them right like a QTE one after another, but there's a meter that goes up every time you do this. This punishes you heavily for the longer combos you do, and means your attacks do no damage. What to do to bring down this negative mechanic meter? You have to wander around the stage hiding from the enemy for a ridiculous amount of time until the meter goes down. This meter has an absolutely ridiculous cap that makes all your attacks do 0 damage, and combos are an absolute necessity to ever win the more challenging fights of the game. From every standpoint, the combo system is flawed: overly simplistic, aggravating when you do it successfully and hopelessly shallow. I wish I could say the art or the design was particularly inspired, or the music stood out as many of Square-Enix's games do in this era. Instead the main characters looks like a rejected concept for Edward Scissorhands with his idiotic costume and hair, while the other characters are about what you'd expect from the average anime-flavored JRPG. Nothing remotely original besides the plot's attempt at cheap plot twists. The level design as mentioned is incredibly generic, flat and lifeless, while the enemies are your stock wolves and bats at the beginning, evolving to generic RPG fare as the game progresses like lizardmen and skeletons. Nothing as inspired as the enemies in your typical Final Fantasy, SMT or Dragon Quest game, that's for damn sure. Ultimately what made me get this game in the first place and why it annoyed me enough to make me write this scathing review is that it has an obnoxious fanbase who sings its praises for being so different from the other Square-Enix games of the time. Guess what, this game and its "action" hybrid gameplay is now all the rage at Square-Enix in recent years, and it ****. This game is meant to be super difficult, but this is not a good thing because the combat in this game is awful. It's not like it's a proper action game where player skill is involved, it's a weird kind of waiting game where you vaguely want to position yourself, but not exactly because once you're in range it becomes a pure numbers game. It's not like it's Dark Souls and you can outwit the AI or other players, you're still locked in a rigid JRPG system, but with the pain in the ass of having to navigate a boxed in dungeon at all times. I think what actually pisses me off the most about this game is the lack of towns, NPCs and other characters to interact with. It's positively soul crushing to wander around in this dreary and boring game world with no one to talk to or interact off, just waiting to get past the next generic enemy so maybe you can see a cutscene or any semblance of the charm you'd expect out of this era of Squaresoft. Instead you get the slow drip drip drip of a very boring story travelling at a snail's pace. There's nothing to interpret from your surrounding, it's just dull. I feel absolutely robbed paying just £10 for this game. I feel sorry for any poor saps who picked up this game in the 90s new and couldn't get a refund. Take my advice, do not buy this game and do not assume it gets any better after the start, it's just like this throughout the entire game and there is never any pay off for all the busy work and pain involved. Do not feel bad for failing to overcome the "difficulty" of this game's poor design.
I gave this game a 10 because it was either that or a 9. And to me, the score that more closely represents this game is a 99/100. Before I go in-depth, I will tell you a few things you should know about Vagrant Story. It is a dungeon crawler, you play lone ranger Ashley Riot has he explores the ruins of Leá Monde searching for the antagonist of the game. This game's combat relies on combos executed through a rhythm mini-game, where you press a button of your choosing to execute another attack upon seeing an exclamation mark pop up above Ashley's head. I can't emphasize this enough: the game is HEAVY no the dungeon crawling. There are no NPCs for you to interact with: it is you, Ashley Riot, against the monsters inside the city of Leá Monde. Still interested? Okay. You should also know that the game heavily relies on equipment to defeat your enemies. Your stats only increase by defeating the bosses scattered throughout the game, all of which you will encounter as you advance through the main storyline. In addition to these increases, you may or not find stat increasing items, though this are rare. Because of this heavy emphasis on equipment, you will need to use every weapon at your disposal. Use the wrong weapon, and you may find yourself doing laughable damage to your enemy, or no damage at all. Even in the early game the "good" weapons still won't do much damage to the opponents. This is one of the frustrating aspects this game has for most players, made even worse by the fact the game lacks a proper switch-weapons hotkey. This is the only reason why I give this game a 99 out of 100. Still with me? Fine. I've already told you the reasons you may dislike this game: - Lack of NPCs. - Heavy emphasis on combat and dungeon crawling. - Dependence on equipment and the combo system. So now you will probably want to hear what is so good about this game, why is it a 99 out of 100? Before I say that, I want to mention a few things. - This is my first Metacritic review, and probably my only one. - I have played Morrowind, Fallout 3, Fallout: New Vegas, Skyrim, Planescape: Torment, Fallout. Of these, none of them, I repeat, NONE of them, deserve anything higher than a solid 90 out of 100. Fallout 3 and Skyrim, to boot, deserve no score higher than a solid 70 out of 100. I say this because those two are some of the most popular RPGs ever made, so it is important that you have an idea of what I think of these "acclaimed" videogames. - I don't like JRPGs as much as I did when I was a teenager. All of that out of the way, here's why, if you don't mind about the disadvantages mentioned above, you should get this game: - Vagrant Story has the most engaging combat I've ever experienced in a videogame, bar tactics/strategy videogames. It has definitely the most engaging combat I've ever experienced in an RPG, and one of the most rewarding to boot. As you acquire new skills, your combos get progressively stronger and more interesting. These abilities can range from "do extra damage" to "drain some of the enemy's HP". - Your reliance on equipment is made more meaningful through the equipment combination mechanic. You can go to specific workshops littered throughout Leá Monde to combine your different swords, axes, spears, shields, armor, etc. and acquire better (or worse) pieces of equipment. The game also has a "material" system: the better the material, the better your equipment will be. But it is not as simple as "higher tier = better", as some equipment, particularly wooden protection, actually makes your magical skills better than the equipment that offers better protection against physical attacks. - Enemies have a good variety of skills and tricks, meaning you won't feel like you are battling the same enemy over an over again. This is in contrast to games like Skyrim or Fallout, where enemies pretty much differ from each other by how much damage they deal to you, and little else. - The dungeons have their own invisible traps (which you can make visible through a spell), and block puzzles, which you need to move around to access different sections of Leá Monde. - The musical score is exquisite. Moreover, the sound design is great as well, and you actually feel inside a long abandoned, cursed city. It's something to be experienced for sure. - The game is very well written, and uses "Shakesperian" english to great effort. - If you are a Final Fantasy Tactics fan, there are tons of references around through item descriptions. Vagrant Story actually shares its setting with FFT: Ivalice. - And the story... I'll keep it simple: my two favorite stories in videogames are Vagrant Story and Planescape: Torment, in that order. I can't say anything more without spoiling VS' memorable narrative. Overall, the best game I've ever played, and finally one japanese RPG that lives up to the "JRPGs have great stories!" moniker.
Without doubt one of the best PS and one of the best RPGs ever made. Makes many recently developed 'masterpiece' RPGs look like certain crap. Trully a great experience for every fan of the genre
Really nice game for ps 1 play in 2000-2001 and i m playing it right now!Square plz Make Vagrant story 2 because final fantasy is die ((( Waiting for second game !
I just don't know what to say about this game... I bought it back in 2001mainly because the cover's artwork caught my eye, I used to be more of a Silent Hill, Resident Evil or Metal Gear player but then that year I saw this game and bought it although I played it some years later mainly because I was busy playing many other action titles Legacy of Kain, Parasite Eve ect ect. Well after some time I decided to give this game a try it was probably 2003 so I was like ok time to play it... wow the moment it started playing and all the story and everything was like watching a movie, the more I played the more I was mesmerized by the beautiful dungeons and amazing story. The game is a little complicated so it took me some time to understand everything, after all this was my first dungeon crawling game I had ever played, this game is what made me want to play other titles such as diablo, darkstone, dungeon siege and even Final Fantasy games etc etc. It's been nearly 15 years since I first bought this game and 13 years since I finished it and in that time I have played many many titles new and old for PC and every possible console up to this moment 2016 that are hack and slash and dungeon crawlers but truth is I have never found in all these years a game so perfect as this one. I just don't know where to start about this game and I could make a whole book praising this gem ****, the music is just perfect it fits every dungeon and place perfectly on par with Final Fantasy's music the ambience is soo beautiful makes me wish there was a place in this world as beautiful as Lea Monde, the story oh boy the story worthy of a novel and movies and a whole series. The gameplay is a little confusing but once you understand it, it's smooth sailing from there, the game has a very good build up in every possible way and I mean storywise and also game wise, it's very well balanced in work and reward I would say perfectly balanced, it's not senseless grinding with unbalanced rewards like almost every other dungeon crawling title out there. The story is just so intriguing and it has an excellent pace. This game also has replay value since new areas are accesible in a replay and you get to save stats and some items. I wish I could forget I finished this game 20 times and enjoy it like it was the first time, sadly I already know every corner of this game so I can't play it anymore without getting a little bored, just a little. What else can I say about this game? It's simply perfect and it's what I use to measure any other game of it's type even to this day, Vagrant Story will always have a place in my mind and in my heart till the end of my days for whatever time is left, this game in my humble opinion is just the best game ever made and boy have I played and (finished) thousands of games. 11/10 gift from god
Easily my top 5 games of all time. The amount of effort that went into refining every aspect of this game is just astonishing. Even in 2016 it's storytelling, music and script are top notch. Don't let the old PSX trick you, if you love epic rpgs - this is one of the best ever created.
This game is awesome! - Deep Storyline - Good Combat System - Beautiful Graphics (for the time, of course) - Deep Strategy System - Epic Bosses This game is really good, it's worth playing even in an emulator.
True piece of art from the console world of PS1. Feels like a Dark Souls predecessor to me. Serious, dark and atmospheric fantasy rpg. Fallout style combat with complex weapon mechanisms. Beautiful art design, amazing music and a really good story on top of that. There is only one complaint from me and that is quite bad and clumsy inventory management, which is a huge minus since you're gonna spend a lot of time in there, changing weapons, crafting, comparing equipment etc. this along with overly long save/load system prevents from giving this a full score. But other than that Vagrant Story is one of those gems from gaming history that shouldn't be missed. 9/10
A rare gem, that doesn´t get the recognition it so much deserves. The plot is genius with unexpected turns and a strong cadre of characters. The battle system, being on par with the story shows incredible depth with much variety and possibilities. The decision, not to make FMVs for the story sequences but instead using the in game graphics greatly helps the immersion, making smooth transitions from cutscenes and gameplay possible and with that offering a on top presentation. Easily on of the best games ever to be made.
The ultimate dungeon crawler. It might be a bit confusing and hard when you begin, but it will eventually grow on to you. Perfect story and dialogue. A cool combat system. A soundtrack that reminds me of the classic RE. The save system and the high difficulty level early on are holding this epic game back. And maybe the dungeon crawler setting for some as well Vagrant Story is a must for every collector. 9.0/10: EPIC!!!
I first played Vagrant Story a number of years after its original release and so perhaps my judgement was clouded by more recent games in the RPG genre but I really struggled to get into the games traditional elements.
"Blown away" is an understatement for this game. When I criticize and RPG, Vagrant Story is one of the metrics I use to compare. GraphicallyMusically: The game was developed to push the very limits of the original PlayStation, and it did just that without compromising anything; especially game length and content. The engineering for the music and sound effects has a place in my heart especially. The musical score is wonderful. Content: The story is enveloping. One becomes entranced at the dialogue, plot, and twists. Nothing is predictable. Nobody's part is fully understood till the very end; even then it leaves you debating the integrity of what you see (in the best possible way). The characters are unique and the style of presentation is just perfect. Gameplay: Vagrant story made you play it twice. It wouldn't let you "finish" until after you beat it the first time. The battle system was amazing and very strategic, the puzzles made you think pretty hard, the crafting and equipment system is totally unique, the atmosphere was perfect, and the challenge of the game was very real. In fact, it makes me think of the much newer games Dark Souls and Demon Souls in its lack of forgiveness with many of the parts. Finally the balance of the game brought on by the "Risk" system as well as every conceivable detail taken into account by the team that made this game served the utmost justice to my expectations. The game as a whole, in my mind, has no equal on the PS1. If you are a fan of what a "good" game is, regardless of the console system or age, then this game comes extremely high on my list of recommendations.
Story, dialog, combat, customisation, grafics (for it's time), replay walue, atmosphere... It got it all! One of my all-time favorite games. Maby a bit to hard core for everybody, but that just means they made the game to be good, not to sell.
A game from the golden age of Squaresoft :) One of the best games I have played. Whate else can there be said? Just go and play it yourself! You won't regret it:)
The complex story, the deep battle system, the great OST and the beautiful PSX graphics make this game the best one ever made. Great work by Matsuno and his team. (10.0)