I loved every moment of this game, and didn't have a single issue throughout. There were no frame issues, the game was incredibly accessible and easy to dive into, and didn't have that overwhelming factor that a lot of new sandbox games do. It brings in moments of comedy to break up tense moments, and the campaign helps ease you in to the mechanics little by little.
Two Point Museum takes an already excellent series to new heights thanks to the incredible variety offered by the museums. Each challenge—bringing these institutions to a state of glory—feels unique in its own way while remaining interconnected through the progressive unlocking of rooms, objects, staff, and more, all influencing one another. The five museum locations in the story mode each present their own challenges, guiding players through the experience without ever making them feel lost. Management requires careful planning but never feels overwhelming. With the signature wacky humor of the series—along with the sharp sarcasm of an overworked receptionist—this third installment stands out for the sheer number of mechanics and dynamics to juggle. Between educating adults, keeping mischievous kids occupied, and preventing a caveman thawed from the ice from wreaking havoc, becoming a curator worthy of Two Point County is both an addictive and wildly entertaining experience.
I think this game is fantastic. It's much more advanced and enjoyable compared to previous entries in the series. The missions are very well designed and broad in scope, allowing players to spend a lot of time exploring without strictly following the main objectives. The variety of museums and the system of finding artifacts on the map are excellent additions. In my opinion, the only flaw in this system is the need to repeatedly find and research the same item multiple times. This can get frustrating, as you sometimes end up just staring at an empty screen waiting for the process to finish. It would have been much better if research could progress independently of collecting duplicate artifacts. Overall, I really enjoyed the game and highly recommend it.
Two Point Museum is, for me, the best amalgam of Two Point Studios' business management and mechanics yet. The road to five-star museums is paved with fun challenges and customization that will likely have empty spaces looking like your personal dream attraction hours in. Even when I reached one-star at Wailon Lodge, I was so proud of the haunted house maze of supernatural fascinations that I couldn’t help but stare at my work for a while before moving to the next thing. This game may have a few frustrations in waiting and free design, but it’s also full of warm moments to be proud of what you put together as the visitors enjoy your assembly, and that’s exactly what I want out of a Two Point game.
A game like Two Point Museum is a very easy recommendation for those who like management games and enjoyed the last two titles in the series. Considering what the project has to offer in both campaign and sandbox modes, I would say that the price on PC and consoles is also very reasonable compared to other games of this type. However, it may be worth waiting for a sale if you are in doubt or have a tighter budget.
We could criticise Two Point Museum for not trying to innovate, but that's precisely the principle behind the studio's proposition: a game that's accessible to all, fun, quirky and terribly addictive.
Fans of the Two Point series will already know that Two Point Museum is a silly but compelling simulation which is easy to learn but hides a surprising amount of depth and variety. The new expedition mode, despite feeling a tad lootboxy, nevertheless ensures that this isn't just Two Point Hospital or Campus with a new lick of paint, meaning while we'd heartily recommend it to newcomers, veterans who thoroughly rinsed its predecessors shouldn't worry about this just being more of the same.
Taking a position on this game has been very difficult, as on one hand I am an unapologetic day one fan of both prior Two Point games, and there is much in this newest entry's foundation that I do appreciate. However, the redoubled severity of the micromanagement required in order to play, in combination with the often-shoddy AI, makes playing a thoroughly unenjoyable experience. I admire the Two Point team's vision for what they likely intended this game to be, while also standing firm in my decision not to recommend it to players at this time. Take the time to instead go back and start a new run of Two Point Campus. It's well worth another go.
This is the best one in the series. It improves in its mechanics and solves a lot of the breaking game mechanics from previous installments. Very funny (TPH yet is the funnier) and delicious to play.
Takes the game play from TPH and TPC and changes it up so that older museums need to be revisited. Best in the series so far and cant wait to see what they do next.
Summary Curate and manage incredible museums! Explore to discover amazing artifacts. Design and refine the layout, keep staff happy, guests entertained, donations plentiful… and children off the exhibits.