The Settlers: New Allies has a good core loop that, unfortunately, lacks a solid connection with the series' history. There’s too much military action and not enough focus on delivering products to citizens. The land-claiming concept is interesting but under-used. Ubisoft could have used the same gameplay and another name and players might be more interested. But the game does not do enough to differentiate itself from better experiences in the genre. The Settlers: New Allies wants to tweak a classic formula but never finds the best way to do that.
A game that cannot satisfy City Builders lovers, nor RTS seekers. However it could please the youngest and those who would like to try the genre with something extremely light and undemanding.
The game itself is ok. Varied units. Buildings. Graphics at a good level. As for playability, I have no complaints. No errors so far, although sometimes military units don't know what to do. Overall, I recommend it, and as for the settlers themselves, you can see the connections between the 3rd and 4th part of the game.
The Settlers: New Allies feels confused by its own identity. Is it a live service game? Is it a homage to the great RTS games of the past? Is it The Settlers, or a lesser Age of Empires? The answers seem to dance away the longer you play, and the further your settlements grow. While it houses a gorgeous world that actively encourages you to keep exploring, placing roads, and looking after your flock, a lack of depth and identity makes New Allies feel like a muddled experiment.
The Settlers: New Allies isn't quite the return to Settlers that fans of the franchise would want. Shallow across all areas, with basic city-building and very basic strategy elements, held together by an average narrative. It's not a bad game, but it's also not good.
New Allies is pleasing to look at and offers a relaxed experience for newcomers, as long as you keep your expectations in check. But if you are looking for a deep city builder or a long-lasting multiplayer strategy game, by all means, look elsewhere.
The Settlers: New Allies is the latest entry in a beloved and longstanding franchise, and carries an inherent advantage of starting with a greatly successful formula. However, there simply aren’t any exciting updates or formula explorations here. The buggy quality of the code at time of review and utterly flat narrative are salt in the wound, resulting in a game that does not boast a single positive reason to warrant a purchase.
The game has beautiful graphics. Gameplay is actually very fun and a good mix between economy and combat. It could have a bit deeper economy, but it is still complex enough to allow forging different strategies. Also the latest updates went in a good direction (new buildings: berry press which produces potions and charcoal maker which produces coal and the forester was reworked from "garden-style" to free-planting). An they even added a new map which allows a settler limit of 1000 settlers instead of the normal 500.
In general this game excels in multiplayer. A match can take between 30 minutes and multiple hours depending on the number of players and play style.
The campaign is also playable but quite boring.
I would not recommend to pay 60€ for the game but sometimes there are huge discounts and 20-30€ is really ok in my opinion. There is an ingame shop but its literally irrelevant and the items repeat very often and without any problems you can buy them using the earned currency from playing the games. Unfortunately sometimes there are some technical problems/bugs, for example I spend 2,5 hours in a multiplayer match and did not receive any rewards for the victory which can be extremely frustrating. My wishes for future changes/features:
- building pallisades
- mines require food
- mines should not be infinite or always have 100% efficency
- big open wheat fields instead of the farm-internal "garden-style" 2 hexagon wheat field
- Provide proper AI which is able to fill empty player slots and which is not just bad
- Add ingame chat / quick chat
-Add controllable ships which can be used to travel to other islands
- More differences between factions in general (including different music styles like in Settlers 3/4)
- Upgradable units with gold or gems (golden armor instead of silver armor)
- Decorative buildings As you can see my list of feature requests is long and I see a lot of potential in this game. Unfortunately the development is very slow and the worst part is the communication to the community. So game itself is 8/10.
Communication is -1/10.
The Slog: New Boredom Combat: The Settlers is an overly easy RTS. This game literally requires zero thought in combat. It is pretty simple. Do you have more units than the enemy? Then you win. Amassing an army that can conquer the map is effortless. Gathering: Get used to the same buildings and roads over, and over, and over...Nothing upgrades, nothing can be made more powerful aside from assigning an extra resource to it. Everything is cheap to make, nothing takes effort. The Story: Is a joke. Who is writing these games for Ubisoft? Fire them. "Hey there, just us oppressed Settlers,, the good guys cause we said so. Now lets go to a new island, amass an army, and slaughter every living person on it. Poor us." Just laughable. Overall: It's another identity-less, watered down, Ubisoft product. Bad design. Contrivances that take the place of difficulty spikes. Boring attempt at and underdog story. Just bad at every level, especially a few hours in when you realize, this is it. This is all you are getting for the rest of the game. No Thanks.
SummaryThe Settlers combines a fresh take on the popular gameplay mechanics of the series with a new spin. It offers a deep infrastructure and economy gameplay, used to create and employ armies, to ultimately defeat opponents. 3 playable, distinctive factions – the Elari, the Maru and the Jorn – can be found in The Settlers. Each with a unique ...