JustWatch
Advertisement
The Legend of Evil
The Legend of Evil feels like a fine example of a diamond in the rough game if you’re a fan of tower defense games and are looking for a challenge. The developers have stated that there’s more to come for this title and honestly, I couldn’t be happier as it has a lot of potential to be a truly fantastic game. I’d definitely recommend adding this gem to your Switch library.
The Legend of Evil is a fantastic indie title to sink your teeth into. With gorgeous graphics, an upbeat soundtrack and some very, very challenging levels, there is plenty of content to keep you entertained. Some levels may take a few tries to successfully overcome, but the feeling of satisfaction at slaughtering the masses cannot be beaten.
This title offers good pixel art and, although it is somewhat repetitive, it has really fun playable mechanics. Its high difficulty can bore the casual player, but the amount of hours of fun is huge.
4
javo01
The Legend of Evil: a tower defense/offense game where you have to destroy a main building of the enemies while protecting your own. You make towers by spending soul, which in turn you get from having towers and by killing enemies. There are currently two game modes: campaign and rogue. Although the game has a lot of potential, I currently cannot recommend buying this game. Here's why. Let's start with the good aspects: the game is very beautiful. Landscapes are nicely designed and monsters and their variations are quite creative and fun. The devs put a lot of effort in creating an ambiance and lore for the game; virtually every enemy or object in the game is "explorable" (using X), which adds an entry to the lorebook. I read some of the descriptions and they seemed rich enough for this type of game, which is a nice bonus. In rogue mode you have some freedom to spend coins in upgrading and customizing your monsters any way you want, and every upgrade you give to a specific creature will slightly randomize its appearance, which I thought was a very nice detail. Now, the reasons why despite this, I can't recommend the game at its current stage... First of all, the game mechanics are not polished at all. The game is VERY unbalanced. In campaign mode, there is no difficulty scaling, it just suddenly becomes very harsh by level 5 on. The difficulty resides in the fact that the devs seem to have devised practically a unique way to beat each level, which makes this game less of a tower defense/offense and more of a puzzle game with very unclear boundaries of what or when you should do things. This hinders creative approaches or favoring your preferred towers. Strategy involves removing towers and replacing them with other towers at specific moments of the level, failure to do so will lead to losing the level and having to start over. On top of that, devs added a timer mechanic which adds to the frustration; often I found myself finding a way to beat the enemies, but then running out of time and having to start over. The timer window is relentless; a single mistake or mistiming of replacing a tower for another or doing a specific upgrade at a given time will cost you the level. This makes the game frustrating and unappealing for replaying, as there don't seem to be alternative strategies that you can try out to beat levels. I kept replaying because I was hoping I didn't understand properly a mechanic in the game, or hadn't realized something obvious that made the game fun instead of frustrating, but unfortunately there was nothing else to it. The rogue mode turned out to be more playable and fun, but it is still unbalanced. After beating each level, you get 400 coins to spend in upgrades that will carry on for the rest of the 8-level rogue mini campaign. There are many options for upgrades, although some of them seem to be way more powerful than others, which makes unreasonable prices of some of them a bit unappealing. If I play this game again soon, I will try to unlock that creature that costs 1250 souls to summon, although with the combination of harsh waves of enemies plus the timer, I don't see how or when I'll be able to save that many souls in a run. Maybe I'm doing it wrong? But, I believe beauty of tower defense/offense games is that, when they're duly balanced, there's really no wrong way to go; you can choose whatever towers and upgrades fit your playstyle. That feeling is missing in The Legend of Evil. Balancing this type of games is definitely not an easy task, but I really hope the devs do their best effort, because the game concept and graphics may be worth it. I wouldn't know myself how to balance the game, but here are some pointers/suggestions for the devs, in case they're reading this: 1) Get rid of the timer. The game is tough as it is, no need to make it more frustrating. Maybe the timer can be there just for the challenges, but not as a win/lose condition. This would allow creative approaches (resistance builds, for example). 2) If you want to keep waves as tough as they are, maybe consider significantly raising the HP of the main defense building. This allows to strategize a bit more letting some guys hit you. 3) If you're going to make humans stay and continue hitting the defense building if they make it through, the allow to have any way to defend the crystal! As of now, monsters can't attack humans behind them, so basically even if a pilgrim makes it through, you're done with (and since the crystal has so few HP, probably done in 2 or 3 hits). Alternatively, make humans that attack the crystal walk past it, or get instantly killed by the crystal. This gives hopes of still succeeding if you made a mistake or let one through. 4) Maybe a rogue/unlimited wave survival mode where you just have to fend off incoming waves of increasing difficulty? 5) Proper tutorial, ability to spend coins in campaign mode, or other rewards from digging. Hope this helps
8
PengWinDude
I just wanted to start this review off by saying this game isn't all too bad. It is actually pretty addicting. I can understand the concept and what they were trying to accomplish, but the game just felt lacking in some categories. First of all, I'm gonna talk about replayability. The Rouge Conquest mode feels like it was just added in for no apparent reason. I thought the game was going to allow you to place multiple towers throughout this level, but it doesn't. This is the one major problem with this mode. You only really have a choice of being able to create a tower with the worst unit in the game (at the beginning of the match), and this makes it hard to even beat the very first enemies. On the other hand, I really like where the developers went with the story mode. This mode is challenging (which I didn't expect going in), and it provided a sense of accomplishment for beating the level. The best part about this mode is that you can create multiple towers, and this provides a diverse experience. There are a total of 20 levels in the game, and this is the final problem I will mention. 20 may be a lot to program, but it isn't that hard to beat. I can honestly blow through this entire game in about 2 hours (which isn't a huge problem considering there might be updates later). Overall, The Legend of Evil is a pretty solid game. The Legend of Evil fascinating gameplay and pretty catchy music. Please just revamp the Rouge Conquest mode!

The Legend of Evil

Released On: 
Oct 19, 2018
Metascore
70
User score
Mixed or Average
7.0
My Score
Drag or tap to give a rating
Hover and click to give a rating
Advertisement
Metascore
33% Positive
2 Reviews
50% Mixed
3 Reviews
17% Negative
1 Review
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Dec 6, 2018
80
Switch Player
The Legend of Evil is a fantastic indie title to sink your teeth into. With gorgeous graphics, an upbeat soundtrack and some very, very challenging levels, there is plenty of content to keep you entertained. Some levels may take a few tries to successfully overcome, but the feeling of satisfaction at slaughtering the masses cannot be beaten.
Dec 6, 2018
80
NintendoWorldReport
The Legend of Evil feels like a fine example of a diamond in the rough game if you’re a fan of tower defense games and are looking for a challenge. The developers have stated that there’s more to come for this title and honestly, I couldn’t be happier as it has a lot of potential to be a truly fantastic game. I’d definitely recommend adding this gem to your Switch library.
Nov 8, 2018
70
GameSpace
The Legend of Evil is an extremely difficult tower offense game. The difficulty detracts a bit from the fun of it, however, it is endearing in its design.
Nov 26, 2018
69
Nintenderos
This title offers good pixel art and, although it is somewhat repetitive, it has really fun playable mechanics. Its high difficulty can bore the casual player, but the amount of hours of fun is huge.
Oct 24, 2018
68
IGN Spain
Colorful and fun, that's the way The Legend of Evil works. With a very retro style, we enjoy great battles against the good guys in this great strategy-tower defense game.
Nov 16, 2018
40
TheSixthAxis
Maybe it is just the way the game is designed, maybe it is because of the poor balance, but The Legend of Evil ends up feeling like a puzzle game. It doesn’t work as intended, or at least it doesn’t seem like it. Without better balance, or maybe just a better explanation of what you are meant to do, this game has an unplayable campaign, but an enjoyable enough ‘arcade’ mode.
User score
Mixed or Average
50% Positive
2 Ratings
25% Mixed
1 Rating
25% Negative
1 Rating
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Oct 22, 2018
8
PengWinDude
I just wanted to start this review off by saying this game isn't all too bad. It is actually pretty addicting. I can understand the concept and what they were trying to accomplish, but the game just felt lacking in some categories. First of all, I'm gonna talk about replayability. The Rouge Conquest mode feels like it was just added in for no apparent reason. I thought the game was going to allow you to place multiple towers throughout this level, but it doesn't. This is the one major problem with this mode. You only really have a choice of being able to create a tower with the worst unit in the game (at the beginning of the match), and this makes it hard to even beat the very first enemies. On the other hand, I really like where the developers went with the story mode. This mode is challenging (which I didn't expect going in), and it provided a sense of accomplishment for beating the level. The best part about this mode is that you can create multiple towers, and this provides a diverse experience. There are a total of 20 levels in the game, and this is the final problem I will mention. 20 may be a lot to program, but it isn't that hard to beat. I can honestly blow through this entire game in about 2 hours (which isn't a huge problem considering there might be updates later). Overall, The Legend of Evil is a pretty solid game. The Legend of Evil fascinating gameplay and pretty catchy music. Please just revamp the Rouge Conquest mode!
Oct 22, 2018
4
javo01
The Legend of Evil: a tower defense/offense game where you have to destroy a main building of the enemies while protecting your own. You make towers by spending soul, which in turn you get from having towers and by killing enemies. There are currently two game modes: campaign and rogue. Although the game has a lot of potential, I currently cannot recommend buying this game. Here's why. Let's start with the good aspects: the game is very beautiful. Landscapes are nicely designed and monsters and their variations are quite creative and fun. The devs put a lot of effort in creating an ambiance and lore for the game; virtually every enemy or object in the game is "explorable" (using X), which adds an entry to the lorebook. I read some of the descriptions and they seemed rich enough for this type of game, which is a nice bonus. In rogue mode you have some freedom to spend coins in upgrading and customizing your monsters any way you want, and every upgrade you give to a specific creature will slightly randomize its appearance, which I thought was a very nice detail. Now, the reasons why despite this, I can't recommend the game at its current stage... First of all, the game mechanics are not polished at all. The game is VERY unbalanced. In campaign mode, there is no difficulty scaling, it just suddenly becomes very harsh by level 5 on. The difficulty resides in the fact that the devs seem to have devised practically a unique way to beat each level, which makes this game less of a tower defense/offense and more of a puzzle game with very unclear boundaries of what or when you should do things. This hinders creative approaches or favoring your preferred towers. Strategy involves removing towers and replacing them with other towers at specific moments of the level, failure to do so will lead to losing the level and having to start over. On top of that, devs added a timer mechanic which adds to the frustration; often I found myself finding a way to beat the enemies, but then running out of time and having to start over. The timer window is relentless; a single mistake or mistiming of replacing a tower for another or doing a specific upgrade at a given time will cost you the level. This makes the game frustrating and unappealing for replaying, as there don't seem to be alternative strategies that you can try out to beat levels. I kept replaying because I was hoping I didn't understand properly a mechanic in the game, or hadn't realized something obvious that made the game fun instead of frustrating, but unfortunately there was nothing else to it. The rogue mode turned out to be more playable and fun, but it is still unbalanced. After beating each level, you get 400 coins to spend in upgrades that will carry on for the rest of the 8-level rogue mini campaign. There are many options for upgrades, although some of them seem to be way more powerful than others, which makes unreasonable prices of some of them a bit unappealing. If I play this game again soon, I will try to unlock that creature that costs 1250 souls to summon, although with the combination of harsh waves of enemies plus the timer, I don't see how or when I'll be able to save that many souls in a run. Maybe I'm doing it wrong? But, I believe beauty of tower defense/offense games is that, when they're duly balanced, there's really no wrong way to go; you can choose whatever towers and upgrades fit your playstyle. That feeling is missing in The Legend of Evil. Balancing this type of games is definitely not an easy task, but I really hope the devs do their best effort, because the game concept and graphics may be worth it. I wouldn't know myself how to balance the game, but here are some pointers/suggestions for the devs, in case they're reading this: 1) Get rid of the timer. The game is tough as it is, no need to make it more frustrating. Maybe the timer can be there just for the challenges, but not as a win/lose condition. This would allow creative approaches (resistance builds, for example). 2) If you want to keep waves as tough as they are, maybe consider significantly raising the HP of the main defense building. This allows to strategize a bit more letting some guys hit you. 3) If you're going to make humans stay and continue hitting the defense building if they make it through, the allow to have any way to defend the crystal! As of now, monsters can't attack humans behind them, so basically even if a pilgrim makes it through, you're done with (and since the crystal has so few HP, probably done in 2 or 3 hits). Alternatively, make humans that attack the crystal walk past it, or get instantly killed by the crystal. This gives hopes of still succeeding if you made a mistake or let one through. 4) Maybe a rogue/unlimited wave survival mode where you just have to fend off incoming waves of increasing difficulty? 5) Proper tutorial, ability to spend coins in campaign mode, or other rewards from digging. Hope this helps
See All 2 User Reviews
Advertisement
SummaryFight for the forces of evil, in this ultimate battle of tower offense. With two main modes, enjoy hours exploring, destroying and corrupting the world of humanity in this strategic tower offense.
  • Nintendo Switch
  • PC
Oct 19, 2018
Advertisement
Advertisement
Related Content: ijumpman | fishie fishie | lucha libre aaa heroes del ring | disgaea 4 a promise unforgotten medic | disgaea 4 a promise unforgotten pirohiko ichimonji | four in a row 2010 | zombie square | super sniper hd | the will of dr frankenstein | chuck e cheeseand39s party games alley roller