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Sword of the Sea
Sword of the Sea is short but stunning, blending gorgeous visuals with smooth gameplay and artistic flair. At just three hours it flies by, but for €25, or free with PS Plus Extra, it’s a unique gem well worth diving into.
I have enjoyed exploring Sword of the Sea and its landscapes, aware that this sensory philosophy is what it aims to offer. However, its mechanics have potential that never quite come into their own.
Sword of the Sea is a visually stunning and atmospheric game, incorporating some of the most flawless water graphics and satisfying sound effects found in games today. With a heart-warming narrative, fun snowboard-style tricking, rewards for those who love exploration, and the occasional ride on the back of a marine animal, this is an experience to be savoured.
4
Scamper_
Hard to describe this one. The gameplay did things I've never seen and it was cool , but the overall experience and length of the game was lacking. Is this about the tricks? Is it about the platforming? The style? Well, kinda all of it but not enough of any of it. Don't pay more than $10 or $15 for it.
5
Joonasnik
I had too much expectations. The game is unfinished and empty. It should be compared to very small indie games, then it would be decent.
10
stryfee-rl
Absolute masterpiece!!! Beautiful art, music, story and a fun means of traversal all combine to make an incredible game. 10/10

Sword of the Sea

Released On: 
Aug 19, 2025
Metascore
Generally Favorable
88
User score
Generally Favorable
8.4
My Score
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Metascore
Generally Favorable
96% Positive
26 Reviews
4% Mixed
1 Review
0% Negative
0 Reviews
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  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Sep 12, 2025
100
TheSixthAxis
Sword of the Sea is a visually stunning and atmospheric game, incorporating some of the most flawless water graphics and satisfying sound effects found in games today. With a heart-warming narrative, fun snowboard-style tricking, rewards for those who love exploration, and the occasional ride on the back of a marine animal, this is an experience to be savoured.
Aug 18, 2025
100
Eurogamer
Movement, meaning and mindfulness combine in Giant Squid's latest, a game of free-form expression and flow.
User score
Generally Favorable
77% Positive
242 Ratings
21% Mixed
65 Ratings
3% Negative
8 Ratings
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  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Feb 22, 2026
10
stryfee-rl
Absolute masterpiece!!! Beautiful art, music, story and a fun means of traversal all combine to make an incredible game. 10/10
Jan 26, 2026
10
vancityboy
Amazing and absolute blast from start to finish. Giantsquid doesnot miss and hits every time. What an experience and the movement is so smooth and reactive. Other games need to learn why this game is so satisfying and I love these short yet influencial experiences. What a beautiful game with a great story despite having no dialogue. It still screams without saying a word. What a treat.
Aug 22, 2025
90
Metro GameCentral
A glorious, symphonic, jet-powered hover sword exploration of desert landscapes, filled with secrets and infused with riotously colourful sea life and Tony Hawk style tricks.
Aug 18, 2025
90
Push Square
Sword of the Sea certainly won't have the same impact that Journey did all those years ago, but in so many ways, it feels like a direct evolution of that legendary experience. It's a beautifully smooth game, set across a series of gorgeous environments that are a joy to explore. While its more game-y elements do feel a tad forced, they're not enough to distract from what is a sumptuous adventure.
Sep 10, 2025
80
Final Weapon
Giant Squid, make something different next time. I can only hope that the next game from this incredibly talented team will be something no one expects, as I do not think the team can top this formula after Sword of the Sea. This incredibly talented team has proven it can perfect a formula. Now show us what else you can do.
Aug 24, 2025
80
IGN Spain
Sword of the Sea is a moving work of art, a visual spectacle capable of taking your breath away. Its gameplay is a delight, as is its soundtrack. However, the story is too basic and fails to connect with the player as much as it should.
Aug 18, 2025
60
Slant Magazine
Somewhat unintuitively, Sword of the Sea doesn’t really play like a skateboarding game. Its trick system is too simple for that. Instead, it’s more akin to a 3D Sonic the Hedgehog game.
See All 30 Critic Reviews
Nov 2, 2025
10
Moodler
Short and not hard (2 and a half hours my first time), but really great experience that just flows the whole time. Repeatable with new game plus
Feb 12, 2026
7
PanModem
Sword of the sea is a good and chilling game. One issue i have, isthat it's trying so hard to be next journey, but it's not as good as journey was.
Jan 19, 2026
7
Dark78098
Graficamente carino la storia bella ma troppo breve a mio parere completato in 2 ore e 20 gameplay un pò ripetitivo. La storia è comunque il suo punto forte.
Mar 15, 2026
4
Scamper_
Hard to describe this one. The gameplay did things I've never seen and it was cool , but the overall experience and length of the game was lacking. Is this about the tricks? Is it about the platforming? The style? Well, kinda all of it but not enough of any of it. Don't pay more than $10 or $15 for it.
Dec 25, 2025
2
ghostmeat13
Skateboard of the Sea drops you into a vibrant yet desolate world filled with signs of a long-lost civilisation. As you interact with key points, you gradually uncover the history of the world and its secrets. Your presence actively terraforms the environment, restoring it to its former glory. Over the game’s short, roughly four-hour linear story, I experienced many genuine wow moments as vast landscapes are revealed and adorned with floating marine life. Visually, the game is beautiful and dream-like. Unfortunately, that beauty is weighed down by a number of issues. While the controls are mostly responsive, the trick system lacks impact. There are dozens of different trick combinations, but they all look and feel nearly identical. None of them meaningfully change how the game plays, which makes the system feel underutilised and shallow. The core gameplay loop consists almost entirely of navigating to an objective, interacting with it, and triggering a short cutscene. These interruptions happen constantly. Opening doors, uncovering entrances, activating fountains, or progressing the story all pull control and camera away from the player to show brief cinematics. Because objectives are so frequent, there are often only a few minutes of uninterrupted gameplay between these moments. This results in a constant start-and-stop rhythm that completely kills flow and momentum, even when the visuals are impressive. Worse still, these interruptions can actively work against the player. Control is taken away without warning, which can lead to your character falling into lava or pits through no fault of your own. While the game has no lives or health system and death simply respawns you, it is still frustrating and immersion-breaking. It is difficult to get lost in a world that refuses to let you stay in control. This issue is compounded by unskippable cutscenes. It is baffling that this is still a problem in 2025. After completing the game, you unlock a New Game Plus mode where items and abilities carry over, allowing you to replay the story with everything you have collected. However, the game offers virtually no replay value. Once the mystery is gone and the major reveals are known, replaying the story feels flat, especially when you are forced to sit through dozens of cutscenes you have already seen, some of which can run four to five minutes long. The story itself is delivered through hidden shrines scattered throughout the world. While this approach fits the tone, the narrative is disappointingly generic. It leans heavily on a familiar wanderer fantasy trope that feels uninspired and overused. Optional collectables like shells and frogs are hidden throughout the map, but they have little narrative relevance and do not feel intentionally placed. They come across as an afterthought, seemingly added only to encourage players to stray from the main path. The music is mostly pleasant and whimsical, but some tracks become repetitive and distracting over time, particularly in areas like The Great Shark level. The final boss fight is another major letdown. It boils down to an awkward game of volleyball, where the controls feel at their worst. This makes the climax feel underwhelming and out of place. Since the game features no combat and your character is otherwise impervious to harm, the antagonist ends up feeling toothless. A more indirect or environmental resolution would have better suited the game’s relaxed tone. I am a big fan of Giant Squid’s previous work, which is why it surprised me to dislike Skateboard of the Sea as much as I did. While it succeeds visually and has moments of genuine beauty, its constant interruptions, lack of mechanical depth, and poor pacing prevent it from reaching its full potential.
See All 74 User Reviews
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SummaryIn a world where the terrain flows in waves, ride the Hoversword to speed over shifting seas of sand. It controls like a snowboard, skateboard, and hoverboard all in one. Build momentum to achieve great speeds and catch big air as you explore skatepark-like ruins, lost in the tides of the Necropolis of the Gods. The Hoversword embodies t... Read More
Rated E +10for Everyone +10
  • PlayStation 5
  • PC
Aug 19, 2025
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