
PC User Reviews
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6.8
User score
Mixed or Average
positive
18(55%)
mixed
9(27%)
negative
6(18%)
Showing 3 User Reviews
Oct 28, 2025
9
Мне в принципе понравилось, но до прошлых частей вообще не дотягивает ,система паков звучит как шлак, тратишь деньги за 8 миссий, оценка 7 но от большой любви к старкрафту 9
Feb 10, 2021
9
the story and its integration into the game was probably the biggest change. StarCraft 2 changed little about the core mechanics of the original game. You can still build a base, manage resources, and construct and upgrade your force. However, the missions of the single-player campaign are much more varied than they were in the original game. For example, in the level “The Devil’s Playground,” the lower areas of the play field are periodically submerged in lava, destroying everything that is caught there. The mission’s objective is not to defeat an enemy base but to survive under these harsh conditions and harvest a number of resources in the meantime. This creates a different rhythm and progression from those of the typical missions in the original version of StarCraft. Another good example is the earlier mission called “The Evacuation.” In this mission, it is your objective to protect a number of civilian colonists as they try to escape a planet overrun by aliens. To this end, you need to escort four caravans of civilians trying to break through to the safety of a nearby spaceport. You will build a base and an attack force but in this case, to protect the route and civilians. Again, this creates a different play experience from the typical StarCraft mission. In the single-player campaign of StarCraft 2, it is rare to find a mission that progresses through the typical stages of the missions of the original game. No longer can you simply build your base, carefully explore the map, and attack enemy bases one by one. In StarCraft 2, you find yourself pressed by events and scenarios that were predesigned—a classic progression mechanic. As a result, the missions are much more varied and engaging, forcing players to adapt their strategies and common patterns of play to new circumstances all the time. Because they are not repetitive, they feel more storylike. In StarCraft 2, the player has more control over the larger story line of the game. To a certain extent, players can choose the order of missions and sometimes can choose between two options. Although this integrates the overall storyline into the game slightly better than the original StarCraft did, it is not as sophisticated as the integration between progression and emergence on the level of the individual mission.
Nov 24, 2016
9
One of the missions, where you can choose which enemy units to exclude from the fight is one of the most unique strategy missions I've ever played. I really like seeing Blizzard is experimenting with the new ways to deliver their exceptional narrative. And, as always, they do this on the highest level of quality.