
75
Red Solstice 2 is a game that requires at least another friend to deliver a decent experience. The strategic and tactical layers work, from a purely mechanical point of view, but everything is too focused on repetitive actions to keep the game fun when playing solo. The limited immersion does not help. Gamers who can get together a group of four people and manages to coordinate sessions will have a very different experience. Four humans who work together to deal with the hordes of monsters, especially on the higher difficulties, can create impressive heroic moments. Red Solstice 2 shows the limits of a solid set of gameplay mechanics but also reveals the excitement that only cooperative play can generate.
70
Although the whole remains a bit generic, both in its gameplay and narration compartments, Ironward provides us with most of what he wants us to experience: a good run-down of strange creatures, alone or with friends, against the background of the survival of the human species.
50
Red Solstice 2: Survivors is a game that wants to be an RTS, Twin Stick shooter and XCOM but does all three poorly. The game was clearly designed for 8 player co-op, and it plays best in that way, but the solo, single-player campaign is not worth it. The AI is troubling sometimes and the little control you have over your marines makes this a dull experience.
7
An interesting mix of Dawn of War 2, Doom & XCOM with fun difficulty modifiers that pulls it all off; mostly. It's biggest flaw being a drip feed of content that makes the game feel easier & more anemic from the get go than it actually is
8
Red Solstice 2 is a unique experience. The atmosphere, the characters, and the gameplay are what they need to be. The game is only a few months old and the team is still updating to fix many of the errors from launch. There is a plan in place for development and the plan has been executed rather well so far.
5
I really, REALLY wanted to like this. There's just something great about watching a squad of space marines mow down a bunch of aliens. HOWEVER, This game is mediocre at best. It totes itself as a strategy game, but it's really not. It's a mindless shooter where you spam your abilities. It's fine to have a game like that, but be honest about it. No WASD control! What? How?? Who greenlit this decision??? It's the FIRST thing I went looking for when I fired up the game. Don't tell me that "well the first game wasn't like this" blah blah. No excuse for such a rudimentary feature to be missing. Braindead story and voice acting. I'm just noting it, but personally these things don't bother me too much if the gameplay is good. Uninformative game. There are MANY things the game doesn't tell you when it should. This one for me is the worst - arbitrary restriction of 3 AI followers only. There are a max of 8 slots, so you're missing out on an additional 4 AI followers to help you. This makes the game unbeatable on Hard Mode (Normal Mode is not beatable as well). What makes things worse is that player counts are poor, meaning you'll never be able to fill up 8 slots to beat a hard mission. It makes me sad cause this random restriction is very obviously a thinly-veiled ploy to make you engage in multiplayer. (EDIT: It's like they're forcing you to make your friends buy it too just so you can beat the campaign.) But it's not working. The devs should know that by now, given that this is a very niche game. This game should've been a twin-stick shooter. The X-COM overmap is fine, but the core gameplay isn't engaging enough. You just run from point to point auto-shooting anything that gets close. Not good enough. Very disappointing cause this game could've been awesome.
Red Solstice 2: Survivors
Released On:
Jun 17, 2021
Metascore
Mixed or Average
65
User score
Mixed or Average
5.8
My Score
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Metascore
Mixed or Average
6% Positive
1 Review
1 Review
94% Mixed
16 Reviews
16 Reviews
0% Negative
0 Reviews
0 Reviews
Jul 5, 2022
75
Red Solstice 2 is a game that requires at least another friend to deliver a decent experience. The strategic and tactical layers work, from a purely mechanical point of view, but everything is too focused on repetitive actions to keep the game fun when playing solo. The limited immersion does not help. Gamers who can get together a group of four people and manages to coordinate sessions will have a very different experience. Four humans who work together to deal with the hordes of monsters, especially on the higher difficulties, can create impressive heroic moments. Red Solstice 2 shows the limits of a solid set of gameplay mechanics but also reveals the excitement that only cooperative play can generate.
Jun 21, 2021
72
Although I am convinced Red Solstice 2: Survivors will find its niche fanbase, I can’t really say the hybrid action/strategy gameplay impressed me. The single-player campaign is nice to have but it doesn’t stand out - the core experience here is definitely the multiplayer co-op.
User score
Mixed or Average
19% Positive
3 Ratings
3 Ratings
63% Mixed
10 Ratings
10 Ratings
19% Negative
3 Ratings
3 Ratings
Jul 31, 2021
8
Red Solstice 2 is a unique experience. The atmosphere, the characters, and the gameplay are what they need to be. The game is only a few months old and the team is still updating to fix many of the errors from launch. There is a plan in place for development and the plan has been executed rather well so far.
Apr 2, 2022
7
An interesting mix of Dawn of War 2, Doom & XCOM with fun difficulty modifiers that pulls it all off; mostly. It's biggest flaw being a drip feed of content that makes the game feel easier & more anemic from the get go than it actually is
Jun 28, 2021
70
With a focus on multiplayer, Red Solstice 2: Survivors tackles the action/tactical genre, offering up hordes of foes and beautiful presentations in the field. Where it lacks is connection with the player, bugs, and some difficulty spikes that make it infuriating.
Jun 28, 2021
65
Genre mashups like Red Solstice 2: Survivors can be refreshing and revelatory, or they can feel like a poorly seamed patchwork of ideas. Red Solstice 2 has some fun elements, occasionally engaging combat and systems, and a take on the Red Planet that is familiar but not entirely unoriginal. Poorly explained mechanics, lack of personality and ultimately repetitive mission design all push back against a more thoroughly enjoyable experience.
Jun 29, 2021
60
An ambitious RTS/Twin Stick hybrid with a lot of potential and some great moments, let down by technical issues, inconsistent flow, and a lack of tutorials. One to keep an eye on if the premise appeals, but not worth diving into straight away.
Jun 21, 2021
60
Red Solstice 2: Survivors is a decent game hindered by iffy AI, spiking difficulty, and a feeling of disconnect between player and game.
Jun 20, 2021
50
If you enjoyed the first Red Solstice game, then perhaps this will be a satisfying sequel that continues the saga. But unless you got a bunch of buddies who are all itching to furiously click mutated aliens to death, you'll probably have a better time loading up another game of XCOM than trying to survive in the Martian wasteland of Red Solstice 2.
Jun 23, 2021
5
I really, REALLY wanted to like this. There's just something great about watching a squad of space marines mow down a bunch of aliens. HOWEVER, This game is mediocre at best. It totes itself as a strategy game, but it's really not. It's a mindless shooter where you spam your abilities. It's fine to have a game like that, but be honest about it. No WASD control! What? How?? Who greenlit this decision??? It's the FIRST thing I went looking for when I fired up the game. Don't tell me that "well the first game wasn't like this" blah blah. No excuse for such a rudimentary feature to be missing. Braindead story and voice acting. I'm just noting it, but personally these things don't bother me too much if the gameplay is good. Uninformative game. There are MANY things the game doesn't tell you when it should. This one for me is the worst - arbitrary restriction of 3 AI followers only. There are a max of 8 slots, so you're missing out on an additional 4 AI followers to help you. This makes the game unbeatable on Hard Mode (Normal Mode is not beatable as well). What makes things worse is that player counts are poor, meaning you'll never be able to fill up 8 slots to beat a hard mission. It makes me sad cause this random restriction is very obviously a thinly-veiled ploy to make you engage in multiplayer. (EDIT: It's like they're forcing you to make your friends buy it too just so you can beat the campaign.) But it's not working. The devs should know that by now, given that this is a very niche game. This game should've been a twin-stick shooter. The X-COM overmap is fine, but the core gameplay isn't engaging enough. You just run from point to point auto-shooting anything that gets close. Not good enough. Very disappointing cause this game could've been awesome.
SummarySequel to the best-seller The Red Solstice. Plan your strategy and infiltrate a real-time tactical battlefield - alone or with up to 7 squad members. Can you demonstrate the combat prowess to survive and secure a future for humanity?





























