
80
Among the many insights offered in Rebel Galaxy Outlaw, it knows that if there’s one thing better than cruising around in a sweet ride blowing stuff up and flying through their explosions, it’s cruising around in a sweet ride blowing stuff up and flying through their explosions while listening to sweet tunes.
73
Outlaw is a throwback to the roots of spacesim genre, a visual aid that shows where it all began and helps to understand just how far the genre has evolved since then. And the lesson to take is this: let the past stay in the past. [Issue#241, p.40]
85
Rebel Galaxy Outlaw is a fun and addicting space combat game with an amazing soundtrack. However, controls can be really weird without a game controller and playing it for the first time is very daunting unless one watches a 40 minutes long introductory/tutorial video.
1
Bad, really extremely bad, difficulty is out of it's mind tried so hard because I loved the first one but just terrible.
4
Kinda playable, but really HUUUUGE step back in comparison to Rebel Galaxy. The devs are privateer fans and wanted to do something similar, breaking the game in result. Very limited number of ships (the best can be bought after a few hours of playing, in the first system where we start the game). No capital ships - your choice is limited to flying garbage truck, bulky transport or fighter.
If you like the first RG there is a high chance you will not like this one.
3
I was hungry for some old-style space combat. Unfortunately, this game plays worse than Wing Commander, you just need to point your reticle in the general direction of the enemy and let aim assist do the rest (you can also press a key in combat and the ship will automatically pursuit the enemy for you, but I REFUSE to do it - might as well let the PC play by itself). Not that you would go very far without aim assist, because of the insane aerobatics the AI pulls, and especially because of balance. Instead of forcing you to carefully make every shot count, they give you auto aim and make you fight at least five enemy ships at a time, all of them spamming missiles one after the other. I'm pretty sure a single mission had me take out at least thirty enemies, including the random encounters on the way between waypoints. Especially bad are those instances where you reach your third mission goal (scan something, pick up special cargo, etc.) only to have five or six enemy ships instantly MATERIALIZE right behind you, taking out all of your shields in less than one second. No tactics, just point towards an enemy and try to take it out as fast as possible. No planning a careful approach: enemies can instantly materialize anywhere. Ship upgrade? Yes, but pretty disappointing overall, especially since the enemies level up at least as fast as you. While their ships have outwardly remained the same, they take more shots before exploding now than they did at the start, and my firepower is 7-8 times as much. So there is absolutely no feeling of growing, improving, you actually become comparatively weaker the more you upgrade your ship. Compare this to the Starpoint Gemini approach, where you start with a very small ship and have to carefully avoid combat with most enemies, but as you improve, you capture bigger and better ships and eventually can duke it out with the strongest. Better play something else, like the X games or the old Descent Freespace.
Rebel Galaxy Outlaw
Released On:
Aug 13, 2019
Metascore
Generally Favorable
77
User score
Mixed or Average
5.4
My Score
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Metascore
Generally Favorable
61% Positive
14 Reviews
14 Reviews
39% Mixed
9 Reviews
9 Reviews
0% Negative
0 Reviews
0 Reviews
Aug 13, 2019
90
Rebel Galaxy Outlaw, like the first, is a single-player only affair, which might disappoint some. It shouldn’t, though. There are easily tens of hours worth of adventure in just a single playthrough. With the ability to take different paths, replayability is high. Outlaw improves on an already great game in all the right ways and the result is the best open-space adventure in years.
Jan 15, 2020
80
Among the many insights offered in Rebel Galaxy Outlaw, it knows that if there’s one thing better than cruising around in a sweet ride blowing stuff up and flying through their explosions, it’s cruising around in a sweet ride blowing stuff up and flying through their explosions while listening to sweet tunes.
User score
Mixed or Average
42% Positive
53 Ratings
53 Ratings
11% Mixed
14 Ratings
14 Ratings
47% Negative
59 Ratings
59 Ratings
Apr 30, 2020
10
2 people made this game, F.U. I'm rating it a 10. weighted. If you expected more than what 2 people can make in 4 years you're an imbecile.
Dec 1, 2019
10
I've played about 20 hours of Rebel Galaxy Outlaw (RGO) and I think it's a fun game. Don't let all the other negative user scores deter you, because I don't think they appreciate the homage and idea of the culture behind the game. It's not the greatest arcade-style or simulation dogfighter out there, true. No, it's not a successor to Freelancer or Privateer, but it pays homage. I also play(ed) Elite Dangerous, Star Citizen Alpha (maybe my grandkids will enjoy the full release one day), X3 & 4, Everspace, Star Point Gemini 2 & 3EA, Rebel Galaxy 2, etc. and comparatively this game still brought me hours of entertainment which was well worth the price tag I paid of $12. Each of those games has its own appeal. If you were looking for a "realistic" universe and HOTAS-capable flight SIM, go play Elite. If you were looking for a space-sim for your HOTAS setup, then quite frankly you were an idiot and maybe you should've watched the numerous gameplay vids before buying this. This game does what it set out to do and relatively well, considering it comes from a two-person studio. The controls do take getting used to but once you have the hang of it, there are really only minor complaints left (I play KB and not with a gamepad). The focus/follow mechanic is actually a good experiment and a mechanic that works for an arcade-style space shooter. The art style is the way it is for a reason and I, for one, really appreciate the homage to Wing Commander: Privateer, like the HUD and radar, cockpit styles. It's not "stolen" or "cloned" for the lack of originality. I think it is honouring the original in a creative way. For me, it brought back nostalgic memories of playing Privateer as a kid with a two-button joystick on a 14" CRT monitor and being in absolute awe, and I really believe this was the developer's intention. (I should note that I never once thought this game WAS a successor to Privateer either). The country-style-outer-space vibe is awesome. Yes, the story is "meh" but to be honest, not many modern games have such a super awesome story anymore either. The story is "ok" all things considering but yes, it feels like a filler to get you from point A to B. Some reviewer tried to liken RGO to Wing Commander III's combat. Again, you are comparing apples and jelly-f-ng-beans. Each set out to achieve a completely different objective and you should keep that in mind. I had my share of frustrations, like other users, with incomprehensible difficulty spikes in missions, but "ce'st la ve". It might take a retry or two but eventually, you figure out a way to scrag the bad-guys anyway. I give the game a 10 in an attempt to rebalance the aggregate score. It doesn't deserve a 10, no, a 7 maybe, but I felt that a lot of reasons people gave the game a low score (0-3) was merely because they totally misunderstood the concept and did not research the product properly before buying. They didn't get what they were expecting because they didn't know *what* to expect in the first place and consequently they gave the game an undeservedly low score without being objective. Expect an arcade game, not a simulation. Don't expect more than 20 hours of fun game-play, unless you do enjoy some repetitiveness (some people do). Expect retro graphics (just watch a f-ng youtube video before buying, please). Don't expect Privateer or Freelancer. Don't expect it would be a good fit for your dual-stick and throttle Thrustmaster or Vipril HOTAs setup. Don't give the game a 0 score in a review because you didn't do your own homework.
Aug 17, 2019
80
Rebel Galaxy Outlaw is like the little, cool brother of Elite Dangerous. It’s not as huge and doesn’t offer the variety in terms of ships or planets compared to it’s older sibling, but at the end of the day, Outlaw is just plain fun.
Aug 20, 2019
78
Rebel Galaxy Outlaw lives up to its name among space sims. It’s spirited, good-looking and vibrant, effectively spraying several cans of blue and pink graffiti over the existing space sim template. None of its systems are particularly deep, but skimming along over them can be an exhilarating journey.
Sep 3, 2019
70
Rebel Galaxy Outlaw manages to take plenty of familiar elements and whisk them together into a completely original package. The dusty trucker atmosphere combined with the sharp and agile dogfighting gameplay kept me engaged for hours, although the back-tracking and cash grinding wore me out before too long. Even with those issues, there's something special about the aesthetic of Rebel Galaxy Outlaw that demands the attention of anyone looking for some good, dirty spaceship action.
Aug 13, 2019
70
Rebel Galaxy Outlaw successfully builds upon the first game by introducing an entirely new combat system. This change is a major step forward, and it shows that the developers are putting their resources towards bettering this series. Overall, the rich RPG mechanics mixed with classic space flight make for some deep and engaging gameplay.
Aug 11, 2019
70
Anyone who likes the idea of being a bounty hunter in space will enjoy their time with Rebel Galaxy Outlaw. Just don’t expect the casino to blow you away.
Aug 31, 2019
10
A great retro space game, its so fun to actually kill bad guys whereas in elite dangerous i never had 1 fight due to being scared of dying with massive penalties! the combat is fun, the multiple story lines are great, im 30 hours in and ive still not finished it. I used to play privateer and wing commanders and this sits very nicely in that niche area. awesome music, hats off to double damage, you've made 2 fantastic space games, looking forward how your next endeavour! :)
Aug 17, 2019
7
First of, this game is not a 10/10. These 10/10 scores are complete delusion. I have played the game for 30 hours and it started to get old at about 15 hours. The story line is more of a chore than well crafted journey. The main character, a Female, is very boring and one dimensional. The combat is fast paced and good if you want a mind numbing experience that doesn't require a lot of skill. You can ramp up the difficulty by turning off auto follow mode, which basically points your ship at the target to make it super easy to shoot the enemy ship. Trading is very basic and at times frustrating. You can be good or bad depending on which missions you take and this will effect which stations you are allowed to land in. There are a lot of variations in enemy ships, but you only get to fly 5, but there are some hidden ships around, but the main 5 are ok but not great. For $30 its a decent game, but does get repetitive after 10 hours and doesn't expand this style of game in any direction. It's a clone of Freelancer(2003) and Privateer (1993), both of which had far better story lines and more atmosphere. If you want a game that doesn't require much brain power of skill its good for the price, but no way is this game a 10, at most a 7 is being generous.
Aug 26, 2019
6
4 hours to buy best ship in the game with best equip. That's all. Game become boring and repetitive.
Apr 16, 2023
4
Kinda playable, but really HUUUUGE step back in comparison to Rebel Galaxy. The devs are privateer fans and wanted to do something similar, breaking the game in result. Very limited number of ships (the best can be bought after a few hours of playing, in the first system where we start the game). No capital ships - your choice is limited to flying garbage truck, bulky transport or fighter.
If you like the first RG there is a high chance you will not like this one.
May 29, 2020
4
Я ожидал, что графика будет единственным минусом игры. Оказалось абсолютно в ТОЧНОСТИ наоборот.
Summary Out of cash, out of luck, out on the fringe. Juno Markev has a killer to tail, a debt to pay, and more trouble headed her way. Rebel Galaxy Outlaw takes place in a greasy, blue-collar world of outlaws, truckers, cops and thieves.





























