Rain World may not be the most forgiving adventure, but stick with it through its trickier times, and when it all comes together it’s capable of producing some genuinely brilliant moments. [June 2017, p76]
Perfection.
The unfair organic ecosystem, the genius AI design, the sprawling world, so much philosophical material, the lore, all just exquisite. Stunning visuals, great procedural animation, beautiful world and level design.
Love it.
Un juego mas infravalorado en esta plataforma es casi imposible... único en su tipo; es mas que injusto, pero esa es la principal magia del juego, el nivel de inmersión y esa sensación de estar perdido es lo mas hermoso que tiene el juego, la historia oculta que tiene es impresionante...y sin hablar de sus DLC que convierten el juego en una épica travesia.
Aguante Artificent, mejor campaña del juego
Rain World is a maddening thing, because of quite how special it could have been. Beautiful environments, incredible animations and enticingly hazy mechanics are fantastic, but the sheer cruelty of how it’s pieced out to the player transcends challenge and becomes an unwanted trial.
Rain World has massive world that can be pretty easy to get lost in and enables some real survival adrenaline rushes. Unfortunately, these positive aspects – alongside its exquisite art direction – are at odds with some of the less satisfying aspects: the slightly awkward controls, the overwhelming feeling of almost too much freedom, and the fairly constant threat of losing large chunks of progress take away from the experience. The end result is complicated: it's a game we bounced off quite a lot but one we still greatly appreciate. The game does something new with the genre and it does it well for the most part, making the game worth at the very least giving a look.
Rain World is a sluggish platformer with copious instant death situations and infrequent checkpoints. These factors all add up to a game which isn’t fun or easy and seems to actively frustrate any understanding of whats going on. Whilst the art style and interesting setting can pull you in, that alone isn’t enough to keep you coming back for more punishment.
Rain World is sloppy, clunky platformer. It's a game of fumbling controls, arbitrary deaths, and tedious repetition. Why should I bother figuring out what all those twee little glyphs mean? Why should I devote dozens of hours to figuring out what spitting up one kind of plant might do in a specific situation when the controls can't even be bothered to feel consistent?
Sadly, despite its pretty aesthetic, Rain World is a confusing and sluggish platformer that failed to give me any reason for what I was doing and just left me feeling bored and bewildered.
Buen juego pero no es perfecto algo que no me gusta el diseño de algunas regiones las veo un poco exóticas de de mal manera pero si ay lugares que merecen aplausos
The idea and aesthetics do what they were supposed to do. You want to go further and explore, but at the same time you are afraid whether you will be able to return home or find a new shelter. Personally this game gives me a constant anxiety and I really don't want to play it that much. But I really appreciate it for what it is.
I could write an entire essay about this game, but I'll keep it brief. This game is designed to have you play a certain way and punishes you for failing to do so, with design decisions that on paper seem like terrible ideas. But these were not bad things, and I had fun once I adjusted and felt the thrill of being a tiny animal in a hostile alien world, surviving on my nimbleness and knowledge of the terrain. However, in order for a game like this to work, it has to make sure that if you die, it's because you screwed up somehow. The thing about this game is that sometimes, enemies will bug out. And because of the way the game is designed, this often leads to inescapable death, which just leads to a chain-reaction of frustration. Other death-inducers that weren't as bad included dead enemies blocking the exit, and controls that may or may not have been just a little too finicky. This all being said, there's no other game quite like it, and it somehow has a very positive on steam. So if you really like artsy hard games, and can brush off deaths that weren't your fault, you might have fun with it. MIGHT.
SummaryAssume the role of a nomadic slugcat, both predator and prey in a broken ecosystem. Grab your spear and brave the industrial wastes, hunting enough food to survive, but be wary— other, bigger creatures have the same plan... and slugcats look delicious.